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  1. First off, this could have all been avoided had we heeded the community's warnings against Like-based voting, specifically relating to how easy it is to manipulate and abuse the system. We hope we can all agree that getting the contest back on track to a system where the art can be judged based solely on its merits is ideal for everyone. We've actually lined up some fantastic artists and animators who are willing to judge the contest and are not privy to this current mess of a situation. When the situation was first brought to our attention for a specific user, when we went to verify,
    34 points
  2. Just wanted to link to this on the main forum for anyone who's been waiting on this: viewtopic.php?f=3&t=12569
    18 points
  3. Hi Everyone, As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
    17 points
  4. Hello everyone! Welcome to the first post 1.0 release of Spriter. Aside from a couple of bug fixes, this release includes a new video help option that lets you watch our YouTube tutorials in a floating window (with links to open the playlists in your default browser). Video Help will show up immediately upon startup to give guidance for beginners, and the window has an option to disable this behavior. Spriter will now warn you if you try to save outside the project directory that it won't be able to find it's images, and will also provide an explanation and the expected file structure w
    17 points
  5. Hi all, i desperately looking for some help for the slow performance of spriter on my mac, it is a macbook pro with 16 gb ram and using a Geforce GT 650 graphic card, i have the latest spriter b11 running and turn off the open GL but still experiencing slow performance. pls let me know is anyone has a solution for it. many thanks
    16 points
  6. Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this... Ability to cancel mid-operation (position,rotation,scale) For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo. Simplistic paint I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump
    15 points
  7. Hi! I want to buy the PRO version but the gui looks pretty bad and complicated work with the program. the other problem is that the final version works very slow and also tried b11 version. the b9 version works well graphically but all have the problem gui. i've a macbook pro retina display Yosemite 10.10 I hope you can help me because I am very interested in the program
    14 points
  8. lucid

    End of year update

    Happy New Year! This was a big year as we released Spriter 1.0 and are now on Steam. We also released two new Art Packs, a new promo video, and a new site and forums. Now that the foundation is set, 2015 will be an exciting year for Spriter Pro owners. We already have some amazing unannounced features in the works that we can't wait to share once they're ready to be unveiled. I'm currently focused on creating a working, fully featured and well documented reference implementation. Once finished, this should make creating full Spriter support for any particular authoring syste
    14 points
  9. Hi everyone, Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
    14 points
  10. it's a definite possibility for the long term. good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse. The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection. yes, that's in there yes, the next release will be native UI on Windows, Mac, and, Linux yes, all of that is planned for the long
    14 points
  11. Dengar

    Spriter for Unity 5.0

    IMPORTANT: BEFORE POSTING YOUR BUGS/ISSUES, PLEASE CHECK THE "KNOWN ISSUES" PARAGRAPH TO SEE IF I ALREADY KNOW ABOUT YOUR ISSUE. THE AMOUNT OF REPEATED REPORTS OF THINGS I ALREADY KNOW ABOUT IS GETTING KIND OF ANNOYING. Previous thread: http://brashmonkey.com/forum/index.php?/topic/3365-spriter-for-unity-43-updated-integrated/ Old version: https://github.com/Dharengo/Spriter2Unity Even older version (Unity 4.x compatible): https://github.com/bonus2113/Spriter2Unity UPDATE: So I've decided to build an entirely new version of the importer from s
    13 points
  12. Hi everyone. Please use this thread to post any suggestions you might have for features. cheers, Mike at BrashMonkey
    13 points
  13. Just signed up two give two suggestions - it would be nice to have a 32 bit build for linux, and a very brief note on how you run it in linux would be nice. Looks like a great program... I'd love to not to have to use Windows to use it. ;)
    13 points
  14. Hi, I'm currently discovering Spriter and I quite like this tool. It reminds me a very old small tool I made when I was young (Space Animator) so I must love this new extremely useful tool. :) I'm an artist myself but I hate animating and don't have much time for that. I would love to see an Animations Art Pack with 8 directions for all the already done animations in the Platformer Starter Pack. Would it be feasible? I would buy directly. ;) Cheers and keep up your good work. -Sphax
    11 points
  15. lucid

    Spriter R3 Bug Thread

    Please post bug and crash reports for Spriter R3 here.
    11 points
  16. I have an annoying bug in windows 8.1 When I set the interpolation curve of a parent object to something other then linear, the IK targets on the children move out of place. It's a spider so there are a lot of legs and a fairly deep hierarchy. I can set the interpolation for the timeline as a whole but this isn't ideal since it's messing up the timing for all of my secondary animations. My workaround right now will probably be to manually animate the legs, which is a HUGE pain. Hopefully that can get hammered out in a future release.
    11 points
  17. I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create. Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet
    11 points
  18. I purchased a key for myself and a friend recently and I was wondering if or how I could get steam keys for both of those. I followed the directions in the sticky, emailed support and only received a single key.
    11 points
  19. WillianElmyr

    Steam Key?

    Seeing that Spriter is on steam now, i'd like to know if there's any way to get a steam key for it. I've been using spriter for a few months already and i have to say that i love it, but with it on steam i could track of how much time i've been using daily and that would be nice to know. That's pretty much the only reason
    11 points
  20. Kiori

    Spriter r2 bug thread

    I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not. Perhaps its related to the frameskipping problem mentioned above.
    11 points
  21. Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter. I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good. It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
    11 points
  22. Hey guys what if spriter would have rotating algorithm like this software? http://info.sonicretro.org/RotSprite Do you think it could be done? It preserves shapes perfectly, maybe if you would contact developer then he would share how he did it and it could be implemented in spriter so pixel art animating would be even better. Just look at examples: This is other program SolarStrings rotater which also rotates sprites preserving details and shapes + whats most important - source code is available for lookup and maybe create something similar http://wayofthepixel.net/index.php?topic=13052.0
    10 points
  23. I've decided to open a new thread for this implementation as the old thread is mighty out of date (especially the first page is misleading). Spriter2Unity Get it from GitHub: https://github.com/bonus2113/Spriter2Unity A tool that converts SCML files into unity .prefab and .anim files Based on the original work by Malhavok (https://github.com/Malhavok/Spriter2Unity) About What it does: [*:o70kr28x]for each entity in SCML file creates a Unity prefab [*:o70kr28x]each entity got it's sprites assigned as long as you imported these sprites before conversion [*:o70kr28x]for each animation in SCML f
    10 points
  24. Hi! I'm very new to this program and I'm just trying out the trial version. However, already I'm running into a problem. You see I use very small nes/snes style sprites, and when I export an animation to a sprite strip, the images become slightly distorted. I was wondering if there is a fix for this or if anyone knew why this was happening. I've tried exporting at 100% scale, 200%, 400%, and 800%, and I've tried shrinking down the larger scales in photoshop after exporting them, but none of these methods have really helped at all, I still end up with some sprite distortion with the finished
    10 points
  25. Hi, Spriter team and community, I'm in the middle of writing an email to a friend, and I just realized I have no idea what to call the output of Spriter to differentiate it from other kinds of "sprites". Is there an official name or phrase for these besides the somewhat clunky-sounding "Spriter sprites"? Going by the blurb on the main Spriter page, I would assume it's "modular sprites", but I've never seen that actual phrase used anywhere. I was thinking something like "skeletal sprites", but that sounds more like something that's not finished yet, like the early stages of a sprite. Besi
    10 points
  26. Hello, I was using the "Spriter Free" edition for a while and thought the program was so great, I needed the Pro version. Seeing that it was available on Steam made it a no-brainer for me. However, when I upgraded to the Pro version and attempted to use the inverse kinematics "locking" feature that was mentioned in the tutorial videos (the ones that appear every time I open the program) doesn't seem to work and I can't find any buttons or other shortcuts that have the same features. Has this been removed, changed?
    9 points
  27. Spriter R4.1 Critical Bug Fix: There was a critical bug in yesterday's build of Spriter that made it so you couldn't edit default pivot points. I apologize for any inconvenience this may have caused, and here is a new version that fixes the issue. If you use the Steam version of Spriter, it should automatically update the next time you log in. This version also contains a fix that may help some Steam users that were experiencing library issues on Linux. Original R4 Update: Hi everyone, We're pleased to announce the release of Spriter build R4 available for download at www.brashmonkey
    9 points
  28. Hi, I have a problem when importing the scml or scon file into Construct 2. It doesn't import the individual sprites/images, only the gray block with a number "1" appears. The sprites show up in Spriter (I'm not getting any "missing-image" pictures). The SCML and SCON file have the same name and are in the same directory as the folders of all the body-parts. Can someone help me with this problem?
    9 points
  29. Simply put: when trying to copy/paste properties between keyframes, the property field being copied from/pasted too will catch the key event (and mess up your animation) unless you've cleared focus by clicking somewhere outside the field. This is compounded somewhat by the fact that pressing enter/return while an input is focused doesn't clear focus as with many applications. For this reason, timeline controls are ideally constrained to keys that are considered invalid inputs on the most commonly used input fields. IMO, the "QWERT" row would be much better suited for timeline manipulatio
    9 points
  30. lucid

    Spriter R3 Released!

    Hi everyone, We're please to announce the release of Spriter build R3, which includes some great new time saving features and bug fixes. First a quick note to Linux users. Spriter for Linux is available to test on Steam. We're not going to officially announce it as supported for Steam until we get some more users to confirm it works for them. Please reply here if you get a chance to try it and it works, or if it doesn't, please post as many details as you can, such as OS version, 64 or 32 bit, any relevant error messages, etc. If you own Spriter Pro on Steam, just log into Steam under
    9 points
  31. About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I added a little creditation on the site, hope you dig it. Anyway, hopefully it will be a success and I know Spriter will be. Thanks! Check it out if you can, I put it in the works in progress forum as well. http://www.snesexplainseverything.com
    9 points
  32. Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full version once i get used to the software, sprites are made using exactly the same technique using stickman software from cutoutpro.Im using OpenBOR engine and i play my games on my Android phone and Windows cpu but you can play also on MAC,Linux and other systems. Can't embed YT vids for some reason...
    8 points
  33. We're determined to get this on EVERY major game engine, as well as APIs for easy integration into custom engines built from scratch if there is a demand for it. We will do some ourselves, and some will be outsourced, and free support will be given to anyone who wants to add Spriter animation to any engine. To this end, developer support will be given through this forum, and in the future we will release documentation so anyone can get started on their own. Now that free beta is complete, and we have moved to a super easy to parse XML based format, Spriter will be much more attractive to thi
    8 points
  34. Hi, Recently I have tried to integrate Spriter to my game by rendering it by myself.Before doing anything further I tried to render all the bone correctly. Here is the Grey Guy's bone looks like in Spriter:But what I got in my game is something like: There is a serious twist in the result I got, and I am not sure what goes wrong, seem it is related to non-uniform scale we have in greyguy skeleton. What I have done basically can be break done into following step:Get the Matrix of each bone by reading scml data. following code is related to bone matrix calculation. void Transform::ToMatrix
    8 points
  35. Hi, I'm wondering if there is a plugin or plans for further development to support exporting the animations to various or at least on type of Video file? Etc . Avi. This is useful to share the current phase, look and feel of animations with others in our team while partnering for a project. I know there is an export to animated GIF function but this does not cover it completely. I mean wouldn't it be nicer to have export to a video file support? Please correct me if I'm missing something or point me to a plug-in. Thanks a lot,
    8 points
  36. Firstly, great program - it really helps programmer types like me get some decent animations with little skill. I am having problems with jagged edges when rotating any sprites attached to my rig, and it looks terrible. I have searched the forum and found that this is a known issue, and that you say it is fixed in the next update which is coming soon. The posts I saw were dated Jan 24th, so I was wondering how soon is the next release looking? Is there any chance of you issuing a hotfix for this issue specifically, as right now it makes the program unusable in terms of creating anything with i
    8 points
  37. This is a tutorial I made That I think could be a good idea. Its for making sprites in a 3/4 view which can be VERY difficult without a 3d model, so we use an easy way with the scaling tool. You can disable interpolation in the tool (in gimp) for less blurring results. If you use other program there should be an option similar. This method is very old and was used in pixelart for making things like coins or the rings in sonic spinning (or similar method). 1-First take the sprite or part you want to make 3/4 view and have it on a layer. (draw it, paste it, whatever). 2-Make 2 Duplicates
    8 points
  38. lucid

    Spriter r2 bug thread

    Post bugs for Spriter r2 here.
    8 points
  39. hello, i'm new to spriter but within a few minutes i found one (or two) bugs: 1. add an image and set x-scale (or y-scale) to 0.0 -> resize this image sets imageposition to 680000,00000/680000,00000 -> you can not move or resize this image only delete 2. add an image and set x-scale (or y-scale) to 0.0 -> try to rotate this image -> spriter will crash i use spriter R2 @ win7 x64 thanks, blastar.
    8 points
  40. Hi , great tool by the way , but what if you implemented this as a Plugin ? :smile: https://www.codeandweb.com/spriteilluminator ? cheers BrainMonkey
    8 points
  41. I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product. I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well. lets just say I continued to wait. Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job! I will be recommending this to anyone looking for animation software. and... im sure i will be asking for help us
    8 points
  42. Hello! Love Spriter. I have a quick design/C2 question. Right now I have all my sprites/animations in one SCML file. That one file has my character, items, and backgrounds as different entities. If my sprite count gets very big though, does it matter if I'm still only using one SCML file for everything? Or is it better to create multiple SCML files and separate categories of sprites into them (like one for characters, one for items, etc.) and just create each when needed? I'm just wondering how it works from workflow/computer resources put of view. Thanks :)
    8 points
  43. Good time of day I apologize if not in that section speed as quickly as permissible excess ? heard that the changes will be in this respect or nothing has changed ?
    8 points
  44. Hi, I tried to launch Spriter on my archlinux system but got an error. segmentation fault (core dumped) ./Spriter Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code. I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923. After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked. This looks like a general problem and
    8 points
  45. I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes. This is the output: QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled() QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished() QPainter::begin: Paint device returned engine == 0, type: 3 Qt has caught an exception thrown from an event handler. Throwing exceptions from an event handler is not supported in Qt. You must reimplement QApplication::notify() and catch all exceptions there. terminate called after throwing an i
    8 points
  46. lucid

    Spriter 1.0 Released!

    Hello everyone, We're pleased to announce the official release of Spriter 1.0. It's been a long journey, and we'd like to thank all of our glorious Kickstarter backers and Early Adopters for making this possible. While this build offers substantial optimizations, and a few feature additions, enhancements, and bug fixes, we're just getting started with where we want to take Spriter. There will continue to be new builds with new features, enhancements, bug fixes, and improved documentation, which will be free updates for Spriter Pro owners. The Essentials version will also continue to g
    8 points
  47. Hi, Here are my questions about little details which would speed the things up maybe? 1) While animating, I just click the keyframe and drag and drop it to another point in the timeline. Is it possible to show the timeline position dynamically while dragging the keyframe? 2) While trying to enter a value into the "current time" panel, the numeric keypad does not work as I expect it so and I can only enter a number/value by using the numeric keys above the letters on the keyboard. Is this done on purpose to reserve those keys for something different or is this kind of a bug?... :???: T
    7 points
  48. deadhorse

    Spriter essentials

    Ive recently purchased spriter pro and noticed on your site that it includes 260 free spriter animations but I cannot find them.I have been looking around the programme but find no animations at all. so I am wondering if you can point me in the right direction for these I also noticed you can get spriter essentials are these the same as the free spriter animations or different if they are different can you point me in the right direction to get these as well. thanks
    7 points
  49. tfworld

    Cocos2d 3 support

    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
    7 points
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