-
Posts
2,942 -
Joined
-
Last visited
-
Days Won
227
Reputation Activity
-
Mike at BrashMonkey reacted to lucid in Spriter 2 alpha version 0.9.3 release
0.9.3
Change Log
Additions
Major UI Overhaul Introduced dockable, floatable, and resizable panels for enhanced customizability Added menu items to toggle panel visibility and reset to the default panel layout Redesigned Z-Order Panel Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel Automatic zooming of the z-order panel based on its width Redesigned Image and Sound Palettes Improved usability with a persistent interface Now features easier folder navigation with buttons to navigate to project root or parent folder Added a blue outline to the mesh and the panel to indicate "Add Swappable Image to Set" mode Added a lock toggle to stay in "Add Swappable Image to Set" mode
Changes and Enhancements
Extended top menu bar across the entire screen Temporarily removed video help
Bug Fixes
Fixed a bug where upon loading a project, textures applied to existing meshses would tile if the mesh cage was adjusted Fixed a bug where adding swappable images to a mesh would add a separate z-order entry for the alternate images
Known issues
Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped
New Z-Order Window:
donutzorder.mp4
New File Palette:
cyberpunkgirlA.mp4
Automatic character setup with swappable images with PSD file:
(add "__swap" to a group name to set up those images as swappable)
cyberpunkgirl2.mp4
-
Mike at BrashMonkey reacted to zrangatang in Spriter Plug-in for construct 3
Hello, still loving the product so far and it gives me the ambition to want to finish my first indie game. I see someone else has asked about the opacity animation function not working. Is there any plans still to update this? I have made animations with a sword swoosh that have a nice fade effect but in construct are completely opaque. Should I go a different direction or try a workaround? Any help would be appreciated!
-
Mike at BrashMonkey reacted to Lumiklyde in Icon sizes too small?
Thank you so much! I just applied these settings and now everything's at a much better scale for me :]
-
Mike at BrashMonkey got a reaction from Asukirik in my transparent image turned white after i saved it
@Asukirik This really looks to me like the renderer of skin mode objects did not anticipate alpha masks.. I'm assuming your image is a gradient into more and more translucent colors.
Have you tried using a solid PNG (only either completely opaque pixls or completely transparent pixels in the image, like for a body part) to see of that looks right?
-
Mike at BrashMonkey reacted to Rezzin8 in Spriter 2 FAQ
@Mike at BrashMonkey Oh fantastic, I found it. I had no idea, haha. Anyway, so glad the dev is continuing, best of luck to you all!
-
Mike at BrashMonkey got a reaction from Rezzin8 in Spriter 2 FAQ
@Rezzin8
No, you can access it from here if you own Spriter Pro or the Spriter 2 pre-order here. If you do, go to the main page here and scroll down and look for Spriter 2 Private Alpha forum and read through the first post in: Spriter 2 Discussion, which is called Spriter 2 Preview. It will explain how to access the Alpha build.
-
Mike at BrashMonkey got a reaction from madbox in TroubleShooting (look here if you are having an issue with Spriter!)
@madbox
"Heu.
Sry i m a bit lost i m a newby in the animation world. Where can i check the fame size ?
I have tryed with one frame same result but maybe my images are too big."
You should use the features shown in this video to both check how big any particular frame in the animation would be and to potentially crop it and make it smaller.
If this doesn't resolve your issue then please zip up your entire spriter project (the .scml or .scon file and all images it uses) and email it to mike@brashmonkey.com and I'll see if I can find the cause of the problem.
-
Mike at BrashMonkey got a reaction from madbox in TroubleShooting (look here if you are having an issue with Spriter!)
@madbox Fantastic. Very glad to help.
-
Mike at BrashMonkey reacted to ccliffy in Spriter 2 FAQ
I wont ask when Spriter 2 is coming out (but would love to know) but rather I am curious about how different it will be from Spriter pro in relation to ease of use/GUI. ie is basic rigging etc the same process?
-
Mike at BrashMonkey got a reaction from thesolodev in SpriterDotNet.Unity is not importing correctly in Unity 2020
Thanks for reporting this. We'll look into it when we get the chance.
-
Mike at BrashMonkey reacted to Difyl in Spriter Plug-in for construct 3
Greetings. Over the past couple of months, multiple separate issues popped up while working on my project and I couldn't really come up with any solutions myself, so I come here again looking for some feedback. Thanks in advance!
1. Certain sprites get very glitchy when animation blending is on (example in first video) and it seems to happen only at certain points in the animation (in this case - when the character inhales and starts walking). No glitches occur when blending is off, and it doesn't happen with every sprite either even if they are structurally similar, which is very confusing.
2. Event triggers work weirdly. When it's triggered the first time - the event happens only once, but on the second trigger it happens twice. In my case, it shoots out one projectile on first button press, and two on second, which is not the intention. Did I mess something up on my part or is it some kind of bug? Not really sure. Second video shows an example of this.
3. Last question: is there a way to export a separate character map for different skins of the same character? It seems to always export all the skins into one map and that has me worried that I won't be able to add an unlimited amount of skins to the character since, eventually, the exported image would be just too big. I figured that a separate duplicate entity can be created to solve that issue, but I'm wondering if there's a more elegant built-in solution that I'm just not seeing.
-
Mike at BrashMonkey got a reaction from Chris Newton in TroubleShooting (look here if you are having an issue with Spriter!)
could you zip up the Spriter project (the folder with all images and scml file) and email it to mike@brashmonkey.com so I can take a look. Of course I won't share it with anyone and will delete it immediately once we figure out the cause of the issue.
-
Mike at BrashMonkey reacted to t_c in Can't start...error (0xc000007b)
I also had the 0xc000007b error when trying to run the trial version of Spriter on a Surface Pro 4, even after trying a load of suggestions, re-install visual studio etc etc
This error message appeared after I had the previous error 'cant find MSVCP100.dll' Most tech forums said copy that .dll file from C:\Windows\System32\ and paste into C:\Windows\SysWOW64\ but after doing so, I then got the 0xc000007b message.
So, I ended up re-downloading the MSVCP100.dll (32bit version) and placing it into C:\Windows\SysWOW64\ After doing so, I re-ran Spriter and it loaded as it should. It took me a couple of days to figure out the problem. (For some reason, the 64bit .dll didn't fix the error). The MCVCP100.dll file version I used was 10.0.40219.325
I also have Spriter on a Windows 10 64bit desktop PC and it ran first time, no problems.
If anyone has any similar problems, there's quite a bit of help here: http://www.tomshardware.co.uk/forum/43092-63-application-unable-start-correctly-0xc000007b
-
Mike at BrashMonkey reacted to Chris Newton in Please post feature suggestions here.
Layers within animations!
This can be helpful for many reasons but being able to use them to animate only the legs for run cycles while being able to fire the attack animations separately would be SUPER useful. Currently UNITY's built-in animation editor is capable of doing this and I think an excellent premium software like Spriter Pro should add this to it's ever growing repertoire of features/tools.
Thanks for your hard work and consideration gentlemen!
- Chris
-
Mike at BrashMonkey got a reaction from Chris Newton in TroubleShooting (look here if you are having an issue with Spriter!)
We do indeed plan on making a Spriter 2 plugin for C3.
-
Mike at BrashMonkey got a reaction from Chris Newton in TroubleShooting (look here if you are having an issue with Spriter!)
If you wouldn't mind, please do zip up both the spriter project and the construct project and email them to mail@brashmonkey.com so we can take a look and see what's causing the issues.
-
Mike at BrashMonkey got a reaction from Chris Newton in TroubleShooting (look here if you are having an issue with Spriter!)
I would try cloning the project first, and deleting the upper body from one and the lower body from the other. but there's absolutely a chance deleting bones that are a parent of parts of the body you might want to keep could ruin the position and angle of things, so you might indeed need to redo some or all of it. This is likely more or less true depending on the features you used and the bone hierarchy structure.
If need be you could also export as sequential images of the current fully assembled characters and then load them in and use them as guides to recreate the animations more quickly and easily.
best of luck. I hope it goes smoothly for you whichever way you choose.
-
Mike at BrashMonkey got a reaction from joemid in Spriter 2 FAQ
Yes, and we've made several update posts and videos showing the progress, new features, etc. via our social media and here on the forums. The most recent update post was here:
Edgar is hard at work on the next update build, which I believe features the most additions and bug fixes for any build and also will feature all or at least most of the features which will appear in the 1.0 release once it's thoroughly tested, debugged, and polished.
-
Mike at BrashMonkey reacted to Difyl in Spriter Plug-in for construct 3
Alright, thanks so much for all the help! No more questions... for now xD
-
Mike at BrashMonkey reacted to You Jumped Out The Box in TroubleShooting (look here if you are having an issue with Spriter!)
I appreciate you being forth coming and straight about the situation. The situation had me quite unhappy.
-
Mike at BrashMonkey got a reaction from alienorbit in Spriter 2 teaser and pre-order sale!
Did you previously buy all the art packs, or are you referring to the Essentials versions? The Essentials versions are the ones you should be able to download for free if you purchased Spriter Pro.
-
Mike at BrashMonkey got a reaction from alienorbit in Spriter 2 teaser and pre-order sale!
Yup. you're all set. You'll get it as a free upgrade and will have access to early beta if you'd like. No new purchases necessary for you. Same for people who purchased it from the scirra or clickteam store.
-
Mike at BrashMonkey reacted to Destron in Spriter Won't Launch
I literally tried every thing I could find from existing issues and nothing worked. I finally came across another piece of software having the same issue and tried their solution and it worked.
I copied (don't move!) from C:\Windows\SysWOW64:
mscvp100.dll
msvcr100.dll
msvcr100_clr0400.dll
xinput1_3.dll
and from C:\Windows\System32
mfc100.dll
mfc100u.dll
^^ Again copy those don't move them or you will break other things!
to the base Spriter directory (C:\Program Files(x86)\Steam\steamapps\common\Spriter\) and it now works. I don't know if all 6 of those are needed (maybe Edgar can offer insight as to what DLLs are used by Spriter?) as I was copying a solution for different software that uses similar DLLs, but its less than a MB each and I am not going to tempt fate with a trail and error lol. The website suggested downloading them from here:
https://mega.nz/file/KN53zKBK#CVEEkEOTIFOO1-IoNnZCua5eq6Xzbb9i0cTWZA0WU3Q I did download that and it's a legit pack of DLLs both x86 and x64 version and they scanned clean, but I already had those so I chose to copy them from my Windows directory instead, just want to post as complete a solution as possible for anyone else that stumbles across this!
-
Mike at BrashMonkey got a reaction from Tudor15 in How to place the character in the middle of the sprite rectangle?
OH, You're talking about exporting the full frames OUT of spriter, and then using the exported frames in a game!
The trick is the custom crop settings.
-
Mike at BrashMonkey got a reaction from brainwavecreations in Tweening Two Images in Spriter
You're very welcome.