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Mike at BrashMonkey

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  1. Like
    Mike at BrashMonkey reacted to Izeck in RPG Heroes pack expansion?   
    I see. I'm still hoping that it will happen in the future. I'm off to look for alternatives then.
     Thank you for your honesty.
  2. Like
  3. Like
    Mike at BrashMonkey got a reaction from DarocMike in TroubleShooting (look here if you are having an issue with Spriter!)   
    Every frame can have totally different objects and/or hierarchies of parent and children. If you ad an image to the first key frame it is not automatically added to everything. Please watch this video:
     
     
  4. Like
    Mike at BrashMonkey got a reaction from Sir Pemberton in How to shift/move mutliple objects and keep their properties?   
    Welcome Sir.
     
    Unfortunately there's no way to do this to many objects at once. There is, however, a way to change ALL of the positions of all objects across all frames uniformly, which you do my holding the M key and left clicking and dragging on an empty spot of the canvas. This will move the zero/zero central coordinate relative to all objects across all keys, which is actually moving all objects uniformly.
     
  5. Like
    Mike at BrashMonkey reacted to brinsleylogic in pixi-spriter - A typescript pixi.js Spriter implementation   
    Hey guys,
    I'm not sure how many people will actually get use out of this but I've been working on throwing an implementation together for use with a pixi.js project I'm working on. I've published it to npmjs and the repo on Github is public with (somewhat) documented code. It's feature-complete (yet) and still a work-in-progress but hopefully someone will find this useful
  6. Like
    Mike at BrashMonkey got a reaction from Gustavo Marcian0 in New Spriter 2 Alpha build - 0.5.5.0   
    Don't worry, the UI is still very much not complete. We'll make sure there's a convenient on screen way to access all required features. Thanks very much for the feedback.
  7. Like
    Mike at BrashMonkey got a reaction from mariusz947 in Lot's of Spriter 2 news in the works. Thanks for your patience.   
    We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some GIFs for a future add-on to Spriter 2 also made possible by these investments.
  8. Like
    Mike at BrashMonkey got a reaction from TwistdRabbit in I cannot open Spriter   
    No one else ever reported the program beginning to fail after installing either so fingers crossed that won't happen. if you've not used the Steam version for more than 2 hours you can refund it if you'd rather use the one from our store, just make sure to download and try the free one again to make sure it runs fine on your system now.
  9. Like
    Mike at BrashMonkey reacted to TwistdRabbit in I cannot open Spriter   
    I'm only using the windows 10 firewall and virus protection. There's literally nothing on my pc that could have caused the issue, one day its working the next its gone to hell.

    I ended up just reformatting my pc with a new version of windows 10, Steam installed Spriter Pro with 2017 versions of the VS c++ redist, even with a new build the app wouldnt launch, I had to uninstall them and install the 2013 versions to get the software to finally work, now on to putting eveything else back onto the pc. 

    I don't know how difficult it is to create software, I'm a game development student so some day I might find out but this single program has given me more trouble than every other piece of software I've ever encountered, and I got cyberpunk 2077 at launch lol

    The program is great when its actually working, but something needs to be done with this 2013 issue.
  10. Like
    Mike at BrashMonkey got a reaction from Izeck in RPG Heroes pack expansion?   
    Interesting, we'll look into this. Thanks for the successions and all the feedback.
  11. Like
    Mike at BrashMonkey reacted to Izeck in RPG Heroes pack expansion?   
    Sad, but understandable. Thank you for your consideration. Looking forward to news on this
     
    PS:
    Would it be possible to add steam workshop support? There are always a ton of talented people who would make addons for this.
  12. Like
    Mike at BrashMonkey got a reaction from Izeck in RPG Heroes pack expansion?   
    Thanks very much for the concise feedback and requests. I'll discuss it with my team-mates, but keep in mind, even if we decided to focus on making such an expansion immediately, making art packs like these takes the better part of a year, so if it happens, it won' be very soon unfortunately.
  13. Like
    Mike at BrashMonkey reacted to Izeck in RPG Heroes pack expansion?   
    Yes, that is exactly what I'm talking about. I would love to have a lot of options. The character creator is great, but it only has a handful of options when it comes to hairs and such. Dresses, civilian/villager closes would be nice too. In my opinion, you guys made a very powerful tool here and you should expand on it.
     I'd like to be able to populate an entire game. Character game hub has something like this, but that is for RPG maker. On top of that, I really like that with this I can make larger resolution (128x128) characters and it has other animations, like idle and activate. I don't really care much about the portrait character though.
     I would like to have other aimations as well, but I think that's pushing it lol. Attack, jump, take damage. All the needed things to make an action RPG. Those would be amazing and I would pay for that expansion gladly.
  14. Thanks
    Mike at BrashMonkey got a reaction from Pebrot in Not working   
    You are very welcome. I'm happy I was able to help and sorry again for the inconvenience. 
    Best of luck with all your endeavors and cheers.
  15. Like
    Mike at BrashMonkey reacted to Pebrot in Not working   
    yooo thanks alot , the 86x version worked for me!! i was kind of sad cause i seen one of your videos on youtube and thought it was really cool and i get a bit frustrated i couldnt event manage to open it lol, thx alot again!!!
  16. Thanks
    Mike at BrashMonkey got a reaction from Pebrot in TroubleShooting (look here if you are having an issue with Spriter!)   
    Hi Everyone, This will evolve into an official "troubleshooting list" which I'll update with the most frequently reported issues and their solutions. If you do not find the solution to a problem you're facing with Spriter in this list, please report it in this thread. Thanks.
    1) Spriter refuses to open! (Windows)

    We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html

    If you don't want to or can't install the Adobe creative cloud, then please do the following:

    Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
    The  32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
    IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 
     
    2) When I re-open my Spriter project, some or all images are missing!
    Don't forget, Spriter files are only text files that store coordinates, angles etc, and only make reference to the image files that are being used. This means if you move the image files to a new location (or delete or rename them) OR move the Spriter file to a new location separate from where the images were, the Spriter file will no longer be able to find the images that it needs. For this reason, when starting a new Spriter project, always create a folder just for that project, put all the images you'll be needing in that folder (organized in sub-folders as needed) and then create your Spriter project/file into that project folder you've just created.
     
    3) When I start Spriter, there are graphical glitches or a black canvas area and I can't drag my images to the canvas.
    There is a known graphic-driver compatibility issue that especially effects some Macs that causes these types of problems. Try choosing View/Disable Open GL from Spriter's menu and then restarting Spriter. This will hopefully resolve the problem.  We'll continue to try to improve performance and compatibility issues with future free update builds.
     
    4) When I try to export a finished animation as PNG images, GIF etc. Spriter hangs up or crashes.
    This sort of problem can be caused by a couple of different reasons:
    Spriter might be running out of memory during the export process.. This limit will depend greatly on your hardware's own specs, but trying to reduce the scale of your project, the desired FPS or changing the cropping of your animation to a smaller custom rectangle might resolve the issue. A French Spriter user recently discovered that having Spriter installed in a folder that uses non English characters such as "ç" or "è", or having your Spriter project folder of image sub folder names etc including such characters was the cause of crashes they were experiencing while trying to export his animations.
  17. Thanks
    Mike at BrashMonkey got a reaction from Pebrot in Not working   
    Sorry for the inconvenience. Have you tried the solutions for number one here yet?
     
  18. Like
    Mike at BrashMonkey reacted to DXT10 in Collision box in construct3   
    To anyone who ends up here by a search: my problem was that I had previously imported this object using the individual sprites method, and then tried to use the automatic re-import to re-import it using the spritesheet method. This worked for replacing all the objects, but it did not generate the required "associate collision box item with spriter object" events that are required in the construct editor. 
    I renamed the file, re-imported it as a new object to check exactly what events should be being generated, then fixed my old import to add these needed association events, and now it works great. 
  19. Thanks
    Mike at BrashMonkey got a reaction from MattSan in New Spriter 2 Alpha Build - Big Bone Update!   
    Yes, you'd get the Steam version of Spriter 2 for free once it's released.
  20. Like
    Mike at BrashMonkey reacted to Dennis Theux in Thin lines   
    I just solved my problems. I downloaded the Beta version of the Construct 3 plugin and then I found the "blend mode" when selecting the spriter object inside Construct 3. There I chose "use effects blend mode" and this solved my problems. The thin black lines have dissapeared. 
  21. Like
    Mike at BrashMonkey reacted to simon@pigobo.com in Construct 3 Plugin - URGENT importing same animation results in duplicate entities.   
    Okay..I got everything Beta latest and its all working great. Thanks!
  22. Like
    Mike at BrashMonkey reacted to simon@pigobo.com in Repeat Playback Button Offsets my Animation.   
    OKay, I still don't quite understand the purpose though as there is command in C3 to tell it whether to loop or not. Either way, that toggle button is still somewhat broken I think. But yes, I can work around that one and the keyframe copy issue is the biggest problem. Cheers
  23. Like
    Mike at BrashMonkey got a reaction from Malie in Copyright Question   
    You can never use any art from other games or created by artists without getting their express permission. Even if you combine or alter it differently.
    The only safe things are to make your own art or pay artists for custom art or purchase specifically royalty free art packs.
     
  24. Like
    Mike at BrashMonkey got a reaction from pesij in MSVCR120.dll and MSVCP120.dll missing!   
    We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html

    If you don't want to or can't install the Adobe creative cloud, then please do the following:

    Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
    The  32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
    IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 
  25. Like
    Mike at BrashMonkey got a reaction from PaulSaints in Skins don't work   
    Did you turn on Opoen GL support in Spriter's menu? (under view)
     
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