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Mike at BrashMonkey

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  1. Like
    Mike at BrashMonkey got a reaction from Gabriella Guex-Clark in TroubleShooting (look here if you are having an issue with Spriter!)   
    Hi Everyone, This will evolve into an official "troubleshooting list" which I'll update with the most frequently reported issues and their solutions. If you do not find the solution to a problem you're facing with Spriter in this list, please report it in this thread. Thanks.
    1) Spriter refuses to open! (Windows)

    The first thing you should try is downloading the following link, unzipping it, and running the resulting installers: 
    If that doesn't work, try the other options below, but first try restarting your system.

    We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html

    If you don't want to or can't install the Adobe creative cloud, then please do the following:

    Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
    The  32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
    IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 
    ATTENTION WINDOWS 11 USERS: For one user, Spriter still wouldn't work after trying all of the above fixes, but then found info about another program which also woudn't start on Windows 11 and the same solution for that program worked for his Spriter issue. Here's what he did:
    "I copied (don't move!) from C:\Windows\SysWOW64:
    and from C:\Windows\System32
    ^^ Again copy those don't move them or you will break other things!
    to the base Spriter directory (C:\Program Files(x86)\Steam\steamapps\common\Spriter\) and it now works."
    2) When I re-open my Spriter project, some or all images are missing!
    Don't forget, Spriter files are only text files that store coordinates, angles etc, and only make reference to the image files that are being used. This means if you move the image files to a new location (or delete or rename them) OR move the Spriter file to a new location separate from where the images were, the Spriter file will no longer be able to find the images that it needs. For this reason, when starting a new Spriter project, always create a folder just for that project, put all the images you'll be needing in that folder (organized in sub-folders as needed) and then create your Spriter project/file into that project folder you've just created.
    3) When I start Spriter, there are graphical glitches or a black canvas area and I can't drag my images to the canvas.
    There is a known graphic-driver compatibility issue that especially effects some Macs that causes these types of problems. Try choosing View/Disable Open GL from Spriter's menu and then restarting Spriter. This will hopefully resolve the problem.  We'll continue to try to improve performance and compatibility issues with future free update builds.
    4) When I try to export a finished animation as PNG images, GIF etc. Spriter hangs up or crashes.
    This sort of problem can be caused by a couple of different reasons:
    Spriter might be running out of memory during the export process.. This limit will depend greatly on your hardware's own specs, but trying to reduce the scale of your project, the desired FPS or changing the cropping of your animation to a smaller custom rectangle might resolve the issue. A French Spriter user recently discovered that having Spriter installed in a folder that uses non English characters such as "ç" or "è", or having your Spriter project folder of image sub folder names etc including such characters was the cause of crashes they were experiencing while trying to export his animations.
  2. Like
    Mike at BrashMonkey got a reaction from TheZioba in How to scale bone in Spriter pro withoud affecting its children   
    ok, I'm glad you found a solution. I think what I was talking about only applies to IK constraints.
  3. Like
    Mike at BrashMonkey got a reaction from TheZioba in How to scale bone in Spriter pro withoud affecting its children   
    Try holding the right mouse button while your mouse is over the parent bone, and then hovering over the inheritance icons and release the mouse button. This should toggle the child bones from inheriting things like scale.
  4. Like
    Mike at BrashMonkey reacted to Gaming Penguin in I cannot open Spriter   
    I confronted the same problem, msvcr100.dll and msvcp100.dll were missing. First I installed C++ redistributable version 2013, but it didn't help.
    I have another computer, where the Spriter works just fine. There I have several versions of C++ redistributable versions, so my conclusion was that some other package is also needed.
    Without further investigating, what is the exact needed package, I ended up to download the package, which includes all C++ redistributables:
    Yes, this is not Microsoft official page, but I decided to trust this site. After running this package (super easy install, just one .bat file to run as administrator), Spriter started to work. 
  5. Like
    Mike at BrashMonkey reacted to Darken76 in I cannot open Spriter   
    HI, first of all excuse me... My English is not good. However, I had a same kind of problem with SpriterPro on Steam (msvcp120.dll is missing).
    I communicate my solution for 64bits PC :
    1- Download all version (X86 and X64) of Visual C ++ on the official Microsoft link (2005, 2008, 2010, 2012, 2013, 2015-2022) :
    2- Uninstall SpriterPro on Steam
    3- Uninstall all versions of Visual C ++ on your PC (for example with CCleaner)
    4- Reboot your PC
    5- Disable your internet connexion
    6- Disable your Antivirus and your Firewall (WARNING, Internet connexion should be disconnect before this step)
    7- Instal all versions of Visual C++ (see step One), in this order (2005, 2008, 2010, 2012, 2013) at first X86 and in second time X64 for each versions. Warning don't instal the latest version (2015-2022).
    8- Activate your Antivirus and your Firewall
    9- Activate your internet connexion
    10- Instal SpriterPro on Steam and launch it (For me, SpriterPRO is now operational). Close SpriterPro
    11- Instal the latest version (2015-2022) of Visual C ++ at first X86 and in second time X64 on your PC.
    12- Test open SpriterPro (For me, SpriterPro is always functional)
  6. Like
    Mike at BrashMonkey reacted to Centrion in Spriter won't launch even after I installed the Visual C++ Redistributable Packages   
    This seemed to resolve the issue https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
  7. Like
    Mike at BrashMonkey reacted to Rexouer in How to copy keyframes?   
    Hello. I need to make 2 completely identical animations, but it is not clear how to copy and paste keyframes. Is this even possible? 
  8. Like
    Mike at BrashMonkey got a reaction from ruberboy in MSVCR120.dll and MSVCP120.dll missing!   
    Thanks for sharing this info @ruberboy !
  9. Like
    Mike at BrashMonkey reacted to ruberboy in MSVCR120.dll and MSVCP120.dll missing!   
    Windows 11, new computer.
    The solution for me was reinstalling MS VC++ from 2010. 32 bits (installed 64 bits too, just in case). Don't worry about "not aplicable", it works. I think its the same adobe suite installs.
  10. Like
    Mike at BrashMonkey reacted to Simon Adeltoft in Spriter Plug-in for construct 3   
    Guess you are right. Just need to change the way I usually do things. Thanks Mike. 
  11. Like
    Mike at BrashMonkey reacted to lucid in Spriter 2 alpha version 0.9.3 release   
    Change Log
    Major UI Overhaul Introduced dockable, floatable, and resizable panels for enhanced customizability Added menu items to toggle panel visibility and reset to the default panel layout Redesigned Z-Order Panel Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel Automatic zooming of the z-order panel based on its width Redesigned Image and Sound Palettes Improved usability with a persistent interface Now features easier folder navigation with buttons to navigate to project root or parent folder Added a blue outline to the mesh and the panel to indicate "Add Swappable Image to Set" mode Added a lock toggle to stay in "Add Swappable Image to Set" mode  
    Changes and Enhancements
    Extended top menu bar across the entire screen Temporarily removed video help  
    Bug Fixes
    Fixed a bug where upon loading a project, textures applied to existing meshses would tile if the mesh cage was adjusted Fixed a bug where adding swappable images to a mesh would add a separate z-order entry for the alternate images  
    Known issues
    Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped  
    New Z-Order Window:
    New File Palette:
    Automatic character setup with swappable images with PSD file: 
    (add "__swap" to a group name to set up those images as swappable)
  12. Like
    Mike at BrashMonkey reacted to zrangatang in Spriter Plug-in for construct 3   
    Hello, still loving the product so far and it gives me the ambition to want to finish my first indie game. I see someone else has asked about the opacity animation function not working. Is there any plans still to update this? I have made animations with a sword swoosh that have a nice fade effect but in construct are completely opaque. Should I go a different direction or try a workaround? Any help would be appreciated!
  13. Like
    Mike at BrashMonkey reacted to Lumiklyde in Icon sizes too small?   
    Thank you so much! I just applied these settings and now everything's at a much better scale for me :]
  14. Like
    Mike at BrashMonkey got a reaction from Asukirik in my transparent image turned white after i saved it   
    @Asukirik This really looks to me like the renderer of skin mode objects did not anticipate alpha masks.. I'm assuming your image is a gradient into more and more translucent colors.

    Have you tried using a solid PNG (only either completely opaque pixls or completely transparent pixels in the image, like for a body part) to see of that looks right?
  15. Like
    Mike at BrashMonkey reacted to Rezzin8 in Spriter 2 FAQ   
    @Mike at BrashMonkey Oh fantastic, I found it. I had no idea, haha. Anyway, so glad the dev is continuing, best of luck to you all!
  16. Like
    Mike at BrashMonkey got a reaction from Rezzin8 in Spriter 2 FAQ   
    No, you can access it from here if you own Spriter Pro or the Spriter 2 pre-order here. If you do, go to the main page here and scroll down and look for Spriter 2 Private Alpha forum and read through the first post in: Spriter 2 Discussion, which is called Spriter 2 Preview. It will explain how to access the Alpha build.
  17. Like
    Mike at BrashMonkey got a reaction from madbox in TroubleShooting (look here if you are having an issue with Spriter!)   
    Sry i m a bit lost i m a newby in the animation world. Where can i check the fame size ?
    I have tryed with one frame same result but maybe my images are too big."
    You should use the features shown in this video to both check how big any particular frame in the animation would be and to potentially crop it and make it smaller.
    If this doesn't resolve your issue then please zip up your entire spriter project (the .scml or .scon file and all images it uses) and email it to mike@brashmonkey.com and I'll see if I can find the cause of the problem.
  18. Like
    Mike at BrashMonkey got a reaction from madbox in TroubleShooting (look here if you are having an issue with Spriter!)   
    @madbox Fantastic. Very glad to help.
  19. Like
    Mike at BrashMonkey reacted to ccliffy in Spriter 2 FAQ   
    I wont ask when Spriter 2 is coming out (but would love to know) but rather I am curious about how different it will be from Spriter pro in relation to ease of use/GUI. ie is basic rigging etc the same process?
  20. Like
    Mike at BrashMonkey got a reaction from thesolodev in SpriterDotNet.Unity is not importing correctly in Unity 2020   
    Thanks for reporting this. We'll look into it when we get the chance. 
  21. Like
    Mike at BrashMonkey reacted to Difyl in Spriter Plug-in for construct 3   
    Greetings. Over the past couple of months, multiple separate issues popped up while working on my project and I couldn't really come up with any solutions myself, so I come here again looking for some feedback. Thanks in advance!

    1. Certain sprites get very glitchy when animation blending is on (example in first video) and it seems to happen only at certain points in the animation (in this case - when the character inhales and starts walking). No glitches occur when blending is off, and it doesn't happen with every sprite either even if they are structurally similar, which is very confusing.

    2. Event triggers work weirdly. When it's triggered the first time - the event happens only once, but on the second trigger it happens twice. In my case, it shoots out one projectile on first button press, and two on second, which is not the intention. Did I mess something up on my part or is it some kind of bug? Not really sure. Second video shows an example of this.

    3. Last question: is there a way to export a separate character map for different skins of the same character? It seems to always export all the skins into one map and that has me worried that I won't be able to add an unlimited amount of skins to the character since, eventually, the exported image would be just too big. I figured that a separate duplicate entity can be created to solve that issue, but I'm wondering if there's a more elegant built-in solution that I'm just not seeing.
  22. Like
    Mike at BrashMonkey got a reaction from Chris Newton in TroubleShooting (look here if you are having an issue with Spriter!)   
    could you zip up the Spriter project (the folder with all images and scml file) and email it to mike@brashmonkey.com so I can take a look. Of course I won't share it with anyone and will delete it immediately once we figure out the cause of the issue.
  23. Like
    Mike at BrashMonkey reacted to t_c in Can't start...error (0xc000007b)   
    I also had the 0xc000007b error when trying to run the trial version of Spriter on a Surface Pro 4, even after trying a load of suggestions, re-install visual studio etc etc
    This error message appeared after I had the previous error 'cant find MSVCP100.dll'  Most tech forums said copy that .dll file from C:\Windows\System32\ and paste into C:\Windows\SysWOW64\ but after doing so, I then got the 0xc000007b message.
    So, I ended up re-downloading the MSVCP100.dll (32bit version) and placing it into C:\Windows\SysWOW64\   After doing so, I re-ran Spriter and it loaded as it should. It took me a couple of days to figure out the problem. (For some reason, the 64bit .dll didn't fix the error).  The MCVCP100.dll file version I used was 10.0.40219.325
    I also have Spriter on a Windows 10 64bit desktop PC and it ran first time, no problems.
    If anyone has any similar problems, there's quite a bit of help here: http://www.tomshardware.co.uk/forum/43092-63-application-unable-start-correctly-0xc000007b
  24. Like
    Mike at BrashMonkey reacted to Chris Newton in Please post feature suggestions here.   
    Layers within animations!
    This can be helpful for many reasons but being able to use them to animate only the legs for run cycles while being able to fire the attack animations separately would be SUPER useful. Currently UNITY's built-in animation editor is capable of doing this and I think an excellent premium software like Spriter Pro should add this to it's ever growing repertoire of features/tools.
    Thanks for your hard work and consideration gentlemen!
    - Chris 
  25. Like
    Mike at BrashMonkey got a reaction from Chris Newton in TroubleShooting (look here if you are having an issue with Spriter!)   
    We do indeed plan on making a Spriter 2 plugin for C3.
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