-
Posts
1,130 -
Joined
-
Last visited
-
Days Won
122
Content Type
Forums
Store
Gallery
Downloads
Everything posted by lucid
-
This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility. 0.9.5 Change Log Changes and Enhancements Enhanced rigging workflow flexibility Enabled detaching objects from bones Added functionality to remove mesh deformers Introduced the ability to apply mesh deformers both pre and post bone-attachment Implemented several save format revisions to support runtime development Comprehensive engine updates, crucial for enabling runtime development Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
-
Hello everyone. We've made significant behind-the-scenes changes in our latest release. We’ve restructured project files, separating runtime and editor data, which is a substantial step towards both the feature complete beta and the first runtimes. We also implemented a comprehensive project file testing and troubleshooting framework to ensure file input/output is as reliable as possible. This foundational work took precedence in this cycle, so we're back to working on the the workflow flexibility improvements for next release. Thanks for your continued support. 0.9.4.5 Change Log Changes and Enhancements Implemented a new save file structure to segregate runtime and editor data Developed an internal debugging tool to robustly test save stability Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
-
We're pushing this release back to the next cycle in 2 weeks. We've laid the groundwork for the Unity plugin, but no ETA for that just yet. The focus of this upcoming release will be on allowing more flexibility in workflow, specifically in regards to the order of actions, as we close in on the feature-complete beta. Sorry for the delay and thanks for your patience.
-
0.9.4 Change Log Additions Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them Bug Fixes Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh Resolved a critical issue affecting the Revert and Key functions when dealing with multiple bones and meshes in a hierarchical structure Resolved an issue where undragged Image Palette items would remain hidden under the palette and could enter an invalid state if the palette was subsequently moved Resolved a bug causing drag-and-drop inconsistencies for multi-selected objects, most notably when adjusting bone angles Resolved an issue causing bones to revert to their original positions after multi-bone IK adjustments, until a subsequent change was made Fixed a distortion issue with meshes linked to multiple bones following multi-bone IK tweaks Resolved an issue where undoing the creation of the first mesh failed to update the Z-order in the data structure, leading to program instability Fixed a critical bug where redoing a mesh assignment to a bone would cause the bone to disappear Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
-
0.9.3.5 Change Log Additions Added zoom functionality to image palette. Zoom maintains hover focus even when grid columns dynamically adjust. Added auto-scrolling when dragging an item near the top or bottom of the z-order window Z-order window now automatically refreshes to display updated sprites following manual adjustments or timeline image swaps Rigging mode now allows for simpler mesh repositioning via drag and drop, without needing to select 'Reposition Mesh'. When using this method, deformer control points will automatically move with the mesh Changes and Enhancements Overwriting a key (by making a change to an object) will now keep the easing curve of the old key Bug Fixes Fixed a bug preventing initial scrolling in the file palette window until viewport was adjusted Fixed a bug where loading a project caused the Z-order window to display white squares instead of the intended sprites Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
-
0.9.3 Change Log Additions Major UI Overhaul Introduced dockable, floatable, and resizable panels for enhanced customizability Added menu items to toggle panel visibility and reset to the default panel layout Redesigned Z-Order Panel Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel Automatic zooming of the z-order panel based on its width Redesigned Image and Sound Palettes Improved usability with a persistent interface Now features easier folder navigation with buttons to navigate to project root or parent folder Added a blue outline to the mesh and the panel to indicate "Add Swappable Image to Set" mode Added a lock toggle to stay in "Add Swappable Image to Set" mode Changes and Enhancements Extended top menu bar across the entire screen Temporarily removed video help Bug Fixes Fixed a bug where upon loading a project, textures applied to existing meshses would tile if the mesh cage was adjusted Fixed a bug where adding swappable images to a mesh would add a separate z-order entry for the alternate images Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped New Z-Order Window: donutzorder.mp4 New File Palette: cyberpunkgirlA.mp4 Automatic character setup with swappable images with PSD file: (add "__swap" to a group name to set up those images as swappable) cyberpunkgirl2.mp4
-
Just a quick heads up, everyone. Normally releases are every two weeks. Taking an extra week to finish up this UI overhaul. 0.9.3 should arrive roughly next Friday.
-
0.9.2 Change Log Additions Added step easing curve option Changes and Enhancements Implemented an isolated undo stack for Test Rig Mode, preserving the ability to toggle between undo and redo actions without without compromising the integrity of previous changes in the main undo stack. Laid the foundation for some frequently requested substantial overhauls of key UI elements. Bug Fixes Multiple general stability fixes Fixed a bug where certain invisible rigging elements would affect automatic export box cropping Fixed multiple bugs where certain rapidly overlapping actions could cause display artifacts for ui animations Fixed a bug where attempting to switch to animation mode when already in animation mode would hide some of the ui elements Fixed a bug where locked object were still moveable with softdragging tools Known issues Non-mesh children of strokes don't update in real-time when using ik Much requested UI updates coming soon: dockable.mp4
-
Hello everyone. Apologies for the slightly delayed and less comprehensive build than usual. A series of events contributed to this, including migrating to a new development rig with a fresh OS install, immediately followed by a malfunctioning air conditioner during an extreme heat advisory. We will resume our usual schedule and output from here. 0.9.1.5 Change Log Additions Added selection groups for setting and recalling named selections (selection groups are not saved yet, but will save in future versions) Changes and Enhancements Massive optimizations to rerigging operations that occur when dragging and dropping multiple rigging objects attached to a multi-bone mesh Bug Fixes Fixed a but where changing the rigging points of a multi-bone mesh would not immediately cause the mesh subdivision to be calculated until an additional change was made(leaving the subdivision one change behind at all times) Fixed a but where changing the rigging points by dragging a rigging mesh connecting line would only affect one of the two dragged points at a time Known issues Non-mesh children of strokes don't update in real-time when using ik
-
0.9.1 Change Log Additions Added Hide Selected and Unhide All buttons to the status bar. Hidden objects are automatically locked Changes and Enhancements Horizontal and vertical flips now use the center of the original image (including transparent borders) as an axis, instead of the generated polygon's center Bug Fixes Fixed a bug where projects with flattened PSDs used as images wouldn't load Fixed a bug where right-clicking a child bone in rigging or rig-testing mode would cause two different menus to pop-up. Now combined into one Fixed a bug where flipped images would revert to their default unreflected state upon assignment to bones or contour deformers Fixed a bug where attempting to undo the creation of a bone could fail, leaving the program in an unstable state. Fixed a bug where using IK with multiple bones selected would cause invisible rigging objects to become permanently visible Known issues Non-mesh children of strokes don't update in real-time when using ik
-
0.9.0 Change Log Additions Right-clicking on timeline elements with nested sub-timelines now allows you to view and edit easing curves for sub-timeline keys, with any changes propagated to the corresponding sub-timeline keyframes Added permanent menu bar at the top of the screen Added permanent mode switching buttons in the menu bar Added a permanent status bar on the bottom of the screen with information on hovered items (limited to new functions for now) as well as general ui information like mouse position, zoom, currently hovered time in timelines, etc Added status bar buttons for Restore Zoom to 100% (previously only a shortcut), and Onion Skin and Animation Options (previously only accessible through right click menus) Added new functions and status bar buttons for Key All Properties of All Selected Objects, Revert All Objects to Rig State and Key, Revert Selected Objects to Rigging State and Key Added new functions and status bar buttons for Lock Select Objects and Unlock All Objects Changes and Enhancements Adjusted the speed and scale of hover animations for transport controls for more fluid, seamless interaction Moved previous help and bug report buttons to the Help section of the menu bar Meshes are now named after their filename or PSD layer name if possible to extract (previously would default the object name to "mesh" Bug Fixes Fixed a visual bug where mesh control lines would lag slightly behind when playing back or scrubbing the timeline Fixed a bug where hover animations for transport controls affected their hitboxes, resulting in less satisfying navigation Fixed a bug where toggling play/pause using the spacebar shortcut wouldn't update the transport icon Fixed a bug where on-screen transport controls didn't snap the current time to the nearest frame Fixed a bug where undoing a change to rig test mode would leave the program in an unstable state Fixed a bug where using IK under certain circumstances would cause invisible rigging objects to become permanently visible Fixed a bug where rigging points appeared erroneously and lacked interactivity when loading a project with multiple bones assigned to a single mesh Fixed a bug where exported frames would end slightly before the end of the animation Known issues Non-mesh children of strokes don't update in real-time when using ik
-
0.8.9 Change Log Additions Added frame labels to the timeline Added on-screen transport controls Added ability to choose an object by clicking the background of its timeline label Added visibility control to choose whether to see timelines for all objects or only selected objects Timelines now highlight when the corresponding object is hovered or selected Changes and Enhancements Drastically reduced the profile for the timeline Timeline no longer vertically shrinks to fit visible timelines when resizing Increased speed of timeline zooming with mousewheel Changed the highlighted text background color for text input pop-ups to make it more readable Enhanced timeline label hover effect for better visibility of corresponding non-mesh objects in the canvas Bug Fixes Fixed a bug where the cursor would appear below some ui objects when an alternate cursor was displayed for timeline or object resizing Fixed a bug where zooming in the timeline had jittering temporaral artifacts Fixed a bug where under certain circumstances scrollwheel wouldn't zoom into the timeline Fixed a bug where using the Next Key shortcut at a time after the last key would switch the time to the last key instead of wrapping around to the first Fixed a bug where resizing the timeline would offset the currently scroll position Fixed a bug where the timeline right-click menu still used the old behaviour of activating upon hover Fixed missing option labels for timeline right-click menu Fixed a bug where unintended value editor would display when right-clicking stroke keyframes Fixed a bug that caused timeline tick marks to disappear under certain zoom or scroll conditions Known issues Non-mesh children of strokes don't update in real-time when using ik
-
0.8.7 Change Log Changes and Enhancements Added expand collapse controls to timelines Made control points for deformers attached to meshes appear under the hierarchy of each mesh in timeline Made all expandable timelines collapsed by default Hovering a timeline label now highlights the object the timeline refers to Hovering meshes now highlights them with an outline as well as revealing the wireframe Massive performance optimizations for situations where many objects are selected If the last control point of a contour deformer is removed, the mesh now remains selected even when there are no remaining points selected after the action. This allows for uninterrupted editing without the need to reselect the mesh. Expanded the default timeline label area to be more readable Simplified and shortened the names for most newly created objects (bones, meshes, strokes, etc) Made it easier to click keyframes close to the horizontal resize area for the timelines without accidentally resizing Bug Fixes Fixed a bug where upon switching tools with the alt-shift scrollwheel shortcut to the falloff drag or smudge drag tools, the inner-radius would get altered by the scroll movement Fixed a bug where using smudge drag would leave objects in an ambiguous state, leading to unpredictable behaviour Fixed a bug where attempting to rotate a multi-selection immediately after selecting multiple objects would cause the multi-drag gizmo's rotation pivot to reset to the center as you started your drag Fixed a bug where undoing and redoing caused the current time to be set back to zero Fixed a bug where adjusting a second mesh's opacity would reset the original mesh's opacity Fixed a bug that made the timeline label display render backpanels incorrectly under many circumstatnces Known issues Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe Non-mesh children of strokes don't update in real-time when using ik
-
We're still focused on stability & usability for now, with cool features like motion paths (shown below) in the pipeline. 0.8.6 Change Log Changes and Enhancements Strokes now attempt to subdivide based on the length of the stroke rather than an arbitrary triangle size Massive optimizations to many stroke rigging operations Bug Fixes Fixed a bug where changing zoom immediately after clicking a mesh could sometimes cause the mesh to resize Fixed a bug where newly created contour points would fail to have any effect until another action caused the rig to refresh Fixed a bug where sometimes newly created contour point verts would be affected by the wrong point's movement Fixed a bug where undos on the creation of new contour points would sometimes not work correctly Fixed a bug where adding a second child to a stroke would corrupt the hierarchy state resulting in unpredictable behaviour Fixed a bug where adding a child to a stroke after a mesh was already added would cause the original mesh to inverse resulting in the mesh being squished at the origin Fixed a bug where zooming immediately after selecting an object could still cause the object to get stretched under certain circumstances. Fixed a bug where attempting to drag a mesh attached to a stroke, that other objects as children to the stroke would cause visual artifacts Known issues Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe Non-mesh children of strokes don't update in real-time when using ik motion path demo.mp4
-
This is the second release of the past week, though we didn't post an announcement for the other one. This changelog reflects all of the changes of both. 0.8.5 Change Log Additions Added Select All with Control A for objects when hovering the canvas and for all visible keys when hovering the timelines Added Revert All Objects To Rig State and Key with Control K Added ability to multi-drag (position) of multi-selected objects by dragging one object Added ability to horizontally resize the timeline label view Changes and Enhancements Large optimizations for many mesh and rig manipulation actions Tweaked the way certain sub-menus react to hovers and clicks to add more consistency to the ui feel. Bug Fixes Fixed multiple undo/redo bugs for various actions. Fixed a bug with paint to select that didn't allow multiple overlapping objects to be selected at the same time Fixed a bug that allowed attempts to add change the hierarchy outside of rigging mode, resulting in unpredictable behaviour Fixed a bug where right-clicking a value keyframe would often not make the keyframe value and curve editors appear Fixed a bug where revert and key didn't work if the property wasn't already keyed at some point in the animation Fixed multiple bugs where taking actions immediately after dragging and dropping a mesh would cause the mesh to revert to original pre-drag position or cause other unexpected behaviour Fixed multiple bugs when attempting to rename entity states or create new ones, etc Fixed a bug where children of other objects could create unnecessary keyframes after making a change (e.g. creating x, y, and angle keyframes, when only the angle was changed) Known issues Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe Non-mesh children of strokes don't update in real-time when using ik
-
This is the third release of the past week again, though we didn't post announcements for the other two. This changelog reflects all of the changes of all three. 0.8.3 Change Log Additions Added multi-bone ik with a chain of bones of any length (with multiple bones selected, hold shift) Added length-constraint to strokes. hold control (along with shift) when redrawing a stroke to constrain the length of the new stroke to the length it was prior Added ik for stroke, either drag the new drag control at the end of a selected stroke or, continue to hold control while creating a length-constrained stroke to transition from drawing to pulling the stroke once it reaches the target length Changes and Enhancements Made meshes attached to strokes automatically subdivide further Made it so strokes can have alternate easing curves Bug Fixes Fixed a bug where opening a project that had strokes in it would automatically begin to draw a stroke when first clicking a mesh in animation or rigging preview mode. Fixed a bug that allowed you to add contour points outside the contour's outline. Fixed a bug where using incremental save when you hadn't already saved your project would bring up the old file dialog. Fixed multiple undo/redo bugs. Fixed a bug that would allow you to create an invalid stroke outside of rigging mode Fixed various bugs with hierarchies involving strokes Fixed a freeze if alt and shift were both held down when creating a stroke Fixed a bug where manipulating the multi-drag gizmo on the control points of non-contour deformers could result in erratic results Fixed a bug where loading certain projects with deformers would cause control point lines to appear upon load not tied to their deformers resulting in unstable behaviour Fixed a bug where repositioning the reference mesh of a mesh that was connected to a contour deformer would distort the mesh. Internal Implemented several internal testing, debugging, and troubleshooting systems. Known issues Stroke keyframes still show value editor even though you can't edit the values by right-clicking a keyframe Non-mesh children of strokes don't update in real-time when using ik
-
Hello everyone! This is actually the third release of the past week, though we didn't post announcements for the other two. This changelog reflects all of the changes of all three. 0.8.0 Change Log Additions Added a shortcut to make all changes to currently dragged items key as Ease In and Out (hold E when dropping object(s) you are moving or rotating in animation mode) Added a shortcut to select all object keyframes at the time the mouse is hovering in the timeline (press O while hovering the timeline Changes and Enhancements Massive optimizations to most undo operations Added ability to hold control and double click to deselect all points in a contour or border (previously you could double click to select, but not deselect) Changing a keyframe's easing curve by right clicking (a property key) now affects all selected keys instead of just the key that was clicked Bug Fixes Fixed multiple critical undo/redo bugs Fixed a bug that caused easing curves to not work properly for the final keyframes in a looping animation if the first key frame wasn't at zero Fixed a bug where double clicking to create a key at that time would always round up clicks between frames to the higher frame, instead of going to the closest frame Fixed a bug where you couldn't clear key selection by clicking the background of the timeline area Fixed a bug where object selection tools would still work while hovering the timeline thing2.mp4
-
0.7.6 Change Log Additions Added selection highlighting for meshes Added inverse proportional aspect ratio (automatic squash/stretch) drag to resize gizmo (hold Alt) added a feature to limit multiSelection tools (marquee and paint to select) to only mesh objects or only non-mesh objects (points, bones, and strokes) by holding Control-Shift or Control-Alt respectively Changes and Enhancements Massive optimizations to PSD import Massive optimizations to certain undo operations Universal tooltips now remembers visibility between sessions Bug Fixes Fixed a bug where undoing a change to contour points would leave the project in an unstable state Fixed a bug where the initial contour outline often had a notch in it Fixed a bug where you couldn't drag lines for deformers Fixed a bug where you couldn't add points to the lines of deformers Fixed a bug where a multi-drag operations could fail in many cases if images were imported from a PSD Fixed a bug where after importing a psd, the top-most layer's image mesh would be selected 076silent.mp4
-
0.7.5 Change Log Additions Made timeline resizable by dragging from the top Made timeline only display currently selected objects Bug Fixes Fixed a bug where changes to color wouldn't revert after confirming the color picker dialog Fixed a visual bug in one of the radial menus
-
0.7.4 Change Log Additions Added an additional feature to PSD imports that allows to automatically designate a group in photoshop to be used to create swappable images by ending the group name with the suffix "__swap" (with two underscores)
-
The latest release of Spriter Pro 2 includes a change to the way radial menus are handled, based on your feedback. This should make it more intuitive to use and allowed us to put tooltips on all radial menu items. Check out the changelog for more details: 0.7.3 Change Log Additions Added tool tip text for all radial menu items Changes and Enhancements Changed radial menus so you can either right-click, hold, and release on an icon or left-click on an icon to activate it. Icons no longer automatically activate when you hover them (except if you are holding the right-button and hover an icon that opens a submenu. A dark-grey ring is now used to mark icons that open sub-menus) Undo/Redo buttons in the application menu no longer close the menu when activated, to allow multiple undos and redos using this menu
-
0.7.2 Change Log Additions A system for optimizing 2D meshes attached to multiple bones by subdividing them in a way that minimizes vertices in non-deforming areas and maximizes triangles in curved areas, resulting in a smoother bend when the mesh is deformed by bones while also avoiding unnecessary vertices. Added keyboard shortcuts (1 and 2) to skip the time to the previous and next keyframes in animation mode
-
Hello everyone, We hope you're having a wonderful holiday season! We just wanted to update you on the current state of Spriter 2 and what you can expect moving forward. First, we released a new version last week, which included a large number of new features, enhancements, and bug fixes. Today's release mainly focuses on usability updates, including a new tooltip system to make it much easier to understand the ui and how to use all the features. We're sorry for the delays in Spriter 2's development. We know it's been frustrating and we apologize for the wait. The latest big delay was due to a severe underestimation of the work required for a specific change to the way Spriter 2 handles bone deformation, and in order to prevent it from taking any longer, we rolled back the last several months of code, and continued from there. Those months weren't wasted. We learned a lot, and we'll reintroduce many of those changes gradually after you have a fully functional 1.0 in your hands. We've also identified the reasons for our history of inconsistent communication and releases. We fell into a trap of wanting to make up for delayed releases by making sure each new release would be big enough to justify the wait, which inevitably compounded the delays and our wanting to make up for them, ad infinitum. This isn't an acceptable excuse, but we wanted to be transparent, and we've adjusted our internal practices to keep this from happening again in the future. We're back on track and working towards the feature complete beta in the near future, and we're committed to regular releases and open communication going forward, regardless of the state of any particular build at release. Thank you for your patience. We can't wait for you to see what we have in store. Best regards, lucid 0.7.1 Change Log Additions Added tooltip window to help guide new users. Click the (!) icon at the top of the screen to toggle tooltip visibility Added ability to double-click a keyframe to jump to that time Changes and Enhancements Made the help icon more visible Changed the wording on certain options to make them more clear Bug Fixes Fixed a bug where available armed tools wouldn't be current for the Alt-Shift-MouseWheel shortcut until the tool dropdown was manually clicked after switching modes Fixed a bug where the tool selection ui was visible on the title screen Untitled.mp4
-
Spriter 2 Update Build 0.7 is available. We'll release another build and give you the details on what caused the delay before Christmas. Thanks for your patience. 0.7 Change Log Additions Added scale to multi-select options (w/ optional resize from pivot (ctrl) and uniform scale (shift)) Added arbitrary scale angle option to multi-select (right-click rotate Added rectangular marquee selection tool Added paint to select tool Added action and selection tool menus and indicators in the bottom right of screen Added shortcuts to navigate tool and selection menus without needing to directly click on menus (ctrl-shift mousewheel to switch current within current tool type or tab to switch between action and selection tool types) Added right click item in animation mode to objects to prevent a specific property from being keyed in that animation Added fall-off drag tool (soft drag) Added smudge drag tool (soft drag) Added contour mesh distortion (alt click along a line to add additional points. alt-click on a mesh to add a new contour. alt-clicking with a single contour end-point selected continues that contour Added right click item in animation mode to restore object selected properties to rig state Added right click item in animation mode to key or unkey specific properties Added double-click to select all control points of a mesh Added the ability to flip images on unconfirmed meshes Added the ability to see ghost images of swappable images when positioning unconfirmed mesh sprites Added transparency option for gif exports Added alpha channel transparency to png exports Added background color options for all exports Added ability to crop and pan export box and set export scale separately from window size Added button to crop export box to fit animation Added visual resizing and panning to export box Meshes can now be added to a single bone, even if the bone is in a chain Changes and Enhancements Added gradient background for images in image picker dialogue for greater visibility of some sprites Switched to a native file browser for loading and saving Made it so you can switch images that are already deconfirmed Multiple areas of the programs optimized for increased speed and responsiveness Faster png sequence export Mesh deformers can be added to all selected meshes at once Added separate tool to spawn strokes (with tool selected, alt-click to spawn, shift-click to redraw the currently selected stroke Upgraded Unity Engine version for stability and performance improvements Now adds one pixel transparent border to images on import to avoid texture edge stretching Removed pin deformation (replaced and superseded by contour deformation) Zoom is now based on original image pixels (100% default zoom will display undistorted image meshes at exact pixel size) Made export dialog much more compact Export initially crops and pans to fit animation Meshes now start out as basic quads until deformers are introduced Bug Fixes Fixed a bug where double clicking an already confirmed mesh by mistake could affect future drag operations on control points unpredictably Fixed a bug where under certain circumstances changes to children weren't keyed correctly resulting in objects shifting after being moved Fixed bug where color picker would always initially open with color black selected Fixed a bug where incremental saves would fail for base filenames less than 5 characters in length Fixed a bug where all rigging points were visible after loading a project Fixed a bug where redoing creating a new mesh made it no longer drag-droppable in realtime in rigging mode Fixed bug where redoing creating a new mesh by dragging an image from file palette would flip the mesh Fixed multiple slowdown bugs that occured during ui updates Fixed multiple bugs where under certain circumstances if a UI element's animation was canceled part of the way through it could cause future animations to animate to the point where it was cutoff (resulting in smaller or half faded ui elements) Fixed a bug where under certain circumstances hidden points for unselected meshes would reappear when applying changes to unrelated objects Fixed a bug where sometimes a popup menu's enable animation would play twice Fixed a bug where under certain circumstances it was possible to break the positions of some popup menus resulting in them continuing to appear in the wrong spot for the remainder of the session Fixed a bug where hovering over the invisible deformer control lines of an unselected mesh would prevent a click from selecting the mesh Fixed a bug where hovering over the invisible deformer control lines of an unselected mesh would prevent the hover mesh glow effect from showing Fixed a bug where you could drag the invisible deformer control lines of an unselected mesh Fixed a bug where control points for mesh deformers wouldn't register hovers under certain circumstances Fixed a bug where the transform tool would restore back to zero degrees upon making a new selection Removed a bug where some superfluous wireframe generation operations during the triangulation would slightly reduce efficiency during the initial drag out of images Fixed a bug where cancelling too quickly after choosing new or load project would make the menu invisible Several general stability improvements to the rigging system Fixed a bug where after creating a multi-bone chain and adding a mesh, the cage control points wouldn't reappear when reselecting a bone Fixed a bug where attempting to drag and drop a mesh attached to multiple bones would start an unintended stroke drawing operation