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lucid last won the day on June 3

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About lucid

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  1. New build out today. See the private forum post for details.
  2. Thanks everyone for your continued patience during what proved to be a very long and often delayed Spriter 2 development process so far. Now that the research part of Spriter 2's R & D is complete, we're finally able to switch to a consistent development cycle. We've released a new alpha today and there should be a new build released roughly every 2 weeks from here on out. The current build is very bare-bones with several known issues (see changelog), but each subsequent build will introduce new features, bug fixes, and/or other improvements at a regular pace until Spriter 2 reaches a stable and feature complete release. This build introduces a new workflow with separate modes for rigging and animation. We've temporarily removed strokes for this build as we shifted over to this more final workflow paradigm. Strokes will be reintroduced in an upcoming build and able to take full advantage of the new rigging system, which will give much more control over how your image is mapped to your strokes. In the meantime, we have a bare-bones version of the new pin system, which will also be expanded in subsequent builds. Additional Release info: Spriter Pro owners can access the Spriter 2 forums for more information (or here if you own Spriter Pro on Steam).
  3. Thanks @ibiz. That file was very helpful. Please let me know if this fixes the issue:
  4. Sorry about the confusion. We forgot to update that. It has worked with the c3 runtime for quite some time now. Here's a link.
  5. lucid

    Spriter 2 FAQ

    It's live everyone! Everyone come look! Please share! Please back us!
  6. lucid

    Spriter 2 FAQ

    Still working on it, everyone! We're shooting to have the Kickstarter launched by midnight California time. There's a lot of stuff to cover!
  7. lucid

    Spriter 2 FAQ

    Sorry, everyone! We got some early feedback and decided we can more clearly explain some of Alchemist's unique features. We'll launch the Kickstarter tomorrow evening with an improved video. Here's another teaser to hold you over.
  8. lucid

    Spriter 2 FAQ

    Happy New Year! The public beta for Spriter 2 is scheduled for July 2020. We've also been working on a powerful procedural animation and content creation add-on suite for Spriter 2 called Alchemist. We're launching a Kickstarter for it on Friday! Many of the videos we've been posting lately have teased some of the features that Alchemist will offer. On Friday, you will be able to learn a lot more through our Kickstarter campaign. We're really excited to finally be able to show all this stuff off! As a result of the infrastructure to support Alchemist, Spriter 2 itself will also be more powerful than originally planned (and is still free for all current Spriter Pro owners). Alchemist will let you expand Spriter 2 far beyond just 2D animation creation. Learn more Friday!
  9. lucid

    Spriter 2 FAQ

    Flexible hierarchies - Stay tuned later today for our big announcement!
  10. lucid

    Spriter 2 FAQ

    Hello everyone! Happy holidays! Here's another add-on feature teaser. We'll be revealing more upcoming add-on features and more in our big announcement before the new year.
  11. lucid

    Spriter 2 FAQ

    new video on psd support:
  12. lucid

    Spriter 2 FAQ

    @bwwd Stay tuned for a lot more info later this month. But we intend these controls to be tools for you to use however you wish. @Cherezyuk - Thank you very much!
  13. lucid

    Spriter 2 FAQ

    Here are answers to some frequently asked questions about Spriter 2. We will keep this up to date as questions come in and answers become more concrete. Posted below are teaser videos for an upcoming Spriter 2 add-on. Subscribe to this thread to keep up to date with the latest info and videos. Will there be an API for Unity, Unreal, Construct 3, Godot, C#, JavaScript, etc? From near day one of the first full release, there will be full runtimes for C# and Unity. Updates to these runtimes will be released along with new builds of Spriter 2 whenever new features are introduced. In addition to Unity and C#, the primary APIs and plugins we'll focus on are C++, JavaScript, Unreal, and Construct 3. Beyond that, we plan to work with expert developers for any other platform as much as possible to ensure the best Spriter 2 support possible, as soon as possible. Because there are so many unpredictable factors, we can't give ETAs on any particular runtime yet. Will Spriter 2 run on my OS, when will it be supported? We have to stay focused on the Windows version until the first full release. After that, we plan to support the current version of macOS, and the officially supported Linux distribution by Steam at the time of initial release. Features will always be developed on the Windows version, so there will be more frequent beta releases on Windows between full updates available on all OS's. We can't give ETAs on release dates yet. When will Spriter 2 release? When will there be a new build? We will be narrowing the release window for 1.0 in the big announcement we've been working on for later this month. In addition, there will be a new beta release in January and regular build updates from that point on. Why has it taken so long? We wanted to make the best tool possible, and ensure we can expand it drastically, well into the future. Over the course of development, we kept having ideas for future revolutionary features and workflow. We wanted to make sure we had a framework to not only superficially support these features, but to fully integrate them with the rest of the features and workflow. This took more time, but it ensured not only this room to grow, but also improved all the features that have already been announced. What's the add-on you mentioned recently? We need to be vague about this until our upcoming announcement. In recent social media posts, we've teased some of the features of the add-on (also posted below). The core version of Spriter 2 will be far greater than what we originally planned, but this add-on will expand Spriter 2 far beyond simply creating animations. We're excited to reveal much more in the upcoming announcement.
  14. @radel1996 https://www.construct.net/en/construct-2/addons/177/spriter/9-16-2019-392 This should fix it. Thanks for reporting the bug.
  15. If you don't mind sending the project to mail@brashmonkey.com (please link or mention this thread), we could take a look at it for you.
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