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lucid

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lucid last won the day on November 1 2023

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  1. Hi everyone, our next update build will be released on the weekend of March 22. Work has been done since the last update, but there won't be any noticeable changes worth an update build until that time.
  2. 0.9.7.3 Change Log Bug Fixes Fixed a bug where dragging a bone to adjust length (ctrl-shift-click) would adjust all bone lengths instead of just the selected bone Fixed a bug where you could alter the selection while a mesh was armed for adding a swappable image, resulting in unpredictable behaviour Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  3. 0.9.7.2 Change Log Bug Fixes Fixed a bug where video exports were locked to the frame length of the animation, ignoring framerate export settings Fixed a bug when loading some projects, which led to irregular behavior in specific meshes under certain conditions Fixed a visual bug where undoing or redoing changes to a the rigging cage for meshes wouldn't update the cage on screen Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  4. Sorry I didn't see this when you first posted it. Please try with the new version
  5. 0.9.7.0 Change Log Changes and Enhancements Increased the minimum distance required to initiate a drag action, reducing accidental drags when trying to click and select. Bug Fixes Resolved an issue where meshes would appear black when repositioning in rigging mode after loading a project. Addressed a bug causing animation playback to continue when switching to rigging mode or test rig mode. Corrected a problem where all rigging controls were visible upon project load and required either a mode switch or manual selection to disappear. Fixed an issue where deleting a parent bone of a mesh led to unpredictable behavior if that bone was also a child of another bone. Fixed a bug introduced in a recent update, where any mesh with more than one deformer exhibited unpredictable behavior. Fixed an issue where a mesh's rig could be offset from the mesh itself after loading a project. Corrected a bug where multiple undo actions were required to revert the deletion of certain objects with child meshes. Addressed an issue where redoing an action after undoing the deletion of certain objects with child meshes resulted in unpredictable behavior. Fixed a bug where moving a point on a rig required multiple undo actions to effectively revert the change. Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  6. Happy New Year all! 0.9.6.5 Change Log Additions You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size) When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red Changes and Enhancements When attaching a mesh to multiple bones, if the automatically calculated rigging zones overlap, the system will now automatically recalculate them using a simplified method that is independent of the mesh size Bones are now thinner and less obstructive, and grow in size when hovered to maintain ease of selection and manipulation Additional changes under the hood to support runtime development Bug Fixes Addressed several edge cases where attaching multiple meshes to the same parent could lead to unpredictable behavior Fixed a bug where the animation and onion skinning context menus were appearing too far from the cursor when activated while timelines were expanded Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped
  7. Hello everyone. We will try to get out another small update before Christmas next Friday, but if not, our next update will be January 5th. We're closing in on the feature complete beta, focusing on fixing the remaining bugs and polishing the final elements for a smooth user experience. This update is a bit modest in scope, but much of our efforts this cycle were channeled into the Unity runtime. Wishing you all a Merry Christmas, Happy Holidays, and a wonderful New Year! 0.9.6 Change Log Changes and Enhancements Z-order keyframe no longer automatically made for each entity state when meshes are first added Additional changes to save format to optimize for development of runtimes Bug Fixes Fixed a bug where deleting meshes would cause instability Fixed a bug where some z-order changes weren't applied correctly, leaving the UI in an unstable state Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped
  8. This update primarily advances runtime and plugin development through key engine enhancements. Additionally, we've improved rigging workflows for greater flexibility. 0.9.5 Change Log Changes and Enhancements Enhanced rigging workflow flexibility Enabled detaching objects from bones Added functionality to remove mesh deformers Introduced the ability to apply mesh deformers both pre and post bone-attachment Implemented several save format revisions to support runtime development Comprehensive engine updates, crucial for enabling runtime development Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
  9. Hello everyone. We've made significant behind-the-scenes changes in our latest release. We’ve restructured project files, separating runtime and editor data, which is a substantial step towards both the feature complete beta and the first runtimes. We also implemented a comprehensive project file testing and troubleshooting framework to ensure file input/output is as reliable as possible. This foundational work took precedence in this cycle, so we're back to working on the the workflow flexibility improvements for next release. Thanks for your continued support. 0.9.4.5 Change Log Changes and Enhancements Implemented a new save file structure to segregate runtime and editor data Developed an internal debugging tool to robustly test save stability Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
  10. We're pushing this release back to the next cycle in 2 weeks. We've laid the groundwork for the Unity plugin, but no ETA for that just yet. The focus of this upcoming release will be on allowing more flexibility in workflow, specifically in regards to the order of actions, as we close in on the feature-complete beta. Sorry for the delay and thanks for your patience.
  11. 0.9.4 Change Log Additions Added a shortcut 'H' to hide the multi-drag gizmo and manipulate multi-selected objects without multi-dragging them Bug Fixes Fixed a critical issue affecting the resize selection option in the multi-drag widget while in rigging mode, particularly when one or more bones are parented to a mesh Resolved a critical issue affecting the Revert and Key functions when dealing with multiple bones and meshes in a hierarchical structure Resolved an issue where undragged Image Palette items would remain hidden under the palette and could enter an invalid state if the palette was subsequently moved Resolved a bug causing drag-and-drop inconsistencies for multi-selected objects, most notably when adjusting bone angles Resolved an issue causing bones to revert to their original positions after multi-bone IK adjustments, until a subsequent change was made Fixed a distortion issue with meshes linked to multiple bones following multi-bone IK tweaks Resolved an issue where undoing the creation of the first mesh failed to update the Z-order in the data structure, leading to program instability Fixed a critical bug where redoing a mesh assignment to a bone would cause the bone to disappear Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
  12. 0.9.3.5 Change Log Additions Added zoom functionality to image palette. Zoom maintains hover focus even when grid columns dynamically adjust. Added auto-scrolling when dragging an item near the top or bottom of the z-order window Z-order window now automatically refreshes to display updated sprites following manual adjustments or timeline image swaps Rigging mode now allows for simpler mesh repositioning via drag and drop, without needing to select 'Reposition Mesh'. When using this method, deformer control points will automatically move with the mesh Changes and Enhancements Overwriting a key (by making a change to an object) will now keep the easing curve of the old key Bug Fixes Fixed a bug preventing initial scrolling in the file palette window until viewport was adjusted Fixed a bug where loading a project caused the Z-order window to display white squares instead of the intended sprites Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels
  13. 0.9.3 Change Log Additions Major UI Overhaul Introduced dockable, floatable, and resizable panels for enhanced customizability Added menu items to toggle panel visibility and reset to the default panel layout Redesigned Z-Order Panel Improved usability with a persistent interface, but kept convenience right-click option to adjust z-order without navigating to the panel Automatic zooming of the z-order panel based on its width Redesigned Image and Sound Palettes Improved usability with a persistent interface Now features easier folder navigation with buttons to navigate to project root or parent folder Added a blue outline to the mesh and the panel to indicate "Add Swappable Image to Set" mode Added a lock toggle to stay in "Add Swappable Image to Set" mode Changes and Enhancements Extended top menu bar across the entire screen Temporarily removed video help Bug Fixes Fixed a bug where upon loading a project, textures applied to existing meshses would tile if the mesh cage was adjusted Fixed a bug where adding swappable images to a mesh would add a separate z-order entry for the alternate images Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped New Z-Order Window: donutzorder.mp4 New File Palette: cyberpunkgirlA.mp4 Automatic character setup with swappable images with PSD file: (add "__swap" to a group name to set up those images as swappable) cyberpunkgirl2.mp4
  14. lucid

    0.9.3 next week

    Just a quick heads up, everyone. Normally releases are every two weeks. Taking an extra week to finish up this UI overhaul. 0.9.3 should arrive roughly next Friday.
  15. 0.9.2 Change Log Additions Added step easing curve option Changes and Enhancements Implemented an isolated undo stack for Test Rig Mode, preserving the ability to toggle between undo and redo actions without without compromising the integrity of previous changes in the main undo stack. Laid the foundation for some frequently requested substantial overhauls of key UI elements. Bug Fixes Multiple general stability fixes Fixed a bug where certain invisible rigging elements would affect automatic export box cropping Fixed multiple bugs where certain rapidly overlapping actions could cause display artifacts for ui animations Fixed a bug where attempting to switch to animation mode when already in animation mode would hide some of the ui elements Fixed a bug where locked object were still moveable with softdragging tools Known issues Non-mesh children of strokes don't update in real-time when using ik Much requested UI updates coming soon: dockable.mp4
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