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lucid

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lucid last won the day on February 10

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  1. Hello, the timeline specifies the index of the timeline that's being parented, and the parent refers to the index of the transformed parent. If you use an array or list for the results of your bone transformations. The first one in the hierarchy is 0, second is 1, etc.
  2. K. I will make it scale for next build.
  3. The version is approved now @Chadori_RebornXD . If I remember correctly, subsequent versions might not require the lengthy approval process.
  4. k. It's less translucent for the next build.
  5. @Berty - sure, check our Steam forums. Make sure you're logged in under the account you purchased Spriter with, and you should see a subforum on the right side called Spriter 2 Testing.
  6. @Chadori_RebornXD We haven't forgotten about you! The file has been submitted as an 'alternate version' of Spriter Pro, like the essentials art packs. It's currently awaiting approval by Scirra, which usually takes a day or two, but I don't have any control over it. I will be checking periodically, though, and I'll make sure to update the thread in the Scirra forums with a note about it as soon as I know it's live.
  7. hello @akusan. If you purchased it from our store, you should have access to private beta forums at the bottom of our forums. The first topic explains how to access it. If you purchased it from Steam there is a subforum in the Spriter Pro forums called Spriter 2 Testing that has instructions. If you purchased from Scirra, there should be an "alternate version" of Spriter Pro under your downloads as soon as Ashley and the gang approve it. If you purchased elsewhere, please let us know and we'll get it figured out.
  8. Hello. It should be the same math that you use to get a child bone position from a parent bone. Use that to calculate the pivot point from a sprite's location. So if you say that your sprite's position is like the parent bone's position, then the child in this situation would be at position (-pivot.x * scale.x * image.width, -pivot.y * scale.y * image.height), the resulting position of that transformation is where you should position the sprite.
  9. Hello @Wermfood - thanks for the support and kind words. This should do the trick, I believe: It's an action, and would be used every tick.
  10. Exclude external control points: Export options:
  11. Dragging multiple soft selected points
  12. Hi everyone. I'm going to use this thread to show off occasional gifs or Spriter 2 news or progress that isn't big enough for its own thread. Subscribe to this thread if you want as much Spriter 2 info until release, or if you prefer, follow us on Facebook, Twitter, or Instagram. You can also subscribe at Spriter2.com for just the bigger Spriter 2 news. To start things off, Here's some basic patch editing, toggling between access to internal control points
  13. Either way should be fine, but since you already have it in C3, it would make more sense that way.
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