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  3. No, that's not possible. You'd need a character map system that actually can replace bones or shorten bones to go along with the shorter images. This does not exist in Spriter Pro but eventually Spriter 2 might allow for such things. You might need to create a scaled clone of the entire Spriter project for smaller characters, and then repaint the reduced-sized images for the new shorter characters.
  4. Hey everyone I really should post here more often! I've been making hundreds of characters for my game asset site www.gamedeveloperstudio.com all thanks to Spriter! I'm always in such a rush to get onto creating the next character or game asset design that I never really stop to share my work here. If you've seen my site you'll know I absolutely love Spriter I've been using it for over five years now and it's really helped in creating such cool character animations. I'm really looking forward to using spriter 2! Here's my latest work for the site, it's a forest demon character, If you're creating games and would like to use this character you can find him on my site. Thanks for reading.
  5. I'm working on a fairly standard walk cycle for pixel art based characters, and I've been using character maps to speed things up for me. However, some of my characters are notably shorter than others, which is leaving gaps in the sprites. I tried adjusting the pivot points to account for the height differences between the shorter characters, but some of the body parts just rotate oddly. Is there a way to use character maps to account for character skins that should be shorter (or taller) than the base skeleton, or do I need to use some other method? Thanks!
  6. We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some GIFs for a future add-on to Spriter 2 also made possible by these investments.
  7. Yes, Spriter 2 is very much in development and we're working on a big update announcement. Progress can be followed here: https://brashmonkey.com/roadmap/
  8. Hi, I would like to purchase SpriterPro on Steam, but before I do. I would like to ask if Srpiter 2 is still in development? According to this form, things seems to have gotten a little stale in the past few months. Can't wait to see the diff between SpriterPro and Spriter 2. Thanks!
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  10. Hi Brandon, I think Spriter is just not made to automatically adapt to 4HD monitors. This information might help: https://support.microsoft.com/en-us/help/15078/windows-10-make-older-apps-or-programs-compatible
  11. The best bet is to find someone willing to port either of the two C based open-source Spriter API's to be compatible with Godot. They can be found here: https://brashmonkey.com/spriter-runtime-apis/
  12. spriter not provide paint tool , you can use the free, open souce,and very powerful Tool Krita , Its my personal favorite and in my opinion the best. The developers are hardworking knowledgeable individuals and in some aspects this software is even better than photoshop. This program was designed with 100% of painters in mind. It’s been used by profesional artist as a serious alternative for photoshop and it has every tool you could possibly need and even more! The tool offers nine unique brush engines, including a Color Smudge engine, Shape engine and Particle engine. You can also import brushes and texture packs or create and share your own. As an added bonus, you can use a brush stabiliser to help get those perfectly smooth lines every time. I'm use Krita with my Artist 12 pro de XP-Pen ( https://www.xp-pen.com ) drawing tablet, and it works great, no issues.
  13. You are correct, the 2 unity runtimes for Spriter are both third party created and open-source on Github. I had heard fairly recently that the developer of SpriterDotNet for unity was planning on an update, but I've not heard news since then. Unity support for Spriter 2 will always be up to date and first-party (made and maintained by us), and we'll check in on SpriterDotNet for unity and see if an update is still in the works or planned, but ATM we can't do anything directly about it.
  14. I just remembered, make sure the the entire sound fits in the timeline from the point you place it.. if the sound file is too long to fit in the timeline it might not play at all.
  15. Hi there! I'm using Unity version 2019.2 and recently bought Spriter for the purpose of creating 2D animations for games. I've tried the Spriter2Unity plug in, but it doesn't seem to work (as in, it's not generating the prefab or animations). I had thought that the import functionality was first party, but from looking through the forums, seems like it might be a third party tool - and, more importantly, seems like it is no longer in development. Is this correct? I'm not sure if what I have is a versioning issue, a user issue or some other bug, but my question is: are there any currently supported tools to import Spriter files into Unity? Thanks
  16. this was me doing it wrong.... I didnt understand the charactermaps example code properly (and probably I still don`t) i used: public boolean touchDown (int screenX, int screenY, int pointer, int button) { if(button != Input.Buttons.RIGHT) player.characterMaps[i] = charMaps[i]; //set the character map to the one saved in maps else player.characterMaps = null; //set the char map to null, to remove it i = (player.characterMaps.length+(++i))%player.characterMaps.length; return false; } but when i changed it to player.characterMaps[0] = charMaps[i]; //set the character map to the one saved in maps everything worked as planned. I then spent a day with a working character map demo and being unable to get the Spriter Player to render within my game logic. turns out I didn`t understand Camera classes properly either so now that`s fixed i seem to be able to completely get rid of spritesheets in my game and the world is a wonderful place again
  17. Female Concept art design If interested don't PM, send your requests or hellos to info@deathstalkerentertainment.com Skype: deathstalkerarts
  18. Wizard Character - Avatar Creation [tested in engine] www.zagreusent.com Game & Animation Studio Follow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt [ AAA - indie price - zagreus zagreusent ze studio character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ]
  19. Craig Forster - 3D Artist Skills: 5+ years product visualization, game prop design, and advertising. 10+ years using 3D software Blender. Some experience with Photoshop, Unity, Gamemaker, and Unreal Engine. Previous Work: Emerald Level member on Turbosquid Worked on multiple projects with clients for games. Several personal projects posted on my portfolio. Portfolio: My Portfolio Contact: E-mail: Craigwork247@gmail.com Discord: craigforster#9755 Additional Information: I live in North Carolina, USA. I am passionate about my work. I'm available 7 days a week and I am prompt to reply. MY prices are affordable and I only do my best work for my clients. Feedback: Comments welcome! I look forward to helping with your project. Email or message me and I will be sure to get back to you.
  20. Hi, I was just wondering if there plans for / or someone interested in making a Godot integration for Spriter? To those who do not know, Godot is an open source and totally free Engine written in C++, which support for C# and custom engine script called GDScript. I believe that it is more and more popular amongst indie game devs, and I find it is very interesting in terms of design philosophy and capabilities. I discovered it a little while ago, and I was saddened to see that there was no Spriter plugin to load animations into the engine. Indeed, I feel that Spriter is a much better tool to streamline cut-out animations than the built-in Godot 2D cut-out animation system. I am currently struggling to create a custom and very limited integration of Spriter's scon files into Godot using GDScript, but it would not be as efficient or fully-featured as the other plugins out there. Since I'm not a real developer myself, I certainly lack the technical knowledge to do a full implementation based of the open-ended C++ (SpriterPlusPlus) and C# (SpriterDotNet) plugins made by Lucid and Loodakrawa. I was wondering if anyone would be interested in adapting these plugins to Godot or at least if Godot integration could be added to the Spriter 2 roadmap? Thanks,
  21. Kroftle Studios An Asset Development Studio - One stop solution for every Asset Development from scratch to production ready! Kroftle is a boutique studio that offers high-end CG Asset Development services and state-of-the-art visual imagery for all types of digital products like full length animated films, high quality hybrid films, video game cinematics, TV commercials, DVD series and much more. Please log in to,. website: www.kroftlestudios.com contact: info@kroftlestudios.com Gaming Services: Concept Art 3D Character Development Gaming Props / Assets Hand Painted Texture PBR materials Game & Production Riggs Facial UI / Blendshapes Game Animation CG Services: Concept Art 3D Modeling 3D Texturing Advanced Rigging Hair and Fur Layout and Staging Animation VFX Services: CG Creature Development Digi-Doubles Hard Surface Vehicles/Props Set Building/Extension Hires Texturing Hair and Fur Rigging Please check out our work gallery section, at www.kroftlestudios.com/works/, Our few artworks for gaming..
  22. Hi... this alone will not make them all the same volume, but it's a start. Mastering all sounds to be at the same level is a lot more complicated than just adding volume. Sometimes you need EQ and compression along with gain to help you balance out the sound.
  23. The art packs are for use with Spriter, but with Spriter you can export finished animations as sequential images or sprite sheets at your desired FPS and resolution, then load the resulting art into ProMotion for final clean-up.. especially if you're desired end result is high quality pixel art. Once your animations are sprite sheets or sequential images I'm sure Godot like any game engine can support them fine. I don't know if anyone has made or begun making an actual Spriter plug-in or example code for Godot yet, but if you desire retro pixel art you likely don't need direct Spriter support in the game engine.
  24. Is it the Steam or non-Steam version? What exact version of Windows are you running on? Did you totally uninstall all current versions of visual studio first and the install BOTH the 32 bit and 64 bit versions of visual studio 2013 from the links provided? One user a long time ago couldn't successfully install the needed DLL's beause they had an overzealous anti-virus program running which blocked the install of several DLL files without really telling him. He had to deactivate the ani-virus software, install, saw that it then worked, and then white-list those DLL files so the anti-virus program wouldn't break it by quarantining the DLL files again. Hopefully you won't need to jump through such hoops.
  25. Still the same problem. This only happens with Spriter for some reason. I've tired these solutions, The uninstall, reinstall,repair ect ect nothing seems to work and I don't understand why.
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