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  5. Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  6. Hi Shane, Please do the following: 1) Make sure before you save your Spriter file you have all the special saving options turned on. 2) Make sure you do not zip the folder of the Spriter project, but instead zip all the files in the folder into a zip file. 3) Make sure the zip file name is the exact same name as the .scon file except for the '.scon' and '.zip' extensions. If you're doing all this and it's still not working please make a screen recording showing this process and the resulting error and/or zip up your entire Spriter project and email it to mike@brashmonkey.com so I can trouble-shoot and find the problem.
  7. You will need to provide more specific information. Please share a screen recording or screen images showing what you're trying to do and the resulting error etc.
  8. I have tried both of the ways to import my zip filed export from Spriter, into C3, but I have had zero luck. It shows me a "Move" icon, as I hover over the project layout, then when I let go, nothing seems to happen. I can't find any of the files in C3, and for all I can tell, nothing has happened. I really need to find out what's going on, as I have a deadline coming up, and this is really stressing me out. Thanks in advance!!!!
  9. hello. this doesn't work in c2. how should i do that??
  10. Warrior Character Design If interested don't PM, send your requests or hellos to info@deathstalkerentertainment.com Skype: deathstalkerarts
  11. Hi CJM94, In the intro you say you are using SpriterDotNet for Unity, but the error message is for Spriter2UnityDX, which are two completely different runtimes that handle using Spriter animations in Unity in very different ways. Did you install one but are trying to use it like it's the other? Here's the GitHub page for SpriterDotNet for Unity : https://github.com/loodakrawa/SpriterDotNet which currently gives some warnings but seems to work, but the author says on his Github page he plans to update it soon.
  12. Hi Michael, We're sorry to hear you had bad experiences. Hopefully we can help with much of it, but before I try I'd like to thank you for your feedback, because users like who take the time to report issues and make suggestions improved Spriter Pro and continue to give us insights for making Spriter 2 all the better. Now onto the specific issues: "Sometimes copying keyframes from multiple objects doesn't work, so I had to copy one by one from the objects." To my knowledge you're the first person to ever report such and issue. I'd love to find out more. What OS are you using Spriter Pro on? Maybe you might be multi-selecting key frame nodes in the time-line to copy them. Amazingly I've never even tried that. What I do to copy multiple objects key frames is just select them in the actual canvas while anywhere on the time line and press control+C, then go anywhere else on the timeline and press control+v. I don't remember any issues going back a great many update builds, but if the paste acts as though not everything was successfully pasted, then try just pressing control+V again. Please watch these videos at the top of the search results: https://www.youtube.com/results?search_query=brashmonkey+spriter+copy+and+paste "Sometimes, I can't move bones. When that happens I use middle mouse button for panning screen, and after then I could move bones again." This is another bug I've never seen reported before other than occasionally missing clicking the bones because they are quite thin, especially when working with very high res images. Again if we know your specific OS and maybe input device we might be able to figure out the cause of the issue. "And when I'm scaling bones, there was difference between the expectation about how it would scale the sprites and how it actually look like. For example, when I attach a bone to a vertically long rectangle(bone's root is on the floor of the rectangle and bone's head on ceiling of the rectangle) and scale the bone vertically, I expected this scaling would make the sprite scaled vertically but it scaled the sprite horizontally. It's not intuitive at all." This is not a bug or glitch, its because Spriter does not do mesh deforming of the sprites, it can only stretch or rotate them as rectangular images. If you watch the first several minutes starting at 2 minutes in, this video you'll understand how to work with this: Regarding your suggestions for master key-frames qw completely agree, as do many other users. All of these concerns will be non-issues in Spriter 2, but that doesn't help you in the moment. To make matters worse for you, yes I think you're right and I think there's no automatic way to purge empty main key frames. The most useful information I can tell you is Spriter Pro's format was designed around the traditional cartoon animator's workflow of creating specific full body pose key-frames, with the bonus that it will or can tween between them if you want it to. It's really designed for animators to animate based on key-frame poses and not on individually controlling the tweening and separate timing of independent body parts. This is why the way Spriter works is frustrating and counter-productive for you in this regard, As I mentioned, Spriter 2 will work much more like how you want, in regard to predicable scaling (and deforming), and also in regards to totally independent time-lines without forced main keyframes. If you own Spriter Pro you'll get Spriter 2 as a free upgrade, and already have access to test the latest alpha build as it developes to monitor progress and give us feedback if you choose, but this is by no means an immediate or fast resolution for your current frustrations. Please feel free to email me directly at mike@brashmonkey.com if I've not sufficiently helped alleviate your frustrations with Spriter. and sorry for the delayed reply. -Mike at BrashMonkey
  13. Hi Mike,thanks for the feedback! I have folders organized as: - head - torso - arms - legs - lower_legs But each of these sub folders have dozens of body parts, with arms approximating 50 sprites! This makes switching sprites a real tedious task as i have to scroll to one side of the screen to be able to reach with the mouse the sprites far off on the opposite side. The lack of alternative way to changesprites makes it so that i have to do it that way. Keyboard shortcuts to circle through the list going left or right would be a real life changer ! Thanks Tom.
  14. Thanks for the feedback. For now you could consider also organizing your images into more sub-folders perhaps. I tend to do a separate folder for arms, legs, torso, etc. It makes it way faster to find your body part images while constructing characters too.
  15. Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  16. Zone-based rigging and bone skinning tweakable through splines coming soon to Spriter 2 alpha
  17. So I've been working with Spriter to create a handful of characters for my game. However, now that the animations are complete, I've been trying to implement them into my Unity Project. I'm currently using Unity 2018.3.12f1 Personal. There are more up to date versions currently but due to other assets in the project being difficult after a Unity update, I've decided to stick with this version unless absolutely necessary. Now, on to the problem I'm facing currently. I have looked into SpriterDotNet.Unity for importing my animations into Unity. However, I'm running into these errors when I imported the package into Unity: Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs(42,65): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs(42,15): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect instead.' Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs(159,51): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs(159,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs(172,6): warning CS0618: 'TextureImporterSettings.ApplyTextureType(TextureImporterType, bool)' is obsolete: 'ApplyTextureType(TextureImporterType, bool) is deprecated, use ApplyTextureType(TextureImporterType)' and then when I try and import my animations folder I get: Assertion failed on expression: 's_AssetProgressBar.dialog' UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Overall, I'm a little lost on how to import them into my project and with deadlines looming I'm hoping I can get some help here.
  18. Please always mention what OS you're using Spriter on and if you're using the free or pro version of Spriter when reporting technical issues like this. It can help us figure out the problem faster. please download, unzip, and try using this WAV file: https://drive.google.com/file/d/14Aw6vAklHh5bilNEg2vjCLiMXD2b7XiL/view?usp=sharing Make sure to put it in a sub-folder in your project canned "sounds" Make sure the wave files you're trying to add are not longer than the duration of the entire animation.
  19. I'm relatively new to Spriter so this may very well be user error however, I uploaded the wav file to my file folder. That works. Shows up it my palette which is nice. But that's all I can do with it. The online tutorial on here says you should be able to left click for a preview and then right click to add it to the timeline. Neither of these work. I know the sound file works and my computer's volume is up, yet spriter won't play the sound at all. Even a video tutorial said the same exact thing and it worked for him. Please help! And I have restarted spriter because I thought it might've been a program glitch, yet that didn't help either.
  20. Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  21. linux mint 19.1 64 bits: needs outdated libraries which are not available in the distro repositories: libpng12.so.0: can be found at url: https://packages.ubuntu.com/xenial/amd64/libpng12-0/download libgstapp-0.10.so.0: at the url https://packages.ubuntu.com/xenial/libgstreamer0.10-dev the process can be better served with sudo add-apt-repository "deb http://cz.archive.ubuntu.com/ubuntu xenial main universe"
  22. Im a pro artist that uses the graphics tablet extensively. I have a XP-Pen Artist 15.6 Pro Drawing Tablet With Screen . Screen quality is immaculate.
  23. Hi Vania, By the look of it, that's not additive, that's just displaying all semi-opaque pixels up to a very high threshold as 100 percent opaque. There's a good chance It's Construct 3 that is not liking the particular format your PNG's were saved out in. You might want to try loading the images into something really generic like krita or Irfanview (both free programs) and re-saving them to see if that fixes the issue.
  24. Thank you for this answer. I asked around a lot - many people said different things. But I think its safer to gain the sprite parts with the help of an artist.
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