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- Yesterday
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Hi, I'm a former gamedev student, graduated last summer. Here are my latest Spriter works, made last fall. They were originally supposed to be placeholder assets for future game projects, but I ended up polishing them like I would've done with final assets. I was originally going to show my projects here in summer 2017, but then just few days before uploading my works, I suddenly had the hardest change in my life, which interrupted my works and affected the final year of my studies as well. Coming back here now, I'm showing my new works as opposed to those I was originally going to. In the last school Project before graduation, I worked as a 3D artist, being responsible of animations as well. As a result of this, my animation skills have been improved since mid 2017 and I'm not happy with the older material anymore, they look kinda bad comparing to new stuff. I may show the game, the old sprites were featured in, if people are interested. The sprites shown in this page can be used in multiple ways, but the general purposes are for a prototype of a side scrolling action game, mixing platforming and combat. The inspirations come from Rayman, Odin Sphere, Ori and the Blind Forest, Dust an Elysian Tail and Shantae. Axegroth, the Dragon and the golem are meant to be playable, Crusadroid is meant to be an enemy (or boss with some tweaks). EDIT: Sorry I'm figuring out, why I can't make YT embeds show. EDIT: Oh well, I just put the links here. Sorry for the mess.
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Well, more tests... I let a .png entire full alpha (as watermark), it works well. But, if I change to a lower alpha (in Spriter), it crashes everytime...
- Last week
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Fredrick Steiner joined the community
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[AFFORDABLE] 2D/3D Game & Animation Artists AVAILABLE for work @ Indie price
ZagreusEnt replied to ZagreusEnt's topic in Portfolios
Wrath Character Design - Undead Faction GODS OF LEGEND Android: https://play.google.com/store/apps/details?id=com.nachogames.godsoflegend IOS: https://itunes.apple.com/us/app/gods-of-legend/id1252565202?mt=8 www.zagreusent.com Game & Animation Studio Follow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt [ AAA - indie price - character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ] -
Ah... absolute Z order would be the z-index number, like the third one from the top etc. Relative z-order would be more percentile, like 30 percent down from top.
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Oops. .. sorry. After you select a Bone/Object on canvas, right click & choose “copy selected item property to all frames”, then there are “relative z-order” & “absolute z-order”. 【1】What is the difference between “relative z-order” & “absolute z-order”? 【2】Also, is there any tutorial which mentions “relative z-order”?
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Odds are you have an issue like the one explained in this video starting around 23 seconds in. :
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Hi, I already made an entire project on the free version. But recently I bought from Steam the PRO version. And, everytime I tried to see/make the animated gif, it crashs... What could I do? Thanks. EDIT: Seens the problem is with a single animation...
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MoonLoop joined the community
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William Hamlyn joined the community
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In what context? Where is this quote coming from?
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【1】What is the difference between “relative z-order” & “absolute z-order”? 【2】Also, is there any tutorial which mentions “relative z-order”? Thanks in advance m( _ _ )m
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Stuart Lawson joined the community
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How to use Point, Box, Variable and Tags in Spriter and then how to use them in Construct 3 ?
Mike at BrashMonkey replied to Lucky Rawat's topic in Developer Help
This is it so far, I'll make more videos when I can. Collision rectangles are normal construct sprites once imported into Construct 2 or 3... look for them in the family folder of the Spriter project you imported... you can do overlap or collision checks for them just like any other standard Construct sprites. -
Spriter 2 teaser and pre-order sale!
Mike at BrashMonkey replied to Mike at BrashMonkey's topic in Spriter
You should get it automatically once it's released. -
Lucky Rawat started following Spriter 2 Private Alpha
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majesticcreations changed their profile photo
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I owned Spriter Pro on Steam but it was a gift from my friend, my Steam account name: master2015hp. Can i receive Spriter2 too?
- Earlier
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Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work
XtraTrstrL replied to Hephaestus Entertainment's topic in Portfolios
Nice artwork Hephaestus.- 65 replies
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- fantasy art
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How to use Point, Box, Variable and Tags in Spriter and then how to use them in Construct 3 ?
Lucky Rawat posted a topic in Developer Help
is there any tutorial ? I didn't find how to control or trigger them in Construct 2 or 3. -
Is there a way possible delete keyframe on the MacBook Pro?
Mike at BrashMonkey replied to kurokky's topic in Spriter
One other user seems to have had the same issue and their solution was as follows. "I use OS X Yosemite 10.10.4 and choose edit/delete from the menu worked for me. " -
Is there a way possible delete keyframe on the MacBook Pro?
kurokky replied to kurokky's topic in Spriter
I tried it. but doesn't work. -
Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work
Hephaestus Entertainment replied to Hephaestus Entertainment's topic in Portfolios
Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment- 65 replies
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Mike at BrashMonkey started following Collision box in construct3
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Yes, it will automatically be generated regardless of what mode you import the Spriter file in. It's generated as a standard Construct sprite which you can then use for collision/overlap detection events.
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Is it possible to currently use the collision box in construct 3?
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Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work
Hephaestus Entertainment replied to Hephaestus Entertainment's topic in Portfolios
Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment- 65 replies
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Not currently and we can't guarantee it will. To give you an idea, about 2 percent of total Spriter users run it on a 32 bit variation of Windows, and this of course only gets smaller over time. It's highly likely it would demand a highly disproportionate amount of work to maintain and debug a variant for such a small and shrinking user base. It's not impossible though.. we won't know for sure until we do some testing once the alpha is further along.
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Mike at BrashMonkey started following Spriter 2 Private Alpha
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This is not really what Spriter was designed for, but clever use of a bone or two that the image is a child of is what you need to do.
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How Do I Animate Toes Wiggling
Mike at BrashMonkey replied to Robert Thurman's topic in Help and Tutorials
In both cases you're likely going to wan to use the image-swapping feature... you can have alternate feet images which you can swap through to animate the toes.. .same with mouth movement. There is also papagoyo support: There is a manual built into Spriter (help/help in the menu) and these videos: -
Is there a way possible delete keyframe on the MacBook Pro?
Mike at BrashMonkey replied to kurokky's topic in Spriter
Have you tried holding the function key or pressing control or option plus the D key? -
Possible to change shortcuts?
phunnilemur@gmail.com replied to phunnilemur@gmail.com's topic in Help and Tutorials
Never mind - I've discovered that holding down the Windows key (or whatever the equivalent on your keyboard - I really should get around to getting an Arch or a Tux key) before holding down Alt-Left Click overrides the window manager behaviour and allows me to create bones in Spriter. I would imagine it also works in other apps that use this shortcut.