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  4. zxin

    Spriter 2 FAQ

    Is there a way to do a pre-order discount?
  5. Xushou

    Spriter 2 FAQ

    If you did not complete the kickstarter crowdfunding, you can consider submitting the Spriter 2: Alchemist plugin to Steam for pre-purchase to raise funds. Perhaps this method is more effective. Many games on Steam, such as Cyberpunk 2077, are Pre-order way to launch.
  6. Rogue123

    Spriter 2 FAQ

    Agreed. Absolutely incomprehensible that Godot isn't supported from the get-go. Such a shame and a whopping waste of an opportunity.
  7. Yes, well... I would love to support Spriter's evolution, but I use Godot and Spriter 1 never received any support for it. My copy of Spriter lies dusting away somewhere on my drives. Never could use it, unfortunately. And now I discover that yet again Godot is not going to be supported. What a disappointment. I don't understand how Godot, being a very popular engine now, is not supported. In particular seeing it is arguably one of the best (if not the most flexible) true native 2d game engines on the market today. Unfortunately, it seems you have decided that you are not interested in the support of the ever increasing Godot community. And you'd have much less competition compared to Unity or Unreal (Spine). I supported Spriter 1 back when it was first introduced. Not making the same mistake again. Sorry to sound sour. I just think it is a missed opportunity. Godot would be a great match with this new version.
  8. Last week
  9. https://www.kickstarter.com/p…/539087245/spriter-2-alchemist This is the first in a series of videos where we will explain some of the core principles of Alchemist. In this video, we give a quick example of how to add simple logic and interactivity to objects and characters for your games or cartoons.
  10. Humanoid Monkey Concept If interested don't PM, send your requests or hellos to info@deathstalkerentertainment.com or Contact me through Skype ID: deathstalkerarts
  11. Xushou

    Spriter 2 FAQ

    You guys are really amazing and amazing! Very geeky, I support you!
  12. Earlier
  13. Anyone remember Jade Cocoon for PS1? It is the only monster breeder that would calculate values such as arm length, jaw length, eye size and other traits when mixing two monster together. As opposed to reskinning which you would see in the monster rancher franchise... and every other monster breeder. at 2:37 in the kick starter video, you see code just like this at work! Sure, it can be used for human x human. Also, beast x human. Beast x beast. Object x human. Creative freedom... Could spends weeks just sitting there playing around with that tool to see what you can create. I just wanted to give some positive feedback and let you know that is a really cool feature!
  14. l34765sgh

    Spriter 2 FAQ

    Thank you for the clarification on the all or nothing and the detailed response. Edit: I've just seen your update and looks like your on top of it but i will still spread the word. Win-Win for everyone. Will wait until your update goes through so their first impression will be the best possible.
  15. Yes, I was referring to the alpha version of Spriter2... Alchemist specific features will start to appear (also in alpha state, being not yet fully perfected, but ready for testing and feedback from the community) as the Sprite 2 build gets closer to a feature complete beta. I'm responding on behalf of BrashMonkey, LLC, but I'm the artist half of the two man team. The other half of the team, Edgar, is the programmer. We each always work full time (or more) for our company, but much of that full time work is often things other than development, like making business decisions, deals, customer service, etc etc. The amount of required other tasks beyond development varies wildly from day to day and week to week, and much of it is unpredictable as opportunities present themselves, markets shift, and other unpredictable demands or requirements occur. The more there is funding the more we can delegate non-programming chores to outside help and can contract other programmers to contribute to Spriter 2 and especially Alchemist's development. In general the biggest delay in Spriter 2 was making sure it's data format and foundational code was flexible, expandable, and powerful enough to be able to easily 'host' all of the great features we have planned both for Spriter 2 and especially for Alchemist. Basically, the scope of core features and expandability for Spriter 2 grew to make sure we will deliver a truly revolutionary and competitive animation tool, and that demanded a lot of extra and previously unexpected development time. As you likely can imagine, preparing a Kickstarter takes a huge amount of time, as does maintaining the campaign to make sure it succeeds as much as possible, so this contributed to the minor current delay.. but we were overdue for a 'visibility round' and already at less than a third of the way through, the campaign has proved to be worth it. The greater visibility, stockpile of new promotional material, greater internet presence, and resulting support, backers, and potential customers will more than make up the lost time over the following months. Which two apps are you referring to that you purchased on Steam? The only one on Steam that I can think of is Spriter Pro (which of course will get you Spriter 2 as a free upgrade.) Is that what you meant? cheers.
  16. Xushou

    Spriter 2 FAQ

    What is the alpha version? Is the Spriter 2 alpha version? And you mentioned working full time, do you mean you are an independent developer? Or are you developing this software as a team? Seeing the installation directory of Spriter, you should use Qt c ++ and OpenGL to build the program. Obviously, this is more efficient than Windows native win32 directx to build programs. Then, you said that the alpha version will be launched in January, and now it has to be postponed. What is the delay? I bought your two apps on Steam, and I was particularly interested when I saw SPriter 2, that was really geek. If your alpha version is not too many errors or bugs, such as serious errors such as program crashes, you may wish to update to Steam for us to try first.
  17. It's possible the new alpha build will be released by the end of the month, it might be slightly delayed, ironically due to the unexpected extra time required to prepare the Kickstarter campaign. Everything is effected to some degree by funding, and there are several potential factors that could change how much gets done per update, but the updates themselves will still happen. Spriter 2 will have a much better beta build out for July regardless of the Kickstarter, but even Spriter 2 can arrive at version 1.0 faster if the Kickstarter is fully funded. The better the funding, the more man-hours can be dedicated per day on Spriter 2 and especially Alchemist, going from more hours we can work in-house to contracting outside help. There are too many potential and unpredictable factors and other business requirements to be able to say for certain which hours can be spent on what over a long period of time unless large enough funding is raised to guarantee the ability for full-time work. To clarify, Kickstarter campaigns are 'all or nothing', so if the backings don't reach 50k or more by Feb 4th we won't get funding it did raise and the backers won't be charged. We could of course pursue providing an alternate means for the backers to fund Alchemist and reserve the same reward tiers.
  18. l34765sgh

    Spriter 2 FAQ

    "In addition, there will be a new beta release in January and regular build updates from that point on." Is this new beta still on track for a release this month? Are the regular build updates for Spriter 2 conditional on other circumstantial factors, such as... if the alchemist kickstarter hits it's target or not? It's said that 50,000 would allow you guys to work full time on the project. What if you only get 30,000... 20,000... 15,000. Is the work on this project going to be part time with any amount below 50,000? or... will you use the under 50,000 funding to work fulltime on the project as long as you can?
  19. Duck Duck - 2D Game Assets Concept [demo] www.zagreusent.com Game & Animation Studio Follow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt [ AAA - indie price - zagreus zagreusent ze studio character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia
  20. I like the design, especially that stone on it's mossy back. My favorite animations were the jump, because it kinda shows how the heavy beast struggles to stay in the air and the slam for its sense of weight and power. Nice to see some others posting their works, these forums have been so inactive since last year (maybe before that, but I put my works here last February). Seems everyone's waiting for Spriter 2.
  21. Nishant

    Spriter 2 FAQ

    This is great and you should see this Godot vs Unity on XPITE.
  22. Thanks Mike. It’s been a long road since I first purchased in 2013. You may or may not remember I built a plugin for Shiva3D way back when, but then they screwed over their developers and basically died, and it left such a bad taste, that I quit the game development industry. Life has moved on, and I’m now starting again in Unity and maybe Godot. I can see an opportunity to develop a Godot plugin, but I’d definitely need to get a better handle on what features and functionality are coming, to decide whether to commit, so any updates would be greatly appreciated. Hope you get the support you need and can push forward to plan. Russell.
  23. What do you by tested? If you mean feature complete and for testing that's still several months away, but there is already the first alpha build available for Steam owners of Spriter Pro. (However right now it's not in a usable state, so I suggest you wait until future builds in the coming couple of months) https://steamcommunity.com/games/332360/announcements/detail/1691563671420978645
  24. Xushou

    Spriter 2 FAQ

    When will the tested version of spriter 2 be released in steam?
  25. Johndose

    Spriter 2 FAQ

    To be honest, now majority of spine animation software is support unity, but no any other software support godot at the moment. The one and only factor will make me want to back or purchase spriter2 and alchemist is support official plugin with godot. That is a Big Plus for me. Since godot is really good at 2d, but it lack of software to support itself to better and easier develop a solid 2d game compare with other engine. But currently I did not see a ETA to have it, even though I admit those feature quick attractive, still not decisive factor for me.
  26. Hey everybody, I'd like to share my passion project that's been in development for the last few years. Steam page https://store.steampowered.com/app/1188290/Cover_Your_Eyes/ Twitter https://twitter.com/StarOSkipp Synopsis Cover Your Eyes is an traumatic 2D top down survival horror experience, focusing upon family, and the sacrifices we make to keep them safe. You will have to fight, think and escape out of escalating circumstances as the town of Verwood undergoes an unprecedented metamorphosis. Take on the role of Chloe, married mother of two working nine to five to support her family. One night, she finds out her husband has been having an affair with another woman. The shocking discovery is soon eclipsed by the town being struck by a supernatural catastrophe and her husband disappearing into the night. Looking for answers, Chloe takes her two children and heads out after him. The town has changed and monsters have come out to play. Inspired by survival horror past and present, balancing both resident evil style action and the psychodrama of Silent Hill. The player will have to loot for valuable ammo, shoot or run from hostile encounters and use problem solving techniques to overcome puzzles. All while keeping your two children and sanity in check. Features Reunite your family and escape the town of Verwood. Solve the mystery of who or what is behind the disaster. Face off against other worldly forces. Loot and manage supplies. Decide when to fight. Those shotgun cartridges might come in handy later. Think your way out of conundrums. Keep a look out for your house cat. 30 plus enemy types to encounter. 7 weapons to acquire. 15 important locations to visit. 40 plus optional buildings to loot. 3640 animation frames for Chloe.
  27. Thanks for the great feedback 8DashP We plan on frequent posts and updates to explain many features in more detail and we're working in a feature list for both Spriter 2 and for Alchemist. Spriter 2 will be a fantastic advancement over Spriter Pro as a 2d game animation creation program with advanced mesh deforming features, while Alchemist will be an optional expansion suite of added features and functionality allowing for all the cool procedural stuff and authoring interactive content like motion comics and simple games right within Alchemist. The widgets are for within Spriter2:Alchemist for ease of creating key frames and animations for the rigged characters, objects, or effects you create. More detail to come later. Please continue to ask for any additional clarification and we'll do our best to explain things better and in more detail.
  28. Nice to see a big list of features. It sounds like a very ambitious project, and probably something needed to differential Spriter from the competition in the current market. I must confess however, it is all quite confusing as to what the end result will be. The ideas behind the control widgets and procedurally generated characters in particular are hard to envisage how this would be implemented in a game development package. It almost seems like you want Spriter to be the game engine. Are the widgets going to be exportable components to be imported into the end user game engine, or are they used within spriter simply to render out generated images to, for example, sprite sheets, or animation states? This is just an example of what is unclear from the Kickstarter page to me, which makes it hard to decide whether to invest or not, and even whether this is all Alchemist functionality, or a mix of Spriter 2 and Alchemist. My assumption is that everything shown is Alchemist specific and won’t be available in Spriter 2 base. It would be good to see some more in-depth examples of specific functionality. Not sure if development is far enough along to do this though. Russell.
  29. Worst case scenario you're going to have to switch the Scml object to the non draw self mode and re-import it, which will get Construct to generate the hit box sprites, after which point you can switch back to draw self mode and delete the individual construct sprites (EXCEPT for the hit box sprites, don't delete them!) But before you do that, check if there is a folder that was generated when you imported the scml file that has your hitbox sprites in there. These are the sprites you'd check for collision with to get the Spriter hit boxes to work within Construct.
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