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  3. I didnt changed pivot point, I`ll send these imagines on your email but these were just some random photos I grabbed when I remembered to post here this issue so problem is probably not with photos.
  4. Earlier
  5. Very sorry for the delayed reply @Rakso This is a very strange issue we've never seen before. The only thing I notice is somehow your images have top-left pivot points, which should not be a problem anyway. Did you hand set the pivot points for all the images? If you zip up the folder with the images and spriter file and email to to mike@brashmonkey.com I'll look into it and hopefully find a cause and solution for you quickly.
  6. Hi. I preordered Spriter 2 a while ago and I've been using Spriter 1 on my current projects. But before I start a new project I would like to know if there is any estimated release date for Spriter 2. If it is close enough I might delay the start of a new project to begin with the new version. Thanks in advance for your response!
  7. When I try to do any of these things it just selects whatsever under the mouse of selects things with this blue square When restarting program it doesnt fixes I probably clicked something and it happed How do I fix it? Wideo: https://drive.google.com/file/d/1uA6Ucq9MsLlbG2z-cWc-7h4DlD-rtJfM/view?usp=sharing
  8. Sorry, we are unable to update or upgrade Spriter2Unity. Your best bet is trying to use SpriterDotNet for Unity instead. https://brashmonkey.com/spriter-runtime-apis/
  9. Unfortunately it seems your image attachment failed. If your white light is made with opaque pixels it should work, otherwise where semitransparent lines would overlap from different body-parts, this or course would make areas more and more opaque, so it would not look great. It's possible, depending on the game authoring system or language you are using, that you could apply a shader in the game endine to create the white glow uniformly around the entire character. (so you would leave it out of the body part images.)
  10. sorry, since we've switched focus as of a long time to Spriter 2, and will need to make Spriter 2 plug-ins and run-time code once Spriter 2 is done, we won't be making any new first party plug-ins for Spriter. At least no time in the foreseeable future.
  11. Right, current Spriter and Spriter 2 have completely different data formats, features, and tech, so no current plug-ins will support Spriter 2 made files. New plug-ins will need to be made for Spriter 2 specifically.
  12. It's on our radar and we'll do our best to update it before it causes any issues. Thanks.
  13. Hello I followed this tutorial from YouTube in order to use the animations in unity but is not working I'm currently using Spriter 11 and in unity I'm using 2021.3.19f1 I imported all the from from Spriter2UnityDx I the project folder is the same that I have with the sprites in unity so i was expecting to see the animations when I finished them but i can just see a blank File
  14. Hi there, Would it be possible to port the Construct 3 plugin to the latest Addon SDK v2? Construct 3 will no longer support SDK v1 this coming June, 2025. Reference: https://www.construct.net/en/forum/construct-3/plugin-sdk-10/addon-sdk-v2-182122 Thank you.
  15. looking forward to it
  16. Please make an implementation with Construct!
  17. 0.9.7.9 Change Log Additions Added mesh regeneration controls when a mesh is being repositioned in Rigging Mode Bug Fixes Fixed multiple bugs when manipulating points Fixed multiple bugs when manipulating multi-selected objects Known issues Multiple missing features and various bugs during this transition phase cropped0979.mp4
  18. when spriter 2 is released, will spriter plugins not support it? I want to find out how different the system will be in the new program. I need to order a plugin to export from spriter to ue5 and either do it with a regular sprite or with a new spriter 2?
  19. when we had a plugin for ue4 for this, but it hasn't been working already for a long time. is there any other way to transfer animations? Are there other plugins or is someone developing them? I really need it now.
  20. 0.9.7.8 Change Log Additions Added visual hierarchy indicator to more easily tell which objects are a child of the currently selected bone Added tool tip window to help learn the basics. Tips update depending on selected tools and modes. Bug Fixes Fixed multiple bugs with multi-object transform widget Fixed multiple bugs when manipulating meshes and bones Fixed multiple UI bugs Known issues Multiple missing features and various bugs during this transition phase
  21. I have just installed spriter.exe on my windows 11 and it doesnt work, i keep getting this error message saying "The code execution cannot procced beacause MSVCR100.DLL was not found. reinstalling the program may fix this problem" i did that twice and it still doesnt work im pretty pissed off so please fix this bug
  22. Greetings all! So I'm new to the program, just bought it as my friends and I are making a game for ourselves, a 2D Fighting game. I have a character I am working on who ... well, he's made of shadow, but he has an aura of white light around him. Here is an original animation of him before spriter when we were doing flipbook style animation: My question is, using Spriter, I'm worried about importing individual parts with outlines all around and all the various moves he will do that might make him look segmented with lots of white division lines between each piece. So, my question is, is there a way to add a white outline on an all black character?
  23. good news. thanks
  24. Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster development moving forward, and these backend improvements also include the foundation for the new EntityPort animation system we'll be introducing in upcoming releases. In the meantime, some features are temporarily disabled and you may encounter bugs in this release. We're returning to our bi-weekly release schedule, with the next build planned for January 11th (taking a brief pause for the holiday week). Happy holidays everyone!
  25. Yes, Spriter Pro owners will receive Spriter 2 for free once it's released. There's no difference in features between the Steam and non-Steam versions, but you need to be logged into your Steam account to use the Steam version.
  26. Efreet - 3D Low Poly - Game Ready Character - Steam Platform High Res: https://www.artstation.com/artwork/x3Okrm www.zagreusent.com Game & Animation Studio [ AAA - indie price - character concept high / low poly character & creature game prop weapon game rig and loop gaming animation ]
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