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- Yesterday
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I know you're working vigorously on skeleton support, and it will make editing animations much much easier.
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romelitzs joined the community
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@JSamDraws IK is already present in the newest Alpha build of Spriter 2. Regarding other features, there will be many equivalent type features such as Character maps, but everything will work fairly differently and use a different file format, so Spriter 2 will not be able to load or manipulate Spriter Pro files. We also can't guarantee all features from Sprite Pro will have an equivalent in Spriter 2, but most will.
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@JSamDraws IK is already present in the newest Alpha build of Spriter 2. Regarding other features, there will be many equivalent type features such as Character maps, but everything will work fairly differently and use a different file format, so Spriter 2 will not be able to load or manipulate Spriter Pro files. We also can't guarantee all features from Sprite Pro will have an equivalent in Spriter 2, but most will.
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Hi! I don't know if this question was asked anywhere. (Couldn't find anything when I searched) Are some of the features from Spriter Pro, going to be in Spriter 2? Like Character Variants and IK? Or is that something later down the line? Keep up the good work guys, very excited for Spriter 2!
- Last week
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真愚 王 joined the community
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shadoWarbird joined the community
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zerocatseal joined the community
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Jeffrey Gazaway joined the community
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SigurdurF joined the community
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Mike at BrashMonkey started following Spriter 2 version 0.7.3 release
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@Dexter Le Blanc @KeithG27 If you purchased Spriter Pro or the Spriter 2 pre-order here on our store, then you should see a special forum section called "Spriter 2 Private Alpha". Go there and read the first post "Spriter 2 Feature Preview" down to the bottom. This will explain and give you the link to download the Spriter 2 alpha build. If you purchased Spriter elsewhere like Steam, email mail@brashmonkey.com with proof of your purchase and I'll reply to your email explaining how to access the Alpha build via whichever marketplace you purchased from.
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0.7.4 Change Log Additions Added an additional feature to PSD imports that allows to automatically designate a group in photoshop to be used to create swappable images by ending the group name with the suffix "__swap" (with two underscores)
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maor7583 joined the community
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folhaseca joined the community
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Hello. I've encountered a problem that has made me unable to work in Spriter anymore. Previously, all the project folders had names in Cyrillic, but when I started renaming them in Latin, the program stopped seeing them and, accordingly, loading parts of the character. How to reconfigure folders in the project?
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smtjunior joined the community
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Mike at BrashMonkey started following Noob questions: how to copy/paste keyframe?
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Noob questions: how to copy/paste keyframe?
Mike at BrashMonkey replied to Pale Dolphin's topic in Help and Tutorials
@mrschaffner These videos should show the general workflow: -
hobojoe joined the community
- Earlier
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KeithG27 reacted to a post in a topic: New Spriter 2 Alpha build with various bug fixes
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Hello, yes I would also like to download the latest test build, if available.
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mrschaffner started following Noob questions: how to copy/paste keyframe?
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Noob questions: how to copy/paste keyframe?
mrschaffner replied to Pale Dolphin's topic in Help and Tutorials
I am having trouble with something even simpler. I want to copy a single set of attributes for a single bone on a single keyframe. Then I want to paste that set of attributes (I assume it would be called a keyframe) to a different frame of the same animation. It seemed to work before, but now, when I hit ctrl+V to paste, it creates a new keyframe, but does not copy the attributes. What are the exact steps to copy a keyframe for a single bone to another point on the same timeline? -
MattR Illustration- Freelance Concept Design and Illustration
MattR replied to MattR's topic in Portfolios
Updated Website -
Aurel1an started following Looking for Spriter/Pixel Artist for RPG-Maker MV Sprites (paid job)
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DJUNIOR1 started following Spriter Plug-in for construct 3
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Hi, where can I download a copy? I have a preorder license . Thanks
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The latest release of Spriter Pro 2 includes a change to the way radial menus are handled, based on your feedback. This should make it more intuitive to use and allowed us to put tooltips on all radial menu items. Check out the changelog for more details: 0.7.3 Change Log Additions Added tool tip text for all radial menu items Changes and Enhancements Changed radial menus so you can either right-click, hold, and release on an icon or left-click on an icon to activate it. Icons no longer automatically activate when you hover them (except if you are holding the right-button and hover an icon that opens a submenu. A dark-grey ring is now used to mark icons that open sub-menus) Undo/Redo buttons in the application menu no longer close the menu when activated, to allow multiple undos and redos using this menu
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DJUNIOR1 started following RPG Heroes pack expansion?
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Hello, for some reason when I use spriter on my laptop the sizes for text and icons are really small. Any way for me to change the size?
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Lumiklyde changed their profile photo
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Miata Richards reacted to a post in a topic: Bug with deleting "ghost keyframes" , spriter file included to recreate it
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madbox reacted to a post in a topic: TroubleShooting (look here if you are having an issue with Spriter!)
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madbox reacted to a post in a topic: TroubleShooting (look here if you are having an issue with Spriter!)
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Ah thx. Yeah it fixed my issues after watching 2 min of the video. I m ready to go forward now thx.
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@madbox "Heu. Sry i m a bit lost i m a newby in the animation world. Where can i check the fame size ? I have tryed with one frame same result but maybe my images are too big." You should use the features shown in this video to both check how big any particular frame in the animation would be and to potentially crop it and make it smaller. If this doesn't resolve your issue then please zip up your entire spriter project (the .scml or .scon file and all images it uses) and email it to mike@brashmonkey.com and I'll see if I can find the cause of the problem.
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Heu. Sry i m a bit lost i m a newby in the animation world. Where can i check the fame size ? I have tryed with one frame same result but maybe my images are too big.
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@madbox There's a good chance the problem is not with Windows11, but with the animation you're trying to export. I think Spriter is running out of memory. What is the frame size and number of frames that the resulting animation would have? Have you tried exporting as sequential images instead of a sprite sheet or GIF?
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Hi, I sadly have purchased a laptop with win11. I was able to install the dll i think cuz spriter run on my laptop. But when i try to export the png animation nothing happend and my folder stay empty. And when i try it in Gif it froze and then close. Could someone tell me what to do ? Thx see you later.
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g3nki changed their profile photo
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Hi! This might be a silly question, but I have had a REALLY rough time figuring out a solution of how I can spawn sprite objects in Construct3 from several instance of the same Spriter Object, does anyone know here on the forum? This is my scenario: Player uses "Slash"-sprite to hit "SpriterObject", then I want to spawn a "Hit"-sprite (+animation). I tried this: - "Slash" on Collision with "SpriterObject" > Create "Hit" at SpriterObject.X & SpriterObject.Y. This works as long as you hit a single instance of the Spriter Object. However, if two objects are caught up in the "Slash"-collision at the exact same frame. Only the last instance will get a "Hit"-sprite created. In comparison, C3's "Sprite"-object has a built-in function called "Spawn Object", that fixes this issue. HOWEVER, This feature is not available for Spriter Objects (I'm using the drawSelf export to C3). I found a solution by creating the "Hit" object at SpriterObject > On Created, and adding "Hit" as a child to the Spriter Object, then replaying the animation every time "Slash" hits. This actually works. But it isn't really a solution, because, what if I want to spawn projectiles from multiple instances of a spriter object? In case they want to spawn on the same frame, only the last one will spawn a projectile. It would be great if the plugin offered a "spawn object"-function similar to C3's Sprite-object does Perhaps there's already a much better way to do all of this? I might have been overthinking and making over-complicated workaround solutions? But I have been struggling with this for quite a while.
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madbox reacted to a post in a topic: Spriter 2 Alpha Video Tutorial Update
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0.7.2 Change Log Additions A system for optimizing 2D meshes attached to multiple bones by subdividing them in a way that minimizes vertices in non-deforming areas and maximizes triangles in curved areas, resulting in a smoother bend when the mesh is deformed by bones while also avoiding unnecessary vertices. Added keyboard shortcuts (1 and 2) to skip the time to the previous and next keyframes in animation mode
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I get the same error.
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joemid reacted to a post in a topic: Spriter 2 version 0.7 release
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joemid reacted to a post in a topic: Spriter 2 version 0.7.1 release and the current state of Spriter 2
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lucid reacted to a post in a topic: Spriter 2 version 0.7.1 release and the current state of Spriter 2
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From what I could see when I opened the new version; you have added a great deal of changes and features that I eagerly seek to N-joy!!