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  3. Hi! I confronted the same problem, msvcr100.dll and msvcp100.dll were missing. First I installed C++ redistributable version 2013, but it didn't help. I have another computer, where the Spriter works just fine. There I have several versions of C++ redistributable versions, so my conclusion was that some other package is also needed. Without further investigating, what is the exact needed package, I ended up to download the package, which includes all C++ redistributables: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Yes, this is not Microsoft official page, but I decided to trust this site. After running this package (super easy install, just one .bat file to run as administrator), Spriter started to work.
  4. okay I found out the problem.The first letter of zip folder was on caps which caused bug.
  5. Hi everyone, our next update build will be released on the weekend of March 22. Work has been done since the last update, but there won't be any noticeable changes worth an update build until that time.
  6. new bug : it duplicate files on construct 3 when you drag and drop over an existing files. I have the latest version 22-2-2024 addon.
  7. Hello, I have a sprite that I can't animate on construct 3. I've put it in a new project on construct 3, it doesn't play animation. so I tried to put it in a project where I already had a spriter animation and, without adding any eventsheet, it works. actually, I just used a simple project that I have already made and it goes the same, it works. to be clear, when I create new project, animation doesn't work, otherwise with an old project, it works. ! It does not make sense... help me please
  8. @leonard-moro If you're putting PNG files in the folder you pointed Spriter to when you chose to start a new project, they should show up in Spriter... if you're putting them in the folder when Spriter and your project are already open, you might need to close and re-open spriter and your project for them to show up. If this doesn't help you'll likely need to zip up the project folder and email it to mail@brashmonkey.com with a description of the problem so we can take a look and figure out the issue.
  9. 0.9.7.3 Change Log Bug Fixes Fixed a bug where dragging a bone to adjust length (ctrl-shift-click) would adjust all bone lengths instead of just the selected bone Fixed a bug where you could alter the selection while a mesh was armed for adding a swappable image, resulting in unpredictable behaviour Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  10. i also don't see images, they're all png in a folder witch with i created a project, but the png images in it don't show up, even the folder isn't there. i know this post is 9 years old but i have the same problem
  11. yes very confusing for customers, im also searching
  12. This seemed to resolve the issue https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
  13. @Centrion This website seems to give pretty thorough instructions for how to fix the issue. Hopefully a combination of these steps works for you: https://www.howtogeek.com/874113/how-to-fix-the-0xc000007b-error-on-windows/
  14. I tried downloading all the files that spriter needed to run and i got the same (0xc0000007b) error code and I don't wanna use the adobe method
  15. btw i am also on windows 11 and i cant try the photoshop method as i am a kid trying to animate sprites for projects in scratch otherwise it would have worked i also tried most of the methods listed on the Microsoft website but still no luck
  16. yes as far as i remeber i tried to download all of those dll files and recieving the error 0xc000007b but the links that you sent were not working in my pc so i had to download from another website
  17. 0.9.7.2 Change Log Bug Fixes Fixed a bug where video exports were locked to the frame length of the animation, ignoring framerate export settings Fixed a bug when loading some projects, which led to irregular behavior in specific meshes under certain conditions Fixed a visual bug where undoing or redoing changes to a the rigging cage for meshes wouldn't update the cage on screen Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  18. @Aahan2023 did you try any of the proposed solutions?
  19. i am getting the same error 0xc000007b
  20. @tobar.io Sorry, there is no direct way we know of. It might be possible but likely not without quite a bit of work and custom code.
  21. You can find it here: https://brashmonkey.com/forum/index.php?/files/category/8-software/
  22. Sorry for the inconvenience and frustration, Ghastly97. Did you try the Adobe Creative Cloud solution? (installing the trial of Photoshop). That seems to be the fastest and most consistent way to resolve the issue for most people. Just be sure to cancel the trial before you get charged for it if you don't want to continue using Photoshop etc. before the trial period expires. Please let me know if that works for you.
  23. @lokiwhizz most windows systems have at least one, typically more versions of visual studio pre-installed out of the box as far as I recall, regardless, this is the typical way to get the missing DLL file installed onto your system. Did you try following the instructions here: Did you try installing the trial Adobe Creative Cloud/Photoshop? That seems to resolve the issue for most people as well, but if you try this approach, be sure to cancel the creative cloud subscription before you're charged anything if you don't want to continue the subscription to it and end up being charged.
  24. The easiest solution is to just create pre-flipped images of the head etc facing the other direction and then use the image swapping functionality to flip it when you need it flipped. You might also be able to do it by making some key frames of some objects set to instant, but that's much more complicated and likely a can of worms best avoided for this particular issue.
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