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  3. Everything from the data format to the UI, workflow and feature set are extremely different.
  4. ccliffy

    Spriter 2 FAQ

    I wont ask when Spriter 2 is coming out (but would love to know) but rather I am curious about how different it will be from Spriter pro in relation to ease of use/GUI. ie is basic rigging etc the same process?
  5. Perhaps a change in the type of production would be necessary ala Scrum etc., i.e. a few (1-2) features fully implemented in an I think broad-minded alpha test group with a mandatory feedback circle and then a stable beta every 1-2 months with this features (but not with all features), so that people don't lose interest in this genius sprite animation tool - I know the Alpha testing tool exists, but less features and a limited mandatory testing group would probably make sense. Otherwise the developers feel obliged to keep adding more and more features. - and a PayPal-Donation Button to push the development
  6. Earlier
  7. Not only hope, i remember i still had full golden hair
  8. I remember, back in the days, when I pre-ordered Spriter 2. I was young, beautiful an full of hopes. Now, I just hope that the developpers are fine and healthy.
  9. I solved it myself. The folder containing the project you want to merge in cannot be in the same folder as the file you are merging into (even a sub folder). Even if you choose option A (Copy to base folder and overwrite) or Option C (Copy folders as scml_file_name_folder_name). It is likely swallowing the file system 'folder already exists' error as it doesn't error or tell you anything - it just doesn't do anything. I put both folders at the same level and it worked.
  10. NOTE: I am using Spriter Pro (r11) launched with a Steam key (Steam is running when I use Spriter). Hi, First off I can't seem to search the forum in the Chrome Internet browser (the search button displays a blank popup - but no textbox to type) so I can't tell if this is already an issue, so I am creating a new topic in the r11 support thread. Import Another Project Into Current doesn't seem to be working for me in Spriter Pro (r11). I click File | Other file actions... | Import Another Project Into Current, choose any of the three modal options - but nothing happens. No files copied, no animations from project imported. I'm not sure if I have to be clicked on anything specific in the Animation window while importing? I also made sure the two files are the same version of Spriter (r11) in case it was an incompatibility issue. I also looked for an error log file in the Spriter folder (C:\Program Files (x86)\Steam\steamapps\common\Spriter), but none is being generated. Bruce
  11. I know this is a big update, but its been awhile since the last one so I was wondering if you had a rough estimate of when it will be complete? Or at least how its going ?
  12. Sorry, there is no direct way because the data formats and more importantly the actual features are very different between Spine and Spriter. The one option would be to export your Spine animations as full frame sequential images or sprite-sheets. At which point you could then use them as normal sprites in your game engine or create a Spriter file which uses all the full frame images to recreate the animations. This would allow you to use Spriter's timing, collision rectangle, triggers, and action point features, but of course you'd unfortunately lose the benefits of tweening (smoother animations which take far less memory) and the potential for character maps (swapping out body part, costume, weapon images etc. on the fly)
  13. I see. Okay, I'll wait for the documentation on the C3.
  14. hello.. is there a way to convert spine files to spriter..? or perhaps json to scon kind of thing..? because my game engineer said that our json files are not compatible with the engine we are working on.
  15. @Rexouer Sorry, no. I do plan on making new videos and documentation for using Spriter in construct 3, and the features and usage are virtually identical so that should suit your needs, but I'm really spread thin at the moment, and these things take a long time to make, so you should not postpone your own project by waiting for new documentation. Most of all that (in your image) is the same as normal Construct sprites (changing animation, pausing, rotating etc.). Blending animations literally lets you set a secondary animation for the spriter object to be "tweening" with for each frame, and to what percent, so, for example imagine if you made two different idle animations for a character, one being very energetic and well rested, and the other being really exhausted, slumped over, and breathing heavy... You could have a variable for fatigue in your game, and when the character is not moving you could always be blending the two different idle animations (very rested vs very tired) to whatever degree makes sense based on how fatigued that character is. This typically effects all bones equally, so this alone won't give you want you want for animating the arms and legs completely separately, but there is an advanced technique for completely overriding control of specific bones and controlling them with events in Construct instead of the Spriter data. I've never used those particular features though so I can't tell you for sure if that will give you what you want or how to do it. I'll ask Edgar (Spriter's programmer) In the meantime, here is an old video I made which covers many of the basics for using Spriter objects in construct 2 and 3
  16. So you don't have any text documentation with which to learn how Spiter works in C2? I was expecting a separate PDF or docx file that would contain a breakdown of all the events that can be used in C2. For example, I would like to know what all the actions mean (picture in the link). I would also like to know if it is possible to combine animations? I need the arms to play animation 1 and the legs to play animation 2, but I don't have to do animation 3 where they are combined. Is this possible? Picture https://imgur.com/a/Vzbbi7m
  17. Thanks for your patience and sorry for the confusion. I've now fixed that broken link you reported. To clarify, it was supposed to link to where I was sending you... Aside from the Spriter manual I also linked to, our Youtube tutorials and random forum posts, this is all the total documentation there is. The youtube tutorials can be found here:
  18. Thanks for your patience and sorry for the confusion. I've now fixed that broken link you reported. To clarify, it was supposed to link to where I was sending you... Aside from the Spriter manual I also linked to, our Youtube tutorials and random forum posts, this is all the total documentation there is. The youtube tutorials can be found here:
  19. Ahhhhhh, you are so hard to deal with! There's a website dedicated to Spriter on C2 (https://www.construct.net/en/construct-2/addons/177/spriter/documentation). You can download some documentation on it. When I click on "docs" I get redirected to another site (https://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2/) which says that the necessary item is not found! How to download this documentation ?
  20. Ahhhhhh, you are so hard to deal with! There's a website dedicated to Spriter on C2 (https://www.construct.net/en/construct-2/addons/177/spriter/documentation). You can download some documentation on it. When I click on "docs" I get redirected to another site (https://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2/) which says that the necessary item is not found! How to download this documentation ? Attaching a link to a picture https://imgur.com/QCTjsXP
  21. Which link doesn't work and what documentation are you looking for? The videos show you the steps. The link I provided goes to the page with the videos and has a link to download the plug-in. There is also a general Spriter online manual here: http://www.brashmonkey.com/spriter_manual/
  22. This link doesn't work, you can't download documentation from it! Where to download it from ?!
  23. That link is obsolete. The more up to date one is here: HOWEVER, keep in mind, Scirra has abandoned construct 2, so we will not likely be updating or debugging the Spriter plug-in for it, so if you happen to find any bugs in the plug-in they likely won't be fixed.
  24. @Rexouer Hello. I would like to learn how Spriter works better in Construct 2, but going to the link (https://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2) to download the documentation, but it says "We could not find this topic." Earlier someone already asked this question, to which you gave him several tips to solve the problem, none of them helped me. You also left a link to download the documentation from google drive, but the file is no longer available. Where to download the documentation from ? Thank link is obsolete. Here's where you should go for C2... which is also abandoned, so if someone finds new bugs in the Construct 2 Spriter plugin we likely won't fix it, or at least not quickly.
  25. Hello. I would like to learn how Spriter works better in Construct 2, but going to the link (https://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2) to download the documentation, but it says "We could not find this topic." Earlier someone already asked this question, to which you gave him several tips to solve the problem, none of them helped me. You also left a link to download the documentation from google drive, but the file is no longer available. Where to download the documentation from ?
  26. Hello. I would like to learn how Spriter works better in Construct 2, but going to the link (https://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2) to download the documentation, but it says "We could not find this topic." Earlier someone already asked this question, to which you gave him several tips to solve the problem, none of them helped me. You also left a link to download the documentation from google drive, but the file is no longer available. Where to download the documentation from ?
  27. Hello. I would like to learn how Spriter works better in Construct 2, but going to the link (https://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2) to download the documentation, but it says "We could not find this topic." Earlier someone already asked this question, to which you gave him several tips to solve the problem, none of them helped me. You also left a link to download the documentation from google drive, but the file is no longer available. Where to download the documentation from ?
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