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  1. Yesterday
  2. Vincent Laugier

    SpriterDotNet.Unity

    Hi, I'm trying to do the following (in Unity): pause a running animation resume a paused animation jump to a given key of an animation hook to the end of an animation (in order to notify that the animation has stopped playing) I am looking at Animator.cs and UnityAnimator.cs and I guess I would need to tweak the function 'Update(float deltaTime)' but I dont know how. Any hint is welcome
  3. Last week
  4. Version 1.0.0

    6 downloads

    This is the reduced content Essentials version of the Basic Platformer Complete Game Engine. This Essentials version is free for all Spriter Pro owners. It requires Spriter Pro and a personal license or greater of Construct 2 or a subscription to Construct 3. You can play the review of this Essentials version here: https://brashmonkey.com/essentialsplatdemo

    From $0.00

  5. Earlier
  6. GODS OF LEGENDAndroid: https://play.google.com/store/apps/details?id=com.nachogames.godsoflegendIOS: https://itunes.apple.com/us/app/gods-of-legend/id1252565202?mt=8www.zagreusent.comGame & Animation StudioFollow us: https://www.facebook.com/ZagreusEntertainment https://twitter.com/ZagreusEnt[ AAA - indie price - character concept high / low poly character & creature game prop weapon game rig and loop gaming animation production company studio india asia ]
  7. Mike at BrashMonkey

    Could we finally have UI/Workspace saving?

    Thanks for the feedback. We're definitely making sure Spriter 2's UI is more customizable and intuitive. Unfortunately for Spriter Pro, there's not such as thing as "quickly" adding any feature, but it's possible for us to look into sometime after Spriter 2's private beta begins soon (end of 2018). As for crashes. We're always sorry when any customer deals with any lack of stability in Spriter, but I know in your particular case you tend to be using Spriter to animate much more complex entire scenes than it was really intended for, which explains why you experience stability issues far more than the average user. We're determined to make Sprite 2 far more capable in both stability and feature-set in allowing users like you to create beautiful and complicated cinematic scenes, but it will be a while before the majority of those specific features make it into the beta and then eventually the release of version 1.0
  8. Mike at BrashMonkey

    Spriter 2 teaser and pre-order sale!

    Nope. End of 2018 is the most accurate we can get. Sorry.
  9. W0mpus

    Spriter 2 teaser and pre-order sale!

    Is there an update for when the private beta will be started? Can't wait
  10. Mike at BrashMonkey

    Spriter Requests

    Thanks for the feedback and bug reports. Regarding this one: ' Character Maps - there`s no way of swapping images per object - If I have a character with two heads and I want to swap only one of them I need to do some dirty hacks with duplicated images with different names" This is not a bug, its the way the feature and data format is designed. It keeps workflow and data very simple and easy to understand/work with, and wanting to swap out the same object differently in the same key-frames of the same animation of the same character is a very edge-case scenario, and even in most of those cases, it's only a matter of a handful of redundant image copies being required to work around the issue.
  11. shadowslair

    Spriter Requests

    I can second many of the mentioned points. After using Spriter for a while, mostly for tests I`ve encountered different bugs and weird behaviors, which is partially normal for a product with lots of features. I really love it and hope Spriter 1 won`t be left behind with many bugs because of Spriter 2, assuming that Spriter 2 will be very different as stated in some posts. I personally prefer to have more stable Spriter 1 version, than having the new one, which will eventually come, add new features, fix some bugs, but will also introduce new ones. PS: Despite probably this is not the best place to post these, but here are some of the most recent bugs I encountered just of the top of my head (there are more): * Sound key with "Trigger Sound" property unchecked will still play the sound in Editor * Metadata: sometimes changes on variables and tags won`t tell Spriter as scene change and cannot be saved unless we make a change outside of metadata * Metadata: adding/removing variables and tags and modifying them results in crashes in some cases * Character Maps - there`s no way of swapping images per object - If I have a character with two heads and I want to swap only one of them I need to do some dirty hacks with duplicated images with different names * Working with Boxes` handles is really buggy
  12. Mike at BrashMonkey

    Spriter Requests

    Thanks very much for the suggestions and feedback. We're keeping an eye on all this and will be influenced as Spriter 2 continues to evolve. Regarding your question: "I have a problem with exported seq images (PNGs here). Spriter always defaults to 96 ppi and exports the PNG's this way even if the images in the source folders are in 72 ppi.I have also tried to reproduce this with a simple fresh new project. And the result is the same. When I randomly open one of those images in Photoshop, and check with image size, it reads 96 ppi. Is this how it is intended to work? I'm not a graphics guru yet, don't know if this convention causes problems in the future?" Don't worry, ppi is a completely arbitrary and useless "setting" for video game artists or animators. ppi is for printing (pixels per inch) (same for dpi=dots per inch). It makes no difference to the actual image unless you decide to print it instead of animate it, and even then, you could change it's ppi settign to whatever you'd like before printing.
  13. http://www.zagreusent.com/wp-content/uploads/2018/11/mutant_army_char_ze.jpg
  14. Even if maybe Spriter 2 might finally let us save the UI/Workspace, could Brashmonkey just quickly include this in Spriter Pro in a quick update or add-on? Spriter crashes frequently enough (especially when it comes to certain cases of copying and pasting bones with images attached) and the workspace is such a big deal, with all the setting ticks and window sizes and locations I have to re-set up each time I open a file. It sounds like such an easy feature to include/program in. At the very least, be sure to include this in Spriter 2. However... It may be a year or more before Spriter 2 is even fully compatible with Construct 2, (assuming it ever will be, as opposed to forcing those who want to use it to use Construct 3 instead) regarding the Spriter SCML Plugin, the import process, full functionality after export, and so on. So I strongly suggest a Spriter Pro update or add-on that allows us this simple yet effective improvement that Spriter's been lacking for years. If you actually used Spriter for intensive scene work, you would realize the need for workspace-saving, so that crashes aren't the misfortune they always are.
  15. Hephaestus Entertainment

    Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work

    Email ID:info.hephaestusent@gmail.comSkype ID: hephaestusent Feel free to contact us for your Art related queries. Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
  16. Mike at BrashMonkey

    update by Spriter 2

    Private beta begins before the end of the year, but we don't know exactly when yet.
  17. Mike at BrashMonkey

    update by Spriter 2

    You will be sent an invite for Private beta when the time comes (if you purchased Spriter Pro a while back or earlier, or the pre-order) and you'll be given the upgrade automatically when Spriter 2 is ready for release. Private beta begins before the end of the year, but we don't know exactly when yet.
  18. Marc-André Gasser

    Spriter 2 teaser and pre-order sale!

    Any news on when you will release Spriter2 ? I really hope Spriter2 will also work on newer Ubuntu flavours since Spriter1 is not compatible with newer Ubuntu releases. Keep coding guys...
  19. blurymind

    Spriter 2 teaser and pre-order sale!

    spriter has such an elegant and intuitive GUI, I am very eager to see its evolution in 2
  20. blurymind

    update by Spriter 2

    Its almost december now :) are they going to do it on new years ever or christmas?
  21. shadowslair

    update by Spriter 2

    As mentioned in the store page, Spriter 2 is in Pre-Order phase. Also, "Spriter 2 is still in early beta. Some time in 2018 it will first be released for private testing by the members of the Spriter community who have purchased this pre-order before August 3rd 2018 or who purchased Spriter Pro before August 3rd." IMO Spriter 2 will be released at some point in 2019.
  22. Mike at BrashMonkey

    What OS are supported on Spriter PRO?

    2 will have totally different compatibility. Pro version is the same as the free version of Spriter Pro. The missing DLL issue is pretty easily resolved for the vast majority of users who have that problem.
  23. The download page for the free version shows that the Window process isn't for all users (dll, install VS, uninstall VS), and the Ubuntu process supports an old version of the OS. I wonder if the situation for the PRO or 2 version is the same regards, ej
  24. Eric Matyas

    Sharing My Music and Sound FX - Over 1500 Tracks

    Hi Folks, This week's new free tracks are: On my Events/Travel 2 page: "Trekkin' on Foot" (Looping) https://soundimage.org/events-travel-2/ On my Funny/Quirky/Weird page: "Inept '70s Crooks" (Looping) https://soundimage.org/funnyquirky/ On my Quiet/ Peaceful / Mellow page: "Cruising Back in Time" (Looping) "Valley Sunrise" (Looping) https://soundimage.org/quiet-peaceful-mellow/ And on my Nature / Science 3 page: "Crossing the Tundra_v001" (Looping) https://soundimage.org/nature-science-3/ I hope everyone's having a good week.
  25. Godot is free open-source game engine. It's in active development with 17-thousand stars. Why is there no Spriter addon for Godot :( ? Juan (lead dev of Godot) is working on Sprite deformation tool in Godot 3.1 alpha, perhaps Spriter can use this to enhance the possible future Spriter Addon for Godot?
  26. inkbug

    Using Spriter animations in Construct 2

    Hi Spriter guys, I have encountered an issue with the Construct2 plugin, version "1/7/2018", wherein the action "Set C2 object to Spriter object" would only work for one instance of each in a given layout. Meaning, if you have one Spriter object with an action point, to which you want to pin a single C2 object, it works well. But if you have multiple instances of either, no amount of 'pick' conditions will enable attaching a particular instance of a C2 object, to a particular instance of the Spriter object: C2 will attach one C2 object to the last Spriter instance and ignore the others. As I understand it, the crux of the problem, is that plugin will search for a C2 'object type' not an instance to attach. I have attached the C2 runtime file, with the workaround as implemented by our game developer. Hopefully you can work a fix of your own for this into the next version of the plugin. Thanks. runtime.js
  27. pradeeepkgn

    update by Spriter 2

    I purchase Spriter Pro. from ClickStore and .humblebundle How I update by Spriter 2 ?
  28. Hephaestus Entertainment

    Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work

    Looking for new project Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Thank you HEPHAESTUS ENTERTAINMENT 2D/3D Game & Animation service provider @ Indie price Contact Details: Email ID:info.hephaestusent@gmail.com Skype ID: hephaestusent Facebook: https://www.facebook.com/HephaestusEntertainmentarts/ More Art: https://www.artstation.com/artist/hephaestus_entertainment
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