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Ceiteus joined the community
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Mike at BrashMonkey started following spriter pro to spriter 2 policies
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spriter pro to spriter 2 policies
Mike at BrashMonkey replied to Humberto Bortolossi's topic in Spriter
Yes, Spriter Pro owners will receive Spriter 2 for free once it's released. There's no difference in features between the Steam and non-Steam versions, but you need to be logged into your Steam account to use the Steam version. -
Will Elliot joined the community
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HousefImaginarium joined the community
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Vladimir ilin joined the community
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techzapkio joined the community
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Guntee Srikreephuthana joined the community
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Aiham0801 joined the community
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Mike at BrashMonkey reacted to a post in a topic: SpriterDotNet - An implementation for all C# frameworks
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2D|PIXX started following Cute Halloween Characters
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Hey there! Created a few characters with Spriter Pro. Still loving and using your software very much despite this community somehow unexplainably being dead. Getting a bit of interest for my videos and questions regarding Spriter. Would be glad to use any official social tags or references you want people to know about whenever I upload something. I hope Spriter 2 development is moving along well! Thanks for your work and effort!
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Must be 6 months since there has been an update. I see the last one in April. Definitely this software is not going anywhere and cant get any updates from the developer. So this is for all intents vaporware. Why not call it a day and just make an update that has Version 1.0 stenciled to it.
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The Application Was Unable to Start (0xc000007b)
Mike at BrashMonkey replied to Sophie Jordan's topic in Help and Tutorials
please try this link: updatedDlls.zip -
The Application Was Unable to Start (0xc000007b)
ShadowNebbia replied to Sophie Jordan's topic in Help and Tutorials
I tried everything on the second link since when I tried the first one I get a Oops page for the attachment. I still get the same error pop up even after going through the steps from the second link. Also I would like to say my bad. It isn't Spriter Pro off Steam but the Spriter from the website. -
The Application Was Unable to Start (0xc000007b)
Mike at BrashMonkey replied to Sophie Jordan's topic in Help and Tutorials
Please try the following: The first thing you should try is downloading the following link, unzipping it, and running the resulting installers: https://brashmonkey.com/forum/applications/core/interface/file/attachment.php?id=1838&key=435c1b06fcf5ea5ed3c29a4f1325d850 If that doesn't work, try the other options here: https://brashmonkey.com/forum/index.php?/topic/4457-troubleshooting-look-here-if-you-are-having-an-issue-with-spriter/ -
The Application Was Unable to Start (0xc000007b)
ShadowNebbia replied to Sophie Jordan's topic in Help and Tutorials
Hello, I have tried the video linked above and have gone to the other post on here to get the Visual studio 32 and 64 files and I am still getting this error. I do have a desktop that is able to run Spriter Pro. I am trying to get Spriter Pro to run on a Windows 11 laptop. I was able to get past the dll file error which led me here. -
Check out my new game just released on Steam and the great Steam Deck handheld console, made in Construct 2/3 with heavy use of Brashmonkey's Spriter Pro animation software. [url]http://store.steampowered.com/app/3043810[/url] Grab a free game download key from this list [url]https://docs.google.com/document/d/1YPM07Atqed765Yu2S7IGbPKnWJWewwUfhFiZGVi6c5Q/edit?usp=sharing[/url] and claim it within the Steam client or on a Steam Deck console to get the game for free. Please give it a Recommended/Yes uptick on Steam to support a fellow Construct/Spriter game developer and help get it noticed on Steam. You'll notice the game is really mostly like watching an animated series, that just runs on its own, with occasional interactive elements and battles. There's a host of unlockable post-game content, features, and mini-games. I voiced most of the male characters. The story might start off a bit slow, but quickly gets kicking. I'm a bit over a year into my next project, a Pokemon-type monster training RPG (who doesn't love those?) featuring a massive world populated by characters from the same franchise as the above game.
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I just took a harder look at that stack trace and realised that it is crashing when trying to connect to an update server when checking for updates. So I took a look at the defaults for the app and found: updateCheckSettings = 2; Changing this to zero with: defaults write com.brashmonkey.Spriter updateCheckSettings 0 now allows the app to start. It started with a panel asking me to choose when to check for updates, but I just confirmed via that that I didn't want it to. And now the app starts cleanly. Happy me! Oh, looking at the value in the defaults after setting it explicitly within the app itself I now see it is: updateCheckSettings = 3; so I would modify the above command to: defaults write com.brashmonkey.Spriter updateCheckSettings 3 to save time.
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Pak Protector started following Spriter crashing on Silicon Mac
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I've been using Release 9 of Spriter on my MacBook Air M2 quite happily since last year and it helped whilst developing my SpriteKit library for Spriter. About a month ago, I think Apple updated something in macOS Sonoma, and now Spriter crashes on startup with the crash report below. I've reported this to Apple in the hopes that it is something they might fix at their end. The same binary runs OK on a much older Intel based Mac, but it's not portable, so I am unable to work productively with Spriter on my laptop. I know that this is likely Apple's thing to fix, but is there any chance of a rebuild of Release 9 for Silicon? Regards Pak-Protector. ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: Spriter [2373] Path: /Applications/Spriter.app/Contents/MacOS/Spriter Identifier: com.BrashMonkey.Spriter Version: ??? Code Type: X86-64 (Translated) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-09-20 09:44:32.4420 +1000 OS Version: macOS 14.7 (23H124) Report Version: 12 Anonymous UUID: 467AB513-93A8-F003-C3C7-7259B7CD2904 Time Awake Since Boot: 250 seconds System Integrity Protection: enabled Notes: PC register does not match crashing frame (0x0 vs 0x111B28572) Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000800000000001 -> 0x0000000000000001 (possible pointer authentication failure) Exception Codes: 0x0000000000000001, 0x0000800000000001 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [2373] VM Region Info: 0x1 is not in any region. Bytes before following region: 4377137151 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 104e5d000-105547000 [ 7080K] r-x/rwx SM=COW /Applications/Spriter.app/Contents/MacOS/Spriter Error Formulating Crash Report: PC register does not match crashing frame (0x0 vs 0x111B28572) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 QtNetwork 0x111b28572 0x111a6a000 + 779634 1 QtNetwork 0x111b2846d 0x111a6a000 + 779373 2 QtNetwork 0x111b1718a QSslCertificate::fromData(QByteArray const&, QSsl::EncodingFormat) + 26 3 QtNetwork 0x111b2dcb8 0x111a6a000 + 801976 4 QtNetwork 0x111b2d5cb 0x111a6a000 + 800203 5 QtNetwork 0x111b1659a QSslCertificate::QSslCertificate(QByteArray const&, QSsl::EncodingFormat) + 122 6 QtNetwork 0x111b1a7e0 0x111a6a000 + 722912 7 QtNetwork 0x111b18bd3 QSslConfiguration::QSslConfiguration() + 35 8 QtNetwork 0x111ab50e0 0x111a6a000 + 307424 9 QtNetwork 0x111ab2ff7 0x111a6a000 + 298999 10 QtNetwork 0x111a980f8 QNetworkAccessManager::createRequest(QNetworkAccessManager::Operation, QNetworkRequest const&, QIODevice*) + 1800 11 QtNetwork 0x111a966ce QNetworkAccessManager::get(QNetworkRequest const&) + 30 12 Spriter 0x104e6b6fd SpriterWindow::checkForAnyUpdate(SpriterSettingsDialog*) + 237 13 Spriter 0x104e673bf SpriterWindow::SpriterWindow(QString, QStringList, QWidget*) + 9279 14 Spriter 0x104e643e3 main + 371 15 Spriter 0x104e64264 start + 52 Thread 1:: com.apple.rosetta.exceptionserver 0 runtime 0x7ff7ffd53414 0x7ff7ffd4f000 + 17428 Thread 2: 0 runtime 0x7ff7ffd7194c 0x7ff7ffd4f000 + 141644 Thread 3: 0 runtime 0x7ff7ffd7194c 0x7ff7ffd4f000 + 141644 Thread 4: 0 runtime 0x7ff7ffd7194c 0x7ff7ffd4f000 + 141644 Thread 5:: Qt bearer thread 0 ??? 0x7ff897d8aa78 ??? 1 libsystem_kernel.dylib 0x7ff807aa0e8e __pselect + 10 2 libsystem_kernel.dylib 0x7ff807aa2383 pselect$1050 + 89 3 QtCore 0x111277398 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timespec const*) + 104 4 QtCore 0x111278450 QEventDispatcherUNIXPrivate::doSelect(QFlags<QEventLoop::ProcessEventsFlag>, timespec*) + 672 5 QtCore 0x11127951a QEventDispatcherUNIX::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 234 6 QtCore 0x11122607d QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 381 7 QtCore 0x11107a245 QThread::exec() + 117 8 QtCore 0x11107dd93 0x111046000 + 228755 9 libsystem_pthread.dylib 0x7ff807adc18b _pthread_start + 99 10 libsystem_pthread.dylib 0x7ff807ad7ae3 thread_start + 15 Thread 6: 0 runtime 0x7ff7ffd7194c 0x7ff7ffd4f000 + 141644 Thread 7: 0 runtime 0x7ff7ffd7194c 0x7ff7ffd4f000 + 141644 Thread 8: 0 runtime 0x7ff7ffd7194c 0x7ff7ffd4f000 + 141644 Thread 9:: QScanThread 0 ??? 0x7ff897d8aa78 ??? 1 libsystem_kernel.dylib 0x7ff807a9c002 semaphore_timedwait_trap + 10 2 libdispatch.dylib 0x7ff80793b30d _dispatch_sema4_timedwait + 73 3 libdispatch.dylib 0x7ff80793b759 _dispatch_semaphore_wait_slow + 58 4 CoreWLAN 0x7ff814442392 -[CWInterface(Private) scanForNetworksWithChannels:ssidList:legacyScanSSID:includeHiddenNetworks:mergedScanResults:maxAge:maxMissCount:maxWakeCount:maxAutoJoinCount:waitForWiFi:waitForBluetooth:priority:error:] + 624 5 CoreWLAN 0x7ff81443c81c -[CWInterface scanForNetworksWithName:includeHidden:error:] + 87 6 libqcorewlanbearer.dylib 0x1137038ba 0x1136fe000 + 22714 7 QtCore 0x11107dd93 0x111046000 + 228755 8 libsystem_pthread.dylib 0x7ff807adc18b _pthread_start + 99 9 libsystem_pthread.dylib 0x7ff807ad7ae3 thread_start + 15 Thread 10:: JavaScriptCore::BlockFree 0 ??? 0x7ff897d8aa78 ??? 1 libsystem_kernel.dylib 0x7ff807a9ec1a __psynch_cvwait + 10 2 libsystem_pthread.dylib 0x7ff807adc6f3 _pthread_cond_wait + 1211 3 QtWebKit 0x114b61667 WTF::ThreadCondition::timedWait(WTF::Mutex&, double) + 119 4 QtWebKit 0x114871085 0x113741000 + 18022533 5 QtWebKit 0x114b6076f 0x113741000 + 21100399 6 libsystem_pthread.dylib 0x7ff807adc18b _pthread_start + 99 7 libsystem_pthread.dylib 0x7ff807ad7ae3 thread_start + 15
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Well, the programmer is interested in playing games instead of making the tool. He is in quite a bit of discord servers or used to be. We saw him playing long sessions of games. A lot of people paid for the promise of Spriter 2 software. Mike is cool but Lucid has lost interest most likely. He keeps saying sorry and Mike has to cover him up. I wish Mike would get someone more reliable and has interest maybe. Also, i would love to get an actually working updated runtime library for Spriter 1 if no developing interest in Spriter 2.
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Any good resources for learning pixel art?
jamesoleg2 replied to tejas106's topic in Spriter Animated Art Packs
Looking to learn pixel art? Great choice! Here are some resources to get you started: YouTube Channels: Check out AdamCYounis, Pixel Pete, or Brandon James Greer for tutorials and tips. Software: While Illustrator works, Aseprite is a popular free option specifically for pixel art. Practice Turning Ideas into Art: Sketch concepts first, then translate them pixel by pixel. Here are some Pixel Art Assets for inspiration: Pixel Art Assets Good luck making pixel art of your teacher and animation! -
Fantastic! Sorry for the inconvenience of the broken link etc. Thanks for hanging in there. Very glad it's resolved.
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Ah OK.l'll look into that issue deeper, but in the meantime, please try this new link instead: updatedDlls.zip
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Mike at BrashMonkey started following Replaced image dosen't reflect in other animations
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Replaced image dosen't reflect in other animations
Mike at BrashMonkey replied to fortune's topic in Help and Tutorials
it sounds like you want to use the character maps feature. I think. https://www.brashmonkey.com/spriter_manual/what are character maps.htm -
@Mike at BrashMonkey Thank you for looking into this. Sorry I didn't provide very helpful information beyond that it "no longer works". When I click the link, the page loads but just shows this: Oops! This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location. and below that, it has Error code: 2C171/1 I realize now that the page title is "Sorry, you do not have permission for that!", so I'm pretty sure the issue is just something to do with permissions around that attachment. Just to be safe, I've tried the link with different browsers, both logged in and logged out, and on different devices (mobile web using mobile data to even try a different internet provider). The result is always the same. Could you check on the permissions around the attachment and see if maybe there's something in there? Thanks
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Hi, so i have an animated gun.png, but i want to replace it with a different gun2.png while keeping/persisting the animation, how do i do this?
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What do you mean by deleted data? A think maybe you mean unused images still get exported as part of a sprite sheet. Is this what you mean? If so, the only solution is to actually delete that unused image from the project folder. Just be careful not to delete images you actually are using or plan to use.
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I've recently installed Spriter Pro on my Windows 11 PC via steam, and am experiencing the issue where it won't launch. I found this thread and tried to follow step 1 to troubleshoot it. However, the link there to https://brashmonkey.com/forum/applications/core/interface/file/attachment.php?id=1838&key=435c1b06fcf5ea5ed3c29a4f1325d850 no longer works. Are these installers available somewhere else?