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Showing content with the highest reputation since 04/12/2021 in all areas

  1. Ah. I either created and lost, or never got around to creating a little set of gifs that showed common issues like this, and how to solve them. If I remember correctly this could be the texture coordinates being reversed in that engine? Try changing every pivot point to (pivot.x, 1.0 - pivot.y) as you load it (essentially flipping the pivot on the y axis).
    1 point
  2. hello @brinsleylogic, it looks like it might just be the opposite rotation angles for that framework. Try taking the negative of each angle when you load the file and see if that fixes it.
    1 point
  3. Don't worry, the UI is still very much not complete. We'll make sure there's a convenient on screen way to access all required features. Thanks very much for the feedback.
    1 point
  4. It is good to see that, that the project is still being updated and that a good part has already been implemented, but in terms of UI / UX is very bad, I tested the current alpha and I was frustrated with the number of times I used shortcut instead of buttons. The old Spriter UI was not bad, just old. Perhaps a more traditional UI approach would be more interesting.
    1 point
  5. Hello. Sorry about that delay. I hadn't received the email, but Mike forwarded it to me. It was the problem I mentioned in my last reply. I will get this fixed in the next plugin build so this isn't necessary in the future, but you can fix the issue immediately by renaming your objects that have characters C3 can't use for object names (like spaces). For instance if you rename JARI DEPAN to JARI_DEPAN and JARI BELAKANG to JARI_BELAKANG then future reimports work correctly.
    1 point
  6. Construct 3 r241 Stable Spriter 2-6-2021b Stable Please have a check
    1 point
  7. 0.5.0.0 Change Log Additions Added ability to delete keyframes in Animation Mode Added ability to cut, copy, and paste keyframes in Animation Mode Added ability to cut, copy, and paste objects in Rigging Mode Bug Fixes Fixed a bug where you couldn't drag out more than one of the same image at a time Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior Fixed bug
    1 point
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