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Showing content with the highest reputation since 03/08/2020 in all areas

  1. 1 point
    Have you tried yet with a different browser or incogneto/private tab? I'm pretty sure the page is fine and it's an issue with the cache in your browser or IP. If that doesn't work, download and unzip this: https://drive.google.com/file/d/142IMdqqn3pSqf3F_T7Tslxm7V1pOuKDl/view?usp=sharing
  2. 1 point
    Yeah, we don't consider this a valid long-term solution, but we're glad this works as a temporary work-around until the issue can actually be fixed.
  3. 1 point
    Thank you for the update Mike That's mostly what am I doing atm (only I let Construct rename the newly imported character, will try to see what happen if I rename just the Spriter object before importing) and I can deal with it, i'm just afraid to do some mistakes in the long run I'm not using collision at the moment (I'm using a dummy (same for behaviors & variables)) but once the character is fully animated I might give it a try if it's not too demanding for the engine.
  4. 1 point
    I thought I'd share what I worked on for the past year or two. All of the character sprites were assembled and animated in Spriter, then exported to sprite sheets for the developer to use in the game. I worked on all the new art/graphic assets (except the promo art+logo). It would not have been possible for me to work on everything myself, without Spriter. Thanks for making an affordable software that was easy to use. Trailer-- warning for cartoon violence
  5. 1 point
    you want to learn about 'character maps' https://www.youtube.com/watch?v=NufHCAHrEdw http://www.brashmonkey.com/spriter_manual/what%20are%20character%20maps.htm
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