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Showing content with the highest reputation since 10/28/2020 in all areas

  1. 1 point
  2. We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html If you don't want to or can't install the Adobe creative cloud, then please do the following: Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versio
    1 point
  3. Hi, Not sure if this is the right place to discuss this... I've tried again using Spriter 2 Alpha (first time was in April) just to see where it currently is. I'm kind of surprised by the "forced full screen - no UI approach" of it, which makes it rather counter intuitive. I understand it is still an Alpha and there is much to be done, but I just wanted to know if this new layout philosophy if replacing the "old" more traditional one. As of now, I find it a bit tedious to do stuff in it as most my clicks don't seem to do anything (lack of visual feedback, I guess...) Spriter 1 d
    1 point
  4. Hi all! I'd like to share my game asset library gamedeveloperstudio.com. It's a huge library of game assets all in one style so you can mix and match assets from across site and still maintain a sense of artistic continuity within your game project. If you've already got knowledge of Spriter you'll be glad to know that all my animated characters are created using this sofware and I supply all my assets with the working SCML file so you can tweak the characters to your hearts delight. You can see all my work on the site check it out gamedeveloperstudio.com
    1 point
  5. Hi! My name is Cameron. I'm a freelance artist and game dev with four years of experience doing pixel art, and I'm available for commissions and projects of any length! I work very quickly and efficiently, and I can create pixel art in any style you'll need. Here are some of the things I can make for you: Sprites Tilesets Maps Text Boxes Backgrounds Textures And whatever else you need! Check out some of my work here: https://drive.google.com/drive/folders/15q8ubCCwRFt_GKwyuXFbxJdri9rpm5QQ Pricing varies by complexity. My project rates start
    1 point
  6. You can never use any art from other games or created by artists without getting their express permission. Even if you combine or alter it differently. The only safe things are to make your own art or pay artists for custom art or purchase specifically royalty free art packs.
    1 point
  7. 4241

    Spriter Requests

    As long as we're making request and giving suggestions Will you consider implementing a virtual camera? for use with cartoon animations and cutscenes in gaming? Sorry i should elaborate. Lets say you have a background, your character in the scene and you want to slowly zoom in on that character while it's performing it's animations. From what i understand with Spriter you would have to enlarge both the character and scene every frame to get that effect and have it export as intended. As we know, enlarging in this way can cause some issues with consistency and brings a lot more tedious
    1 point
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