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  1. What I am using: Spriter Pro Unity2Spriter Plugin Unity 5 Steps to replicate The Problem: play Unity Game play animation 1 before animation 1 is completed, play animation 2 using the same exported spriter Game Object the next time you play animation 1, it will transit into a wrong position and rotation on the last frame Additional Info: the wrong position and rotation is relative to when you interrupt animation 1 To illustrate the glitch better, this is a workaround I found: https://www.reddit.com/r/Unity2D/comments/46q
  2. Hey Dengar, I have an issue with the z-position, and have made a post with regards to the issue: I do not mean to spam but since you encourage users to inform you of issues, so i would like to try my luck here. Regardless, the tl;dr version of the post is: when I instantiate a spriter prefab, one of the sprite which is supposed to be at the far back, is now in the far front I instantiated the spriter prefab in more than 1 "scenes", and one of it works fine both of them are instantiated the same way, using the same methods/functions. Any inpu
  3. Hey Mike, thanks for the quick reply. I am sorry for the misunderstanding. There is no change in the Z Order at any point in time. In other words, all the frames stayed in their z order throughout. I would also like to iterate that, in one of my game screens, the z order stayed in the right place throughout the whole animation. Do you have another possible solution?
  4. I am using Spriter Pro with Unity, with the help of https://github.com/Dharengo/Spriter2UnityDX exporter I have some issue with the sorting of the sprite's Z Order. The problem: Sprite that are assigned to be at the back is appearing in the front after exporting. Additional Notes: The spriter prefabs are generated via code. In other words, they are not placed in using the Unity Editor. I did set the exported prefab as a child of another object. Now this is the weirdest part, I have 2 game screens that displays the Spriter Prefab. How
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