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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. Very sorry for the delayed reply @Rakso This is a very strange issue we've never seen before. The only thing I notice is somehow your images have top-left pivot points, which should not be a problem anyway. Did you hand set the pivot points for all the images? If you zip up the folder with the images and spriter file and email to to mike@brashmonkey.com I'll look into it and hopefully find a cause and solution for you quickly.
  2. Sorry, we are unable to update or upgrade Spriter2Unity. Your best bet is trying to use SpriterDotNet for Unity instead. https://brashmonkey.com/spriter-runtime-apis/
  3. Unfortunately it seems your image attachment failed. If your white light is made with opaque pixels it should work, otherwise where semitransparent lines would overlap from different body-parts, this or course would make areas more and more opaque, so it would not look great. It's possible, depending on the game authoring system or language you are using, that you could apply a shader in the game endine to create the white glow uniformly around the entire character. (so you would leave it out of the body part images.)
  4. sorry, since we've switched focus as of a long time to Spriter 2, and will need to make Spriter 2 plug-ins and run-time code once Spriter 2 is done, we won't be making any new first party plug-ins for Spriter. At least no time in the foreseeable future.
  5. Right, current Spriter and Spriter 2 have completely different data formats, features, and tech, so no current plug-ins will support Spriter 2 made files. New plug-ins will need to be made for Spriter 2 specifically.
  6. It's on our radar and we'll do our best to update it before it causes any issues. Thanks.
  7. Yes, Spriter Pro owners will receive Spriter 2 for free once it's released. There's no difference in features between the Steam and non-Steam versions, but you need to be logged into your Steam account to use the Steam version.
  8. please try this link: updatedDlls.zip
  9. Please try the following: The first thing you should try is downloading the following link, unzipping it, and running the resulting installers: https://brashmonkey.com/forum/applications/core/interface/file/attachment.php?id=1838&key=435c1b06fcf5ea5ed3c29a4f1325d850 If that doesn't work, try the other options here: https://brashmonkey.com/forum/index.php?/topic/4457-troubleshooting-look-here-if-you-are-having-an-issue-with-spriter/
  10. Congrats of finishing this massive project!
  11. Fantastic! Sorry for the inconvenience of the broken link etc. Thanks for hanging in there. Very glad it's resolved.
  12. Ah OK.l'll look into that issue deeper, but in the meantime, please try this new link instead: updatedDlls.zip
  13. it sounds like you want to use the character maps feature. I think. https://www.brashmonkey.com/spriter_manual/what are character maps.htm
  14. The link works fine for me. Maybe it's an issue with your browser or internet provider?
  15. What do you mean by deleted data? A think maybe you mean unused images still get exported as part of a sprite sheet. Is this what you mean? If so, the only solution is to actually delete that unused image from the project folder. Just be careful not to delete images you actually are using or plan to use.
  16. @JekSun @liu tong We'll strongly consider both of these requests/suggestions and making a language-pack type file that Spriter 2 loads in is definitely the way to make it easier for us and/or the community make language packs for it. Sorry we can't promise this yet, but we'll make an effort to make this a reality after Spriter 2 reaches version 1.0
  17. Sorry, then it's likely not supported by the latest or your version of Mac OS.
  18. ok, I'm glad you found a solution. I think what I was talking about only applies to IK constraints.
  19. @Justin I recently updated the first post in this thread, please read it and download the zip file and try to run the files inside and hopefully that will resolve the issues for you.
  20. Sorry, we did not directly develop the Spriter plugin for Multimedia Fusion and your best bet for technical support for it is on their forums and by contacting its developer directly. Unfortunately we've not heard from any other Multimedia Fusion users for many years. :(
  21. @Johrivnomil Spriter 1 will still be useable, but no longer updated, as development has moved on completely to Spriter 2. Spriter 1 owners will keep access to it as a separate program.
  22. We do have plans for such things down the line, but cany promise when or to what degree any particular physics based feature might be added.
  23. @GreenRock You'd have to delete the images themselves from the project folder, then re-save your spriter file. This should do it, but when re-loading your project, Spriter will complain there are missing images if you are referencing them in a character map for example.
  24. Try holding the right mouse button while your mouse is over the parent bone, and then hovering over the inheritance icons and release the mouse button. This should toggle the child bones from inheriting things like scale.
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