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  1. Hmm, try right-clicking on the .scml file and choosing "Reimport". If that doesn't work, are there any error messages in the console?
  2. Hey everyone! I'm back at home and I'll look through the thread and get back to work on Spriter2Unity asap :)
  3. Awesome, if you have any questions regarding the current code, feel free to ask, I know it's still a mess in some places. There actually used to be a CharacterMap component. This is the commit where I removed it: https://github.com/bonus2113/Spriter2Un ... dafdc2a09d The problem was that sprite animation was handled via animation events (and not via a regular animation curve). Animation events unfortunately don't get triggered while playing the animation in the editor and there were problems with transitions. I'll look into CharacterMap support after I'm back from vacation (1.5 weeks), but if
  4. I finally got back to work on Spriter2Unity and created a new thread over here: viewtopic.php?f=3&t=15670
  5. Update: [*:lvxq1hmh]Fixed ZIndex animation [*:lvxq1hmh]Added an example [*:lvxq1hmh]Implemented Sprite changing as native Unity animations
  6. I've decided to open a new thread for this implementation as the old thread is mighty out of date (especially the first page is misleading). Spriter2Unity Get it from GitHub: https://github.com/bonus2113/Spriter2Unity A tool that converts SCML files into unity .prefab and .anim files Based on the original work by Malhavok (https://github.com/Malhavok/Spriter2Unity) About What it does: [*:o70kr28x]for each entity in SCML file creates a Unity prefab [*:o70kr28x]each entity got it's sprites assigned as long as you imported these sprites before conversion [*:o70kr28x]for each animation in SCML f
  7. I guess you are using an outdated version of the converter. Try using this one: https://github.com/bonus2113/Spriter2Unity Instead of having an external tool to convert the SCML files you can just drop them and all the assets into your Unity project. 1. Download this Unity package: https://github.com/bonus2113/Spriter2Unity/raw/master/Package/Spriter2Unity.unitypackage 2. Open your Unity project. 3. Import your whole Spriter project folder into Unity. 4. With Unity open, go to the folder you saved the Unity package to and double click it. 5. Unity should pop up with a dialog asking if you want
  8. A new thread sounds like a good idea, seeing how this one is from back when Spriter2Unity was a Python tool. I'll spent some time documenting the current code (mostly so that I'm completely comfortable working with it) and fixing the bugs we are experiencing right now. I'll put the thread up as soon as the documentation is usable!
  9. Hey everyone! We've just started using Spriter for a Unity project. Unfortunately Spriter2Unity seems to be abandoned. Is anyone else already working on a fork? If not, I'll see if I can pick it up. The GitHub repository is over here: https://github.com/bonus2113/Spriter2Unity You can get in touch with me on Twitter, if you prefer that kind of communication: https://twitter.com/bonus2113 Cheers
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