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Jonjon

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Jonjon last won the day on July 12 2015

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  1. I am mostly interested in exporting for use in Unreal, and then how to use them in Unreal. Anyone got any good resources on that? I'm having a hard time finding the proper resources to do it properly or most efficiently. Does anyone use this for Unreal? Or, worse case scenario, what's the best way for exporting these to Unity, and using them in Unity?
  2. I was wondering if Spriter has stuff that can read animations from Unity if I export them in a certain way. I don't know if anyone has ever tried it... Here's the asset in question. https://www.assetstore.unity3d.com/en/#!/content/13934
  3. Thanks for the PM Mike, I didn't even check the thread after I made it until just now when I saw that email notification ;p. Anyways thanks for letting me know you guys are currently working on an official pipeline for Unity. Yes I will make sure everything is updated to the latest and try again. For now I'm having someone use sprite sheets in UE4 and another guy work on a 3D game in Unity, but I am very much still looking forward to using the bone animation from Spriter. I bought some mesh-animating plugin to use inside Unity last year too, but I didn't like it, couldn't even figure out ho
  4. It would be nice to actually finish a program that actually works with transferring animation data to Unity besides just sprite sheets, without all of these errors. I don't see a point in spending all this time working on more features within Spriter when the only place we can actually use them is in Spriter. I've had this program for a whole year and have been unable to properly transfer this stuff to Unity or any other program unless I only did Sprite Sheets. Yea, the plugin KIND of transfers animation data, but it gives me tons of errors, gets shit wrong, and it's basically impossible to wo
  5. So I'm having a programmer help me make a 2D side scrolling action game. He sent me this. He told me he mainly does 3D animation and doesn't really do 2D animation. So right now I have the Spriter2Unity plugin, back when that was its official name. Now I see it's been updated in April called Spriter2UnityDX 1.0.3 . If I read it correctly, does it allow me to keep the sword in the guy's hand? Because right now the programmer is asking me to delete the sword from every single animation... or can I just delete the sword picture files from the folder and let it just leave the bone behind or w
  6. If you can get Papagayo working for Spriter2Unity I'll suck yo dick. Or if you know a good work around. Like if I can at least be able to import the lip sync'd mouth onto my character's head for certain animations inside Spriter, and then be able to import that scml to Unity and just add the sound file back on inside Unity. Thanks.
  7. I see. The reason I thought people stopped was because the last update, before Jan 24, was from like July 2014. Glad to see someone is still working on it. How soon do you think the image deformation stuff you're planning on putting in Spriter Pro will work with Spriter2Unity? I heard you're trying to focus more on getting your features to work for Unity. Are you guys also working with Dario with the plugin, or are you making your own official plugin?
  8. Hey so you mentioned in November on page 20 you were working on a way to be able to warp images more than we can right now, besides just the rectangle resizing we can do. http://www.puppet2d.com/#!about/c2414 Click features, the link doesnt load the right page. How soon until you implement something like the last 2 or 3 features? If it's not finished, but the core of it won't be changed, like you said was a problem earlier up this page since you were redoing the features differently... maybe you can release it on a beta version for pro users to try out? I gotta start doing some facial anim
  9. No one is working on Spriter2Unity anymore from what I read. Last time it was updated was like in June. I bought the entire Spriter Art Pack and have imported every single scml into Unity, and everything else came out relatively fine, at least all the body parts and bones came out fine. For some reason, this only happens to the Reaper. All the others import fine (besides certain animations not working the same, such as instant curves).
  10. Basically when I try to import it, it looks like this If someone could modify the Reaper, or the Spriter2Unity on Github, and send it to me.... I'll give you 20 bucks. Hell if you can fix the whole Spriter2Unity plugin for Unity so that it's finally complete, and doesn't suck, and also doesn't make the Animation tab look impossible to configure animations, or at least let me easily update the scml/prefab when I make changes to animations and shit in Spriter. 100 bucks. Come on, any programmers out there wanna make some money?
  11. I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create. Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet
  12. Thanks for clarifying, not sure if it was a bug or not. Also do you plan on adding a feature where I can play an animation over another one? I'm making sprite sheets for Unity at the moment, and I don't want to have too many animations playing at once and causing slow-downs, so I'm trying to put certain animations altogether on one sprite sheet, kinda like how the knight swinging the sword and the sword blur are together. It's gonna be a smartphone game so I want it to be able to work for like Galaxy S2's and stuff, for the poor people. I mean I can do it the slow way and redo the animations,
  13. I figured it out. You see I was doing what I did before, using the import feature, but for some reason the animations wouldn't load. I first copied all of my art packs to a new folder, then loaded up Spriter, then selected that new folder as the main folder... then when I would try to import the animations, I guess the program was getting confused because the scmls I was trying to import were already part of the folder. So I tried something different. I closed Spriter and then loaded one of the SCMLS, and tried to import a new scml inside of it. So I loaded the small head knight, then loaded
  14. For example when I click player with small head, then it loads all the animations for him. I did it before somehow... or I think I did. Where I could scroll down the right part of the screen, and see all the different effects and player animations one after the other, and I guess they were separated by entities or something. I bought the whole entire art package on this site a day ago, and I want to mix and edit things together, and quickly be able to see the animations for every little thing in one spriter project. Is it possible?
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