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Mike at BrashMonkey

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Mike at BrashMonkey last won the day on August 4

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About Mike at BrashMonkey

  • Birthday 04/28/1974

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    https://brashmonkey.com

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    Male
  • Location
    Saint Ave France
  • Interests
    art, video games, writing

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Mike at BrashMonkey's Achievements

  1. Fantastic! Sorry for the inconvenience of the broken link etc. Thanks for hanging in there. Very glad it's resolved.
  2. Ah OK.l'll look into that issue deeper, but in the meantime, please try this new link instead: updatedDlls.zip
  3. it sounds like you want to use the character maps feature. I think. https://www.brashmonkey.com/spriter_manual/what are character maps.htm
  4. The link works fine for me. Maybe it's an issue with your browser or internet provider?
  5. What do you mean by deleted data? A think maybe you mean unused images still get exported as part of a sprite sheet. Is this what you mean? If so, the only solution is to actually delete that unused image from the project folder. Just be careful not to delete images you actually are using or plan to use.
  6. @JekSun @liu tong We'll strongly consider both of these requests/suggestions and making a language-pack type file that Spriter 2 loads in is definitely the way to make it easier for us and/or the community make language packs for it. Sorry we can't promise this yet, but we'll make an effort to make this a reality after Spriter 2 reaches version 1.0
  7. Sorry, then it's likely not supported by the latest or your version of Mac OS.
  8. ok, I'm glad you found a solution. I think what I was talking about only applies to IK constraints.
  9. @Justin I recently updated the first post in this thread, please read it and download the zip file and try to run the files inside and hopefully that will resolve the issues for you.
  10. Sorry, we did not directly develop the Spriter plugin for Multimedia Fusion and your best bet for technical support for it is on their forums and by contacting its developer directly. Unfortunately we've not heard from any other Multimedia Fusion users for many years. :(
  11. @Johrivnomil Spriter 1 will still be useable, but no longer updated, as development has moved on completely to Spriter 2. Spriter 1 owners will keep access to it as a separate program.
  12. We do have plans for such things down the line, but cany promise when or to what degree any particular physics based feature might be added.
  13. @GreenRock You'd have to delete the images themselves from the project folder, then re-save your spriter file. This should do it, but when re-loading your project, Spriter will complain there are missing images if you are referencing them in a character map for example.
  14. Try holding the right mouse button while your mouse is over the parent bone, and then hovering over the inheritance icons and release the mouse button. This should toggle the child bones from inheriting things like scale.
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