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Mike at BrashMonkey

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About Mike at BrashMonkey

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  • Birthday 04/28/1974

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    https://brashmonkey.com

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    Saint Ave France
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    art, video games, writing

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  1. Yes, move them all with the arrow keys. Otherwise, this is what I discovered, but it's really hard to explain so I made this video.
  2. Yes, please everyone never set a scale ratio to zero.. something like 0.01 will give you the same results and avoid all the bugs around using zero.
  3. Things should be much more stable if you never set any dimension attribute to zero. If you set it to something like 0.01 instead you should get the results you want. Let me know if that helps avoid the crashing issue as well. Thanks.
  4. Sorry, we only officially support Ubuntu 14 due to the potentially unending compatibility issues each new version introduces. We spent a disproportionate amount of time fixing Linux compatibility issues during the years after initial release, and with our small team, it's just not sustainable. We'll likely officially support a newer version of Linux with Spriter 2, but not all versions as that's just not viable.
  5. There's no way to make a child of a bone also a parent of that same original parent so we'd have to figure out another solution, I don't think any would be more than a little automated. Whether you're using the finsihed animation as just an exported sequence of images/GIF or using a Spriter plug-in in a game engine might also determine what the best solution is. For example you might be able to save time using sub-entities (animate one of these and have multiple clones of this animated object in the dully assembled vehicle) BUT sub entities aren't supported directly by any of the plug-ins as fr as I know, so it might only be useful if you just want to export your animation as GIF or sequential PNG images.
  6. I'm not sure why this is happening, but it could be a glitch associated with the very large size of the resulting images. Your best bet might be to scale at 100 percent and use an external program to batch process and up-scale the resulting image after the fact.
  7. Any app that can save out 24 bit PNG images with transparent backgrounds. Two fantastic free options are: Krita from https://krita.org/en/ MediBangPaintPro from https://medibangpaint.com/en/pc/ make sure you draw into a new layer so the background will be transparent and make sure you trim all the empty space around the body parts before you save them out.
  8. Sorry for the delayed reply, and for not having an easy solution. I've tried the things you said you tried and as you discovered, they won't get you your desired results. What is the target platform for the final animation? If it's in a game engine like Construct or Unity, you could possibly pin the final lip sequence as a sprite to the head of the character inside the game engine instead of inside Spriter. If you only care about inside Spriter itself, or exporting the final animation as a sequential image sequence, then you could use the sub-entity feature.
  9. OK, I think I figured out the cause of the bug. If the objects are selected by any means out of sequential order from top to bottom in the z-order then when you click and drag then the movement will have this bug. If you are careful to make sure to select them in x-order from highest to lowest (this is easy if you select them via holding shift and clicking on them in the z-order list) then it seems all the selected objects will properly move in unison. Please let me know if you can confirm this.
  10. OK, I confirmed the bug in Windows On my end, but it doesn't happen every time. I'm trying to figure out exactly why it happens some time and not others. The good news is every time it happens If i stop moving the objects, undo and reelect them then it always works properly then next time you multi-select and drag.
  11. please email me (Mike) at mike@brashmonkey.com and we'll see if we can work something out. Thanks.
  12. No, sorry, I've never seen this issue before. Are you exporting at a scaled down size or full size? If you can't find a setting change to resolve this you could export as sequential PNG images and find a third party program that merges sequential images into video files. I know there are several free ones for windows.. I'm not sure about for Mac.
  13. You should just be able to left-click and drag the timeline from its top edge. if you slowly drag it towards the bottom the screen the interface should open up to let you know that if you let go of the mouse-button it should re-dock the time-line into the interface. Please let me know if this doesn't work.
  14. Hi Joe, Unfortunately you're the first to ever report this issue as far as I know. The best thing to do is zip up and email a copy of the entire Spriter project to us (mail@brashmonkey.com) if this ever happens again and tell us which animation is locking up on you.. we'll look for any kind of corruption in the file. Sorry for the inconvenience. Hopefully we can figure out the cause and a way to avoid and./or repair the issue.
  15. We'll be making an informative announcement in the near future which we hope will make it clear.. but in general thinks like ease of use, being able to use it outside of Unity, and special features will be the things to keep an eye out for to decide if Sprtier 2 is a tool you'll want in your belt.
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