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Mike at BrashMonkey

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Mike at BrashMonkey last won the day on March 23

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About Mike at BrashMonkey

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    Site Admin
  • Birthday 04/28/1974

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    https://brashmonkey.com

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    Male
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    Saint Ave France
  • Interests
    art, video games, writing

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  1. Spriter2Unity converts a Spriter file into native Unity format, SpriterDotNet for Unity keeps it Spriter format and therefore supports much more of the advanced features, but requires a higher learning curve.
  2. The last several people to report this had an unknown/forgotten image in one or more key-frames many thousands of pixels away from the central point of the canvas, which would completely blow up the memory and size limitations for a Gif or sprite-sheet export. Please make sure this is not the case. If you can't find anything like that, please zip up the entire project (the main folder with the scml file and the images it uses) and email it to mke@brashmonkey.com and I'll take a look.
  3. Complex functionality are being added, so this next build is taking a bit longer. Thanks for your patience.
  4. I take it you're using Spriter2Unity and not ASpriterDotNet for Unity? You should specify and post in that particular thread.
  5. I wouldn't call that your fault,for all intents and purposes it's as though the OK button was invisible. I'm very glad I could help. Cheers.
  6. I received your email with the video. I think the problem is the big window that appears for all of the export options is too tall for your screen, so you are not seeing the OK button at it's lower-right corner.. The save does not happen when you choose the image name and close the file dialogue.. you must then click on on the entire export spritesheeted project window or nothing will save. Shrink the height of the window and you'll be able to see the OK button that you need to click for the export to work. Please let me know if this resolves your issue.
  7. It will never be finished in Spriter Pro. We're working on Spriter 2 which will heavily feature deforming in its core feature set, and it will be a free upgrade for those who own Spriter Pro. We can't accurately estimate when Spriter 2 will reach version 1.0 though, so stay tuned for progress reports.
  8. Can you record your screen to show me the process and results? No one else has ever reported this issue so we need figure out why it sometimes works for you and sometimes not.
  9. Are you using the colored alternate versions of the heads and chests? When you go to export as spritesheeted project, you have to drag up the texture size until it does not have a red outline... you need to make sure it fits all the required images. If you do not need the character maps to change the color of the heads and chest, delete the character maps in Spriter and the then the folders with the alternate colored images. Then, when you go to export, drag up the size of the texture until all images fit and the border is no longer red. Then it should work. please let me know if this resolves your problem. cheers.
  10. Sorry, multiple spritesheets is not currently supported, but it's on our to-do list to see if we can add in the future... We can't promise how soon we'll be able to try to add the feature though.
  11. How large are your separate PNG images that make up the character or animation and how many images are you using? Can you zip up your entire Spriter project folder (all the images and scml file) and email it to mike@brashmonkey.com so I can look into it? Thanks, and sorry for the inconvenience. You're the first person to ever report this issue.
  12. At the moment not unless you either cut it into pieces and rotate and stretch the pieces via bones, or opt to use the un-finished skin mode, which while having some known bugs, can be used to great effect for warping images etc. However, only use skin mode with the knowledge it has bugs that won't be fixed, and it's not supported by any Spriter run-time/plug-in, so it should only be used if you're happy with just exporting your finished animation as sequential images.
  13. That is very strange behavior and not normal. What OS are you using Spriter on and are you using any specialized input device?
  14. You need to show us what you're doing. What you'r settings are, and the end results. At least with more text than an emoji or ideally a screen recording of the process and results, or a sequence of screen grab images. What exactly do you want to happen? What exact settings are you using? What is the exact end result? Also, please always let us know the specific OS you're using Spriter on when reporting problems or potential bugs. Thanks.
  15. You're going to have to show us what you're talking about. It sounds like you have almost transparent pixels in your body part images that are showing up when you export more than they are visible in Spriter. Your best option is change your background color to something in Spriter so that it's easy to see what images have these issues that should be erased and then clean up your body part images.
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