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Mike at BrashMonkey

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Mike at BrashMonkey last won the day on May 26

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About Mike at BrashMonkey

  • Birthday 04/28/1974

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    Saint Ave France
  • Interests
    art, video games, writing

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  1. You could theoretically do that, but that would require a lot of construct code and might have little visual glitches, but what advantage are you getting from avoiding character maps or just using different animation sets? You can use stuff like "set animation to walk"&str(armor type)" with "armor type" being the variable or string keeping track of the player's current armor type.
  2. @Jones1991 I just got a new windows 11 system which complained about the missing DLL instead of starting Spriter, I then downloaded and installed the free trial of Adobe Creative cloud and specifically Photoshop and then immediately Spriter would run perfectly. This is likely the easiest way to solve the issue. Just remember to cancel the Adobe creative cloud subscription before they charge you money if you go this rout!
  3. @larrynachos did you turn on all the special exporting functions in the file action menu and are you zipping up the json, scon, and image files into the zip?
  4. @zrangatang Have you sent an email yet? I don't think I've received it. If you had, please resend to mike@brashmonkey.com and maybe let me know the first several letters of the email address you are sending from so I can search for it if need be.
  5. Hi @Sophtware 1) Unfortunately we've switched over to full time development of Spriter 2 so we won't be updating Spriter, and it does not have any built in way to deal with modern high res monitors, but maybe this would help: 2) see above. Regarding your suggestions, hopefully the youtube video will make Spriter comfortably useable for you and in the meantime Spriter 2 (which you'll get as a free upgrade if you won Spriter Pro) is being made with compatibility with high res displays from day one so none of these issues should carry over to Spriter 2. Sorry there's no direct fix for these issues in Spriter.
  6. @SoulTrace You would access it via Steam: Log in to steam in your browser (not the Steam client app) with the account which owns Spriter, then go here: https://steamcommunity.com/linkfilter/?url=https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/ Please let me know if that works for you.
  7. @zrangatang I think you'll need to post a video showing how it looks in your Spriter project and the resulting appearance in Construct. Last I knew fading the opacity of body part sprites etc works fine once imported into Construct, but maybe something in Construct changed to break compatibility a bit. I've also not seen any issues where black lines appear around characters once in Construct. If you want to help us figure out the causes of these issues quickly, you can zip up your Spriter project and email it to mike@brashmonkey.com and I'll investigate. thanks
  8. @pjakobs Very sorry for the late reply. If you unzipped the art packs and do not move the sub-folders of images that come with it you should not have this issue, unless somehow your downloads were corrupted. You might need to make a screen recording showing the un-zipped folder and then the result when you try to load the Spriter files for us to be able to see what's going wrong. Thanks for reporting the broken search bar. I'll look into that.
  9. Unfortunately not within Spriter. I'm assuming your monitor screen res is quite high. I'm not positive this will work, but if you're using Windows 10 or 11, please try this: 1. Open Explorer and search for the application (exe) file of the program that causes problems, e.g. in my case: Photoshop Elements 6.0.exe 2. Right click and choose Properties 3. Select the tab "Properties" and click on "Compatibility" button 4. Click on button "Change high DPI settings" 5. Tick the two boxes and choose "[when] I open this program" and "System (Enhanced)". 6. Click OK
  10. Have you used triggers yet in Spriter animations? If the Spriter objects getting hit also play getting hit animations, then you could have a trigger at the very beginning of the animation (for example, call the trigger "SLASH") and then in Construct you could do the "On Event Triggered" event to then Spawn that effect sprite... or even build the slash effect into the hit animation.. otherwise, could you perhaps post a screen grab here of your logic and maybe I or someone else can figure out a way to fix it or make it work? Sorry for the very late reply.
  11. The Steam versions require you to be online and logged into your Steam account. For this trade-off Spriter Pro is on sale more frequently and for bigger discounts on Steam. However, the actual features are exactly the same and if you buy Spriter on Steam you will get Spriter 2 on Steam as a free upgrade once it's released.
  12. Sounds like you need to turn off smooth sampling or maybe even turn on pixel art mode in Spriter, this should stop it from generating all the extra colors while rotating and scaling images etc. Sorry for the very late reply.
  13. @greenleafvt Yes, if you pre-purchased Spriter 2 or have purchased Spriter Pro here then find the forum section for Spriter 2 Owners canned "Spriter 2 Private Alpha" and go to the first post called "Spriter 2 Features Preview" in the "Spriter 2 Discussions" section. Read that to the end and it will explain to you how to access the Alpha build of Spriter 2.
  14. Yes, but it's getting close to version 1.0 now, with an update build being released every two weeks. (sometimes quicker) Also this Spriter 2 executable automatically looks for and downloads updates. Still though, Spriter 2 is not quite fully stable yet and more importantly the UI is still incomplete and there is not yet any documentation or tutorials, so it's not ready for use in real projects yet, and it's likely best to wait until an upcoming update build which will at least start to supply the basic info to allow people to quickly get started using/testing it.
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