Jump to content

lucid

Administrators
  • Content Count

    1,027
  • Joined

  • Last visited

  • Days Won

    84

Reputation Activity

  1. Confused
    lucid got a reaction from XRumerTest in Spriter R11 Release   
    Hello everyone.  Here's a new Spriter release with a couple of minor additions and several important bug fixes.  Enjoy!

    Download here
     
     
    Spriter Release 11
    Released 4/20/2017
    Additions and Enhancements
    Added pro feature to allow you to set background guide images per animation. It's impossible to accidentally move or edit the background images unless you enter the guide image editing mode. Guide image information is saved in a way that will be ignored by external implemenations and Spriter's own spritesheet generation. Hovering over metadata keys (variables and tags) now reveals their data Changes
    Spriter will now prevent you from attempting to export to png/gif with an invalid custom rect source or target size (previously exited the dialog without exporting) Added option to right-click to rename in the z-order and hierarchy panes Bug Fixes
    Fixed a bug where moving animations from one entity to another would result in missing objects if the target entity already contained those objects Fixed a crash that would occur upon closing the edit variable dialog if a key was double clicked to open it and then that key was removed in the dialog Fixed a bug where variable keys couldn't be created in new animations created after the new variable was added Fixed a bug where if a project was loaded with an entity that contained a variable, keys for that variable couldn't be created in animations that didn't already have at least one key Fixed a bug that allowed you to drag an animation containing a sub-entity into the entity it was using as a sub-entity. This would corrupt the animation, as entities cannot be sub-entities of themselves Fixed a bug that would cause objects to incorrectly update angles on multiple keys after being drag/dropped under certain circumstances Fixed a bug where copy and pasting pivot points wouldn't work in certain situations Fixed several bugs and a crash when moving animations from one entity to another under certain conditions Spriter now attempts to automatically repair broken file associations that would cause default pivot points to reset to the top-left corner
  2. Haha
    lucid got a reaction from AlbertMen in Construct 3 failed to open Construct 2 project   
    @KENYONB You could also use the spritesheet method of importing: https://www.construct.net/forum/construct-3/general-discussion-7/test-spriter-c3-addon-7-2-upda-130240#forumPost918422

    If you change the C2 version to the spritesheet method it may import correctly.
  3. Thanks
    lucid got a reaction from JoelQPB in Spriter 2 gifs and tidbits   
    Exclude external control points:

     

    Export options:

  4. Thanks
    lucid got a reaction from JoelQPB in Spriter 2 gifs and tidbits   
    A new way to animate

  5. Like
    lucid got a reaction from Michael Boyle in Spriter 2 gifs and tidbits   
    A new way to animate

  6. Thanks
    lucid got a reaction from Ian Zimmerman in Spriter 2 gifs and tidbits   
    A new way to animate

  7. Thanks
    lucid got a reaction from Rod_F in Using spriter animation in Construct 3   
    Hello again everyone.  Thanks for your patience.  Here is a fix:

    download here
  8. Confused
    lucid got a reaction from Solomonmova in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    EDIT: Here are the new official rules, which all original contestants who would have one agreed to:

    You can now start submitting your entries!  Instructions on how to submit here.

    Click here to view and vote on contest entries. 
    Official Rules:

    EDIT: Please note, submission videos should include only visuals created by you and/or your direct team members and only visual effects/animations created in Spriter. Screen recording of you clicking or navigating the Spriter interface or your OS to show the finished animation(s) is also allowed. Please do not show recorded game or engine footage or post-processed video effects not made in Spriter. The only allowed exceptions to this are the simple fades that YouTube adds automatically if you submit your animations as a slide-show.


    To enter, create at least animation using Spriter inspired by the phrase "Awesome Boss" in any way you see fit.  Additional animations of your boss are welcome, especially if you feel more animations are needed to show off the concept, but please limit yourself to only one boss per submission, and one submission per person or team.  
    Teams may collaborate on a single entry, but will have to split any prize they might win among themselves the way they see fit.  For team submissions, one team member should be selected to submit the entry, and to receive the prize money.
    As all entries must be visible to the public for voting, we'll only accept submissions which would not be considered “offensive” to or “inappropriate” for a general audience.
    Any and all art styles are allowed, ranging from the use of 3d pre-rendered bits to old-school hand drawn pixel-art, or anything in-between, just so long as it's animated in Spriter, you're using only original art which no-one else has ownership of (partial or otherwise), and you haven't used any Art Pack content to create your boss.
    You may submit animations you've already created, as long as they fit the theme, and you are the owner of the art.
    Five cash prizes will be awarded via PayPal, based on the decision of our three judges:
    The Grand Prize of $1,000.00 USD Second place Prize of $400.00 USD Third Place Prize of $300.00 USD Fourth Place Prize of $200.00 USD Fifth Place Prize of $100.00 USD
      Our three awesome judges are:

    Nick Wozniak, Artist on Shovel Knight ( http://store.steampowered.com/app/250760/ )

    Nathan Lavato ( https://www.kickstarter.com/projects/gdquest/game-art-quest-make-professional-2d-art-with-krita/description )

    Louice Adler, concept and graphic artist at Tripwire Interactive, creators of Killing Floor ( http://www.tripwireinteractive.com/ )
     
    Judges will be sent a list to the playlist which includes all entries by Sept 1st. Judging results should be within a few days after that, at which point winners will be contacted and payment of prizes made via PayPal.

    Judges will be considering the following attributes (among others) while casting their votes:
    Art style and quality Animation (interesting, impressive, lively, etc.) Originality Awesomeness.  
    Anyone who makes any attempt to privately communicate with any of the judges before the judging takes place will be automatically disqualified regardless of the content of their communication.  
    Any sound effects in the submitted video should originate from the Spriter animation (sound effects should play back with the animation in Spriter) You may have background music as long as either you (or your team) created it or you have the rights to use it. Judging will be based only on visuals (and use of sound effects, if applicable) but not on background music. No post production video effects other than simple fades from one animation to another.  Please avoid any effects that might be mistaken for part of the animation created in Spriter.  

    You will be able to submit your entries as replies to a stickied submission thread in our forums starting August 17th.
    All entries must be submitted in their completed form by Midnight, August 31st EST.

    in the submission thread for how to convert animated gifs exported from Spriter into YouTube videos.  If your animation is too large to export to gifs, you may also submit a screen-recorded video of the animation playing in Spriter.  Please submit as close to the initiial submission date as possible, and if you're having trouble getting your animation on YouTube, contact us at support@brashmonkey.com.
    We will also provide required text for you to copy and paste in the video description, which will briefly explain the contest and link to a playlist to allow potential voters to easily discover other submissions.
    Winning entries will need to be verified by sending in your Spriter project files.
    You retain all ownership and control of your art and animations, but by entering the contest, you give BrashMonkey permission to display your animations for promoting this and future contests, and for contest related purposes such as announcing the winners, etc.

    No purchase is necessary. Anyone can create an entry using Spriter Pro or the free Spriter Essentials.
    If you have any further questions or comments about this contest, please post them in this thread.
    Best of luck to all you great artists, and let the awesome animating begin!
    In celebration of the contest, Spriter Pro is on sale in our online store at 50 percent off the retail price by using coupon code: BOSS during your purchase! This sale has been extended to July 26th.
  9. Like
    lucid got a reaction from Solomonmova in Please post feature suggestions here.   
    plate is pretty full for 1.0 onno, but I will look into adding at least basic SVG at some point since I do see how it might be useful
  10. Confused
    lucid got a reaction from Geraldml in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    First off, this could have all been avoided had we heeded the community's warnings against Like-based voting, specifically relating to how easy it is to manipulate and abuse the system.  We hope we can all agree that getting the contest back on track to a system where the art can be judged based solely on its merits is ideal for everyone.  We've actually lined up some fantastic artists and animators who are willing to judge the contest and are not privy to this current mess of a situation.  
    When the situation was first brought to our attention for a specific user, when we went to verify, we ended up seeing another user's submission on the site.  Had we waited another five minutes, or logged in five minutes earlier, it's likely we wouldn't have seen the second video, or maybe we would have seen a third.  As has been covered in the thread already, it's possible for anyone to submit any video to KingdomLikes, and without turning this community into a crime scene investigation, it would be impossible to figure out who is abusing the system and how.  I'm sure KingdomLikes is not the only way to unfairly generate additional likes.  For this reason, we think it would be unfair to disqualify any specific participant(s) when we can't prove wrongdoing, and we would potentially be benefitting another abuser of the system who simply wasn't caught. 
    The best solution is to switch to a system that can't be abused and where any potential current or previous abuse is irrelevant.  
    Here is what we propose:
    The contest will be judged by three judges with game industry and animation experience. So far, we have two awesome judges lined up - Nick Wozniak (Artist on Shovel Knight (http://store.steampowered.com/app/250760/)), and Nathan Lavato (https://www.kickstarter.com/projects/gdquest/game-art-quest-make-professional-2d-art-with-krita/description).   We're currently working on a third.   Edit:  We have our third judge: Louice Adler, concept and graphic artist at Tripwire Interactive (creators of Killing Floor) In order to give an opportunity for anyone who stayed out of the contest due to the original YouTube-based judging to make an entry and participate, we'd like to extend the window of submission until the original judging date of August 31st (6 days from now).  This is also an opportunity for anyone who's already submitted to further tweak or improve your current entries if you'd like.  The judging should take place within a few days after that. Anyone who makes any attempt to privately communicate with any of the judges before the judging takes place will be automatically disqualified regardless of the content of their communication. Also, since we're trying to fix past oversights with the rules, we'd like to take this opportunity to clarify some things that weren't made explicit in the previously posted rules.
    Any sound effects in the submitted video should originate from the Spriter animation (sound effects should play back with the animation in Spriter) You may have background music as long as either you (or your team) created it or you have the rights to use it. Judging will be based only on visuals (and use of sound effects, if applicable) but not on background music. No post production video effects other than simple fades from one animation to another.  Please avoid any effects that might be mistaken for part of the animation created in Spriter. Don't worry if you have doubts about your already submitted entry breaking one of these clarified rules - all current entries will be allowed as they are. All original rules aside from judging, prizes, and the clarifications made in this post still apply (see original post in this thread for reference) As a thank you for agreeing to the rule change, we'll also increase the total prize pool to allow two additional prize winners, and a slight increase to second and third prize:
    The Grand Prize of $1,000.00 USD Second place Prize of $400.00 USD Third Place Prize of $300.00 USD Fourth Place Prize of $200.00 USD Fifth Place Prize of $100.00 USD We can only enact these rule changes if all the current entrants agree to it.   To make this as simple and painless as possible, if you agree to this rule change please like this post (using the like button on the bottom right of the post ().  Once we have every participant in agreement, we can make the changes official.
  11. Like
    lucid got a reaction from Angelofame in Contest Winners!!! Final Results are in!   
    Hi everyone, we're pleased to announce the judges have all responded, and the winners have been selected.
    First off, we'd like to thank the judges for their participation and great feedback.  We'll list all of their feedback at the bottom of this post.
     
    And without further ado, here are the final winners (*point system explained below):    
    Grand Prize ($1000) : Necro Soup    (20 points)
     
    2nd Prize ($400) : Cartoon Bear and Baby  (15 points)
     
    3rd Prize ($300) : Lord William GreasyWheel  (12 points)
     
    4th Prize ($200) : Giant Slime   (8 points)
     
    5th Prize ($100) : Dungeon Boss  (7 points)
     
    Honorable mentions go to: Goth Giant (6 points), Angry oger wanna be awesome (6 points), and Underbite (1 point)
     
     
    Prize winners, please send email mike@brashmonkey and give him your Paypal email address so he prizes can be sent.
    We'll be a making a nicely presented announcement of the winners on social media in the next week or so.  We had originally planned to announce the winners this way, but since there was a delay in judging we didn't want to leave the contestants hanging any longer.
    *Each judges decisions were weighed in the following way:
    1 point for 5th choice
    2 points for 4th choice
    4 points for 3rd choice
    7 points for 2nd choice
    11 points for 1st choice
     
    Here are the judges' decisions and feedback:


     Nick Wozniak - Pixel Artmancer for Yacht Club Games/Shovel Knight.
     
     Nathan Lovato - professional game designer - author of GDquest

     

    Louice Adler - Concept Artist - Graphic Designer - Tripwire Interactive
     
     
    Congratulations to all the winners, and thank you everyone for participating!
  12. Thanks
    lucid got a reaction from AlbertMen in Please post feature suggestions here.   
    funny you should ask that now johannes
    but the recently completed procedural animation feature description document discusses linking feature further in.
    http://www.kickstarter.com/projects/539087245/spriter/
  13. Confused
    lucid got a reaction from Geraldml in Spriter Awesome Boss Contest! Submission Instructions   
    EDIT: You no longer need to have anything specific in the YouTube description.  If you entered before the rule change, please edit your description to remove the previously required text. (recommended and appreciated, but not required - we just don't want to confuse the viewing public)

    Click here to view and vote on contest entries. 

    EDIT: Please note, submission videos should include only visuals created by you and/or your direct team members and only visual effects/animations created in Spriter. Screen recording of you clicking or navigating the Spriter interface or your OS to show the finished animation(s) is also allowed. Please do not show recorded game or engine footage or post-processed video effects not made in Spriter. The only allowed exceptions to this are the simple fades that YouTube adds automatically if you submit your animations as a slide-show.


    To submit your video on YouTube, you first need to get it into a video format suitable for upload.  We will describe a method to directly upload a gif exported from Spriter, but feel free to also use your favorite screencapture software.  There is also a free version of Bandicam that is simple to use.  
    With any screencapture software, just press play in Spriter and click each of your animations (one or more) and allow it to play for a few seconds.   If, like Bandicam, your capture software allows you to select a portion of the screen to capture, you may wish to only select the canvas area, or a box around your character.   This is allowed, but not required.   

    If you do not want to use video capture software, you may use YouTube's slideshow feature to display gifs exported directly from Spriter if your animations are 10 seconds long or shorter.  I will post instructions on how to do this at the end of the post. 


    YouTube Submission Instructions:
    Here is how you should submit your entry (regardless of whether you capture it or create a slideshow on YouTube):
    There are no requirements for the title, as long as it doesn't contain any offensive or inappropriate language. EDIT: You no longer need to have anything specific in the YouTube description.  If you entered before the rule change, please edit your description to remove the previously required text. (recommended and appreciated, but not required - we just don't want to confuse the viewing public) Make sure the video is set to public. And when you're all finished, press Publish. Go to the official contest entry playlist and add your video.  Click the Continue button on the blue banner that says Add to this playlist as <Your Username Here> and then click the Add videos button on the bottom right to add your entry to the playlist.  Finally, come back to the submission thread, and post a reply to the thread with the name of your submission.  Also paste a link to the YouTube video, which should automatically embed it into your post. Share your video with everyone you know and tell them about the contest!








    The following information is only needed if you're not planning on using screenrecording software.

    Uploading Spriter exported gifs using YouTubes Slideshow feature:
    If you want to have YouTube directly convert your gifs into a video using the YouTube's Slideshow feature, understand there will be a 10 second limit, per animation, imposed by the limitations of the Slideshow.

    Exporting your gif:
    Select a background color that looks good for your character, or if you prefer, leave the default gray. Go to File | Export Animation To PNG/GIF... Set the fps to a maximum of approximately 30. Make sure to check 'Fill Background With Current Canvas Background'.  If you do not, the background will default to black upon uploading. Make sure you have set your output file options to 'animated gif'   For more information about the remaining export options, refer to the Help menu within Spriter.


    Once you've exported each of your animations to a gif, here's how you upload them to YouTube as a slideshow.
    First, make sure you're logged in. 
    Click the Upload button next to your avatar and notifications icon. Click the 'Create' button under 'Photo slideshow'


    Click on Upload photos Name the album whatever you wish Select all of the exported gifs in your folder, and drag them into the drop area. On the next screen you'll have the option to 'add more photos' or click 'next' to continue.

    Check the box next to 'No audio; Set the 'Slide duration' to '10 seconds' Set the 'Slide effect' to 'None' Select a Transition type. Click on Upload.

    After that, follow the YouTube Submission Instructions above for the remaining steps.
  14. Thanks
    lucid got a reaction from AlbertMen in The principles of client side rendering   
    I'm not sure which platform or implementation you're using, but all of the implementations I know of do all the transformations in real time.  Though I've seen a couple of speed comparisons where Spriter compare's favorably to other modular animation tools, because of the time it saves using the mainline key references instead of having to step through each timeline finding the current key (as opposed to time saved on transformations).   Of course there is the option of exporting to a png sequence or spritesheet direct from Spriter, but I suspect you're wanting to save those space requirements for runtime, so that solution may not work for you.
  15. Like
    lucid reacted to Jason Barles in Assertion failure: Unable to find instance IID (Spriter Plugin Error for Construct 2)   
    Fantistic! it's fixed. Thanks Lucid and Mike!
  16. Like
    lucid got a reaction from SuccessVM in Can't start...error (0xc000007b)   
    Hello. Sorry you're having trouble. Have you tried these yet:
    If you have 32 bit Windows you only need the 32 bit version. If you have 64 bit windows, you need both the 32 and 64 bit versions:
    32: http://www.microsoft.com/en-us/download ... px?id=5555
    64: http://www.microsoft.com/en-us/download ... x?id=14632 (requires both the 32 and 64 bit versions)
  17. Like
    lucid got a reaction from Mike at BrashMonkey in Spriter R11 Release   
    Hello everyone.  Here's a new Spriter release with a couple of minor additions and several important bug fixes.  Enjoy!

    Download here
     
     
    Spriter Release 11
    Released 4/20/2017
    Additions and Enhancements
    Added pro feature to allow you to set background guide images per animation. It's impossible to accidentally move or edit the background images unless you enter the guide image editing mode. Guide image information is saved in a way that will be ignored by external implemenations and Spriter's own spritesheet generation. Hovering over metadata keys (variables and tags) now reveals their data Changes
    Spriter will now prevent you from attempting to export to png/gif with an invalid custom rect source or target size (previously exited the dialog without exporting) Added option to right-click to rename in the z-order and hierarchy panes Bug Fixes
    Fixed a bug where moving animations from one entity to another would result in missing objects if the target entity already contained those objects Fixed a crash that would occur upon closing the edit variable dialog if a key was double clicked to open it and then that key was removed in the dialog Fixed a bug where variable keys couldn't be created in new animations created after the new variable was added Fixed a bug where if a project was loaded with an entity that contained a variable, keys for that variable couldn't be created in animations that didn't already have at least one key Fixed a bug that allowed you to drag an animation containing a sub-entity into the entity it was using as a sub-entity. This would corrupt the animation, as entities cannot be sub-entities of themselves Fixed a bug that would cause objects to incorrectly update angles on multiple keys after being drag/dropped under certain circumstances Fixed a bug where copy and pasting pivot points wouldn't work in certain situations Fixed several bugs and a crash when moving animations from one entity to another under certain conditions Spriter now attempts to automatically repair broken file associations that would cause default pivot points to reset to the top-left corner
  18. Like
    lucid reacted to vubidugil in In construct 2 the animations disappear when they are close to leaving the screen   
    Works perfectly,very grateful for the help!
  19. Like
    lucid got a reaction from vubidugil in In construct 2 the animations disappear when they are close to leaving the screen   
    To use bounding boxes precalculated in Spriter for correct clipping and effects, in Spriter, simply click on the box icon on the animation widget. Use settings roughly like what you see below:

    framerate: In order to calculate a bounding box that takes tweening into account, Spriter will go through the animation at a set framerate. 60 is recommended.
    padding: Extra pixels added to each side of the bounding box to ensure that frames in between the above calculated don't go slightly outside. 0 is probably fine for most cases, but 1 or 2 pixels isn't going to affect your performance and makes doubly sure.
     
    The best workflow would probably be to run the calculation once on all animations the first time you use it, and each time you add an animation. After that, only bother recalculating the bounding box if new animation changes massively affect the bounding box, or if you notice any clipping at runtime. And of course, run it once before shipping or demoing your game.
  20. Like
    lucid reacted to Myattus in Shooting Gun While Walking   
    WoW! You even fixed Override Bones with IK too....and within minutes of posting an issue! This is the best customer service I have ever experienced! Youve saved me so much work! With immense gratitude, thank you so much.
  21. Like
    lucid reacted to gsilverfish in Rotating bones and sprites doesn't key right   
    Seems like that got it! I'm not entirely sure what specific action caused it (I just moved and rotated the objects around a bunch) but I wasn't able to get it to happen after several tries this time.
    Thanks a lot for the quick fix! 
  22. Like
    lucid got a reaction from Myattus in Shooting Gun While Walking   
    As Mike mentioned, there are actions to override the animation in the C2 plugin.  They're under the Override Animation section in the Add Action dialog, They're pretty straightforward.  
    The Override Object Animation action is the more simple of the two.  
     In your case you most likely want to change the angle of the forearm bone, or if you're not using bones, the forearm sprite.
    You specify the object name from Spriter for the bone or sprite you want to change.
    Specify the component (x,y,angle,x scale, etc) you want to override.  In this case, angle.
    Then you set a new value, like 45, if you want it at a 45 degree angle.  You would have to figure out whatever math you wanted to use to decide what angle for any given moment.

    The Override Bones With IK action does IK that is the equivalent of holding shift while changing the angle of a child bone in Spriter.
    For the action, you specify the name of the child and parent bone you want to apply the IK to.  Then you give a target - where the IK joint should reach to.  In Spriter this is where your mouse pointer is when doing this type of IK.  Again, you'd have to figure out the math you wanted to use to decide where the IK target would be for any part of the recoil.

    You probably won't need the last parameter,Additional child bone length, for your purposes.   This is if you want to extend (or negative to reduce) the length of the child bone.  This is useful in cases where the tip of the bone in Spriter isn't exactly the point that should be reaching for the target.


    Let me know if you have any questions.
  23. Like
    lucid reacted to lea in Spriter R10 Bug Thread   
    Working for me too. Thanks @lucid!
  24. Like
    lucid reacted to joemid in Spriter R10 Bug Thread   
    Works for me!  Thanks!




  25. Like
    lucid got a reaction from EternaL in Origin points off when using the new 'draw self' method in C2   
    @EternaL - I responded in the Scirra thread as well, in case you miss one of them, but I tried importing your Spriteria project and played a couple of animations using performance mode, and they played back correctly.  Are you sure you exported with all the necessary options?
×
×
  • Create New...