bwwd Posted October 31, 2013 Report Posted October 31, 2013 Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full version once i get used to the software, sprites are made using exactly the same technique using stickman software from cutoutpro.Im using OpenBOR engine and i play my games on my Android phone and Windows cpu but you can play also on MAC,Linux and other systems. Can't embed YT vids for some reason... Asuqytrau, JohnnyType, VlaxDync and 5 others 8 Quote
Mike at BrashMonkey Posted November 3, 2013 Report Posted November 3, 2013 really awesome stuff bwwd! cheers, Mike at BrashMonkey Quote
bwwd Posted November 3, 2013 Author Report Posted November 3, 2013 Thx, id like to try that in spriter when it gets non linear keyframes interpolation and deformation :) Quote
Goldfish on Rye Posted November 7, 2013 Report Posted November 7, 2013 Very nice Bwwd, I don't know if your doing a He-Man game but the animations look like they'd fit perfectly with the Hanna-Barbara style. I actually tried Stickman ages ago, long before Spriter existed when I was investigating different software. At the time I felt it wasn't intuitive enough for me, although I think people should simply use what their comfortable with. Glad to see the OpenBoR engine is still thriving, I'm really looking forward to a number of the newer mods as well: SoR4, TMNT:Shell Shock, & Final Fight:Remake, although I'm probably forgetting a few. I was kind of hoping you might go back and finish your own TMNT game, truth be told it was looking really good. Best of luck. Quote
needyourdisease Posted November 7, 2013 Report Posted November 7, 2013 @bwwd These look amazing! Did you use any resources or tutorials on cut out animation when making these or was it all trial and error? Everything I find is just based on basic rigging and walk cycles. I haven't been able to find anything that teaches any high level cut out animation. Working with bezier curves in character animation is completely foreign to me, although I did use them quite a bit in After Effects for video production. Any help is appreciated. Quote
jayderyu Posted November 8, 2013 Report Posted November 8, 2013 That's amazing stuff. keep it coming :) Quote
bwwd Posted November 9, 2013 Author Report Posted November 9, 2013 Yes im making he-man game but im actually struggling to get his walking animation right, it might look ok on gif but it isnt ok when hes moving, its really time consuming and irritating, small tiny difference can make or break animation. I never knew there was some tutorials on cutout animation, i was searching for cutour software that can squeeze body parts and deform them, i tried toon boom but actual time to setup cahracter is really really bad and long, also you must go to its nodes system to setup stuff there, for such big and known software its a failure to force people to go into its nodes and tinker with them, its like receiving a car but first repair the engine, then i tried blender but it has problems when mesh is not subdivided, also it cant change texutres in midanim that easy, i like to animate cartoon characters but if its something realistic/human like this he-man then its a bit different case, its sometimes hard to keep it normal not fancy or funny. What i know is that ragdoll physics in stickman is a big part of the smoothness of motion in my animations I work quite fast and made 2 characters per day. Quote
Goldfish on Rye Posted November 9, 2013 Report Posted November 9, 2013 Two characters... a day. Wow, you have my sincere respect. You seem to get allot of mileage out of using just one or two still images, I do things a bit differently then this, which is probably why my characters take so long to finish. Agreed, having the characters in an animation like style is why the fluidity works. Ive tried multiple different programs too, many of which had their own strengths and weaknesses. Most of them were small, specialized and freeware, but generally missing a feature or two that I'd wanted or wasn't 100% useable somehow, at least to me. Some are very good or excellent, just not as desirable as Spriter. You have to admit, the advent of software such as this gives people allot of freedom to do things much easier. Good luck finishing the game Bwwd, I'm sure it'll have your usual flare. Quote
bwwd Posted November 10, 2013 Author Report Posted November 10, 2013 I tried for the first time to swap body to be in sideview in the middle of animation and learned that you have to create movement to justify the rotation , if movement is too slow then it would look fake and body swap would be very very noticeable which i hate and seen in lot of cutout animations , so for this i created fast move in attack and it looks kinda ok Also made this fall animation, nothing special tho Still learning, all the time. Quote
MPRart Posted November 23, 2013 Report Posted November 23, 2013 Nice work, do you do freelance? I'm considering hiring an animator for my game. http://steamcommunity.com/sharedfiles/filedetails/?id=196941858&searchtext=the+lady Quote
bonfa Posted November 26, 2013 Report Posted November 26, 2013 Dude, your animations are very, very cool. Thank you for doing such good material. Quote
bwwd Posted November 26, 2013 Author Report Posted November 26, 2013 Yes i do, thats interesting art style.You can send me @mail with more info 2blackbar@gmail.com And some more he-man : Quote
bwwd Posted December 7, 2013 Author Report Posted December 7, 2013 Thanks, i made new gameplay video Quote
bwwd Posted December 10, 2013 Author Report Posted December 10, 2013 I still cant animate small characters because there are problems assigning skin to small bones but spriter is great for bigger stuff and im already using it for he-man, i like the clean output as png, i can export in orignal size and i dont see any blur. I just remade this skeletor in spriter Quote
bwwd Posted January 16, 2014 Author Report Posted January 16, 2014 My he-man game was mentioned on kotaku and got lots of plays and views recently, i created some stuff in it in spriter like skeletor at the end of the game and big hand. http://kotaku.com/a-he-man-brawler-base ... 1501556069 Quote
Mike at BrashMonkey Posted January 17, 2014 Report Posted January 17, 2014 cool stuff bwwd! cheers, Mike at BrashMonkey Quote
bwwd Posted May 31, 2014 Author Report Posted May 31, 2014 Thanks, i recently finished some full game projects and im using spriter for some stuff i cant do in other programs. But so far i didnt encounter animation i couldnt make, even something like this is possible with cutout animation: Quote
Valerien Posted June 10, 2014 Report Posted June 10, 2014 That's some really nice work there! I like the kind of bouncy, fluid animation you're showing overall. May you have some background in traditional animation ;) ? You have some bouncy characters like the ginger boys that have that wiggly quality of old disney works. Lovely! Traceycof and UElabeal 2 Quote
bwwd Posted August 19, 2014 Author Report Posted August 19, 2014 Hey thanks , its a bit of a couple of things i was insterested with, dancing/illusion where you need fluid movements sometimes, it helps a bit. I made some boss characters with spriter , came out good but workflow is quite scary with random crashes Quote
bwwd Posted December 5, 2014 Author Report Posted December 5, 2014 Latest animations made with Spriter: Quote
bwwd Posted December 10, 2014 Author Report Posted December 10, 2014 Another one from spriter, probably most complicated one i did in this program, original is twice as big :) Quote
tombmonkey Posted December 22, 2014 Report Posted December 22, 2014 Hey man your work is amazing as always, I wonder if you could please make a short video about how you set up a skins project in spriter. I know that skins are experimental and all that yada yada, but your work really makes me want to give them a spin but I can't even set up the file properly ( I can't even get a skin to follow a bone, for starters). A simple video or even a simple text step by step guide on how to set up the images will do. Quote
lucid Posted December 27, 2014 Report Posted December 27, 2014 Oh wow, those are looking awesome! I can't wait to see what you can do with the full feature. It's going to be much more powerful and accessible. Quote
ruberboy Posted January 5, 2015 Report Posted January 5, 2015 Hi. Really nice work. Do you think using a soft brush for painting a sprite and then exporting without smooth sampling gives sharp results? The characters you made in the other post of the ninja turtles or the captain commando one here do not have any "tearing pixels". I have problems with tearing if I work directly with pixelart and no transparency (alpha threshold). Thanks. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.