Jump to content

My animated sprites


Recommended Posts

You can if you export finished animation as png frames and import them again frame by frame into your spriter project , very easy just a few clicks:) I know thats not the way people want to use this feature but currently its the only way and im using entire png frames as sprites for my own game so i dont mind.

Link to post
Share on other sites
  • Replies 57
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full versio

That's some really nice work there! I like the kind of bouncy, fluid animation you're showing overall. May you have some background in traditional animation ;) ? You have some bouncy characters like t

Im just importing bodypart as skin and then draw bone over it and assign it to this bone, then i click twice on skin and i manually adjust all points to fit bodypart, its best to split bodypart on eve

Posted Images

48 minutes ago, bwwd said:

You can if you export finished animation as png frames and import them again frame by frame into your spriter project , very easy just a few clicks:) I know thats not the way people want to use this feature but currently its the only way and im using entire png frames as sprites for my own game so i dont mind.

Same for me.  I export sprites as png and put it in game maker.  

So it can use not just show off but still have some annoying bugs  XD

My first walk animation with skin mode (Thank to you bwwd  :D )

jogg.gif

Link to post
Share on other sites
  • 1 month later...

This is amazing stuff man.

Any chance of a tutorial at all on your workflow for getting such incredible animations? 

I'm still learning, I tend to get my key poses in and then work on the inbetweens. I've not tried any deformation like skewing or stretching yet but I hope to at some point. Most of my work has been with simple designs of characters which don't really need any deformations.

Link to post
Share on other sites

Agree about workflow demos.  Both on building the anims, but also skinning, fluid techniques, etc.  When a newbie sits in front of Spriter for the first time, the learning curve is steep, esp. for creating excellent anims.  A few animation mentors stepping forward with coherent demo videos and posting the actual animation files for study would be significantly useful to both users and to the further adoption of Spriter.  

thumb-up-terminator+pablo+M+R.jpg

Link to post
Share on other sites
  • 7 months later...
  • 2 months later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...