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Mike at BrashMonkey

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  1. Thanks
    Mike at BrashMonkey got a reaction from Angelofame in Spritesheet export not saving   
    The scml file is not enough for us to troubleshoot. If you'd like, zip up the entire Spriter project (the folder with your scml and all the images it uses) and email it to mike@brashmonkey.com and I'll take a look.
  2. Like
    Mike at BrashMonkey got a reaction from Angelofame in So it's been four months....   
    Don't worry at all. We're thrilled that you're excited about it and incredibly humbled by and appreciative of the incredible patience and support the Spriter community have shown us. We promise we're doing everything we possibly can to make Spriter 2 special ,and worth the very....very...long wait.
    There will be an update with more info soon.
     
  3. Like
    Mike at BrashMonkey reacted to bwwd in update by Spriter 2   
    I hope You guys will enable having more than 9 segments with sub verts for skins ,now skins can be divided to maximum of 3x3 grid which is sufficient for most of the stuff but even 4x4 one would help a lot in more complicated cases , extruding skin into full verts doesnt have that nice subdivided bent, spriter is the only software that has this and its speeding up workflow A LOT cause we dont have to create each vert ourselves like in other software with meshes to get smooth results when bending meshes with bones.
    Also opacity for skins would be great.
    One more thing that would be useful is also NULL curve for keyframe, where it just passes by while keeping curve from previous keyframe soe we could have 3 keyframes - 1st and 3rd with "s" curve and 2nd with NULL curve to not disrupt smooth movement between 1st and 3rd but still trying to affect the shape of skin.Currently i do this by breaking S curve in half, 1st frame has first half, 2nd frame has linear and 3rd one has second half of s curve but that doesnt look 100% perfectly smooth, you stil feel that linear in the middle a bit.
  4. Like
    Mike at BrashMonkey reacted to 4241 in Spriter Requests   
    As long as we're making request and giving suggestions

    Will you consider implementing a virtual camera?
    for use with cartoon animations and cutscenes in gaming?
    Sorry i should elaborate.
    Lets say you have a background, your character in the scene and you want to slowly zoom in on that character while it's performing it's animations. From what i understand with Spriter you would have to enlarge both the character and scene every frame to get that effect and have it export as intended. As we know, enlarging in this way can cause some issues with consistency and brings a lot more tedious realigning into play per frame. Exports may also may not be on point for a smooth effect. 
    What i meant by a virtual camera is.  Putting an adjustable frame / box around your scene. Which can zoom in or zoom out. Move left, right, up down on your target scene. Then have it export your frames as defined within the frame  / box information. While maintaining the animations you put in place.
  5. Like
    Mike at BrashMonkey reacted to Dn0 in Please support Godot Engine (It's fastest growing game engine on Github)   
    Godot is free open-source game engine. It's in active development with 17-thousand stars.
    Why is there no Spriter addon for Godot :( ?
    Juan (lead dev of Godot) is working on Sprite deformation tool in Godot 3.1 alpha, perhaps Spriter can use this to enhance the possible future Spriter Addon for Godot?
  6. Like
    Mike at BrashMonkey reacted to shadowslair in Can i create a 2D animated character from a 3D character using spriter   
    Sorry, unfortunately there isn`t an easy way to do it I can think of.
  7. Like
    Mike at BrashMonkey reacted to shadowslair in Can i create a 2D animated character from a 3D character using spriter   
    Hi, Henry. You can edit your 3d model to be modular in your 3d editing program, so you can render separate parts easier into sprites that Spriter can use as parts. You can also just render your 3d model as-is, then use Photoshop or other program to cut it in parts and import into Spriter. You may need to draw some areas, where your parts were overlapping.  It really depends on what your character looks like now, what kind of animation it uses and the final result you`re looking for. You can even render your animated 3d model from your 3d modelling program to frames, then use them as guides in spriter. If you do so, this video may help you:
     
  8. Sad
    Mike at BrashMonkey got a reaction from Solomonmova in Import from Krita with same x,y coordinates   
    Quite some time ago we had commissioned an official Krita developer to add Sprite export directly to Krita but unfortunately, until we can re-address it with them, it was left buggy and unfinished. I'll bring it back up with them after I wrap up several pressing matters.
    Until then unfortunately, you might have to do it manually. Sorry for the inconvenience.
  9. Sad
    Mike at BrashMonkey got a reaction from Solomonmova in Construct 3 failed to open Construct 2 project   
    There's a new updte for the C3 Spriter plug-in. Please see if this helps:
     
  10. Thanks
    Mike at BrashMonkey got a reaction from Solomonmova in Construct 3 failed to open Construct 2 project   
    Here is the reply from Edgar in another thread that I gleaned this information from earlier:

    " As Mike said I'm still working on Spriter 2 stuff at the moment, but I was able to take a look at this issue, finally.
    I filed a bug as per Ashley 's suggestion, and it should be simple to update the plugin once the SDK supports animations.
    I made an attempt to circumvent the issue using images instead of animations under the hood, and it doesn't seem like there'll be an easy way to do it without breaking projects and redoing a lot of work on the plugin.
    Thanks for your patience again everyone. "

    Here is the thread it came from: https://brashmonkey.com/forum/index.php?/topic/5086-using-spriter-animation-in-construct-3/&tab=comments#comment-25185
     
  11. Sad
    Mike at BrashMonkey got a reaction from AlbertMen in Construct 3 failed to open Construct 2 project   
    I think until the Construct3 SDK is updated to allow us to finish the port of the Spriter plugin to C3, there's nothing we can do about that. A request has been sent recently to Ashley at Scirra, so hopefully it won't be a very longf wait. 
    Until then It might be best to continue to use C2 for any on-going project that already uses Spriter for now.
    Sorry for the inconvenience.
     
  12. Haha
    Mike at BrashMonkey got a reaction from AlbertMen in scon vs scml ???   
    scml is actually XML
    Scon is Json
    How old was the project? It could have been so old that Spriter updated its data format since then (I think that was several years ago)
    Regarding Spriter on Mac, I assume that's because we didn't bother "registering" Spriter with Apple so it's not granted  such niceties as programs that jump through the hoops to register with Apple. But that's just a guess.  Hopefully you can drag an scml or scon onto the Spriter icon and that will work.
  13. Thanks
    Mike at BrashMonkey got a reaction from AlbertMen in TroubleShooting (look here if you are having an issue with Spriter!)   
    Please try downloading the free non-Steam version of Spriter from here and install it and tell me if it runs for you: https://brashmonkey.com/download_spriter/
  14. Thanks
    Mike at BrashMonkey got a reaction from AlbertMen in TroubleShooting (look here if you are having an issue with Spriter!)   
    I recommend you zip up your Spriter project and send it to mail@brashmonkey.com so we can take a look at it. Ideally, a screen recording showing the initial key-frame before it gets "corrupted", then you making changes to a later key-frame, and then the resulting change to the initial key-frame.

    Is there a key frame for the things that are getting changed in the first place (there usually is) or are they missing? Do you know how to expand the timeline window to expose the key frames for each specific object?
  15. Thanks
    Mike at BrashMonkey got a reaction from AlbertMen in TroubleShooting (look here if you are having an issue with Spriter!)   
    It certainly sounds like something got somehow corrupted or mass duplicated but that's just a guess.

    Can you try comparing the original packs like count for data and the character map and see if it's drastically different?

    Which OS are you on?

    Are you using something like Dropbox so you have "version control" and can revert back to older versions? (this is critical for production work so you don't lose tons of time/work due to situations like this)

    If you'd like, you can email your Spriter project (zip up the entire folder with scml and all images etc) to mail@brashmonkey.com and we'll take a look when we get the chance.
  16. Sad
    Mike at BrashMonkey got a reaction from Geraldml in scon vs scml ???   
    Try loading the one that works and save it in whatever format you like. to be supe safe, save in both and consider the other a backup, but no one else has reported a file looking different after loading for years.
  17. Thanks
    Mike at BrashMonkey got a reaction from Geraldml in TroubleShooting (look here if you are having an issue with Spriter!)   
    I recommend you zip up your Spriter project and send it to mail@brashmonkey.com so we can take a look at it. Ideally, a screen recording showing the initial key-frame before it gets "corrupted", then you making changes to a later key-frame, and then the resulting change to the initial key-frame.

    Is there a key frame for the things that are getting changed in the first place (there usually is) or are they missing? Do you know how to expand the timeline window to expose the key frames for each specific object?
  18. Sad
    Mike at BrashMonkey got a reaction from Geraldml in Construct 3 failed to open Construct 2 project   
    There's a new updte for the C3 Spriter plug-in. Please see if this helps:
     
  19. Like
    Mike at BrashMonkey got a reaction from Angelofame in A new Overview video for the first few Pro-only features.   
    Hi Everyone,
    Here's a new video demonstrating the first Pro-only features to make it into Spriter B2. Namely IK, IK locking, and Rotation/Scale Inheritance toggling for child sprites or bones.

    cheers,
    Mike at BrashMonkey
  20. Like
    Mike at BrashMonkey reacted to Lord_Spy in Spriter Support In GameMaker Studio 2   
    That is great... I'll get onto it as soon as possible.
     
    Thanks
  21. Like
    Mike at BrashMonkey got a reaction from Darren Mart in Drained: an introvert's quest to recharge   
    Looks cool. Nice and clean. Best of luck with it!
  22. Like
    Mike at BrashMonkey reacted to Darren Mart in Drained: an introvert's quest to recharge   
    I've just launched a free web/Android app, a "point and click" adventure called "Drained." It features quite a few characters and without Spriter I'd still be drawing frames by hand. It is undoubtedly one of the best purchases I've ever made.
    URL:
    https://tenterhook.net/drained
    Screenshot:

  23. Thanks
    Mike at BrashMonkey got a reaction from Solomonmova in Construct 3 SCML Plugin : Need Updates.   
    Sorry for the delay. Edgar is currently tied up with work on Spriter 2 until we can release the next bit of update info for it. We'll be setting up a C3 subscription shortly for testing and development once Edgar's hands aren't so full. Hopefully it won't be too much longer.
    Thanks as always for your patience and support.
  24. Thanks
    Mike at BrashMonkey got a reaction from ChadoriXD in Construct 3 SCML Plugin : Need Updates.   
    I just checked and verified that at the moment collision rectangles are not supported in the C3 Spriter plug-in. It's a high priority to get that fixed, but we can't promise exactly how soon that will happen. 
    I'll report back here as soon as there's a fix or progress towards one.

    Sorry for the inconvenience.

    If you own C2 you might want to keep your project in c@ until we can updated the C3 plugin. That's what I'll be doing with my current couple of projects.
  25. Like
    Mike at BrashMonkey reacted to shadowslair in Scaling bones working unexpectedly   
    It`s because your attached sprite scale XY axes need to match the bone XY scale axes orientation in order for their scaling to work properly. Bone "length" is the bone ScaleX axis.
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