Jump to content
Icepick

Shorter Characters Using Char Maps

Recommended Posts

I'm working on a fairly standard walk cycle for pixel art based characters, and I've been using character maps to speed things up for me. However, some of my characters are notably shorter than others, which is leaving gaps in the sprites. I tried adjusting the pivot points to account for the height differences between the shorter characters, but some of the body parts just rotate oddly. Is there a way to use character maps to account for character skins that should be shorter (or taller) than the base skeleton, or do I need to use some other method?

Thanks!

Share this post


Link to post
Share on other sites

No, that's not possible. You'd need a character map system that actually can replace bones or shorten bones to go along with the shorter images. This does not exist in Spriter Pro but eventually Spriter 2 might allow for such things.

You might need to create a scaled clone of the entire Spriter project for smaller characters, and then repaint the reduced-sized images for the new shorter characters.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...