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About GC3K

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  1. This will help a lot! Thanks for the explanation of character maps. For the different body types, I can just adjust the position of the bones and limbs. Hopefully the game will be ready by the end of summer.
  2. I'm not sure if I posted an inappropriate question, but my topic wasn't responded to. It's possible that the forum traffic is low.
  3. I am creating multiple characters of different sizes/shapes/body types (but all constructed in a similar way, as in bones for the head/torso/limbs/etc). Some of the required animations are similar, such as jumping, falling, etc. Instead of posing characters individually for the same type of animations, are there any ways for Spriter to import animation sequences to different projects? I'm working on a game for mobile and Steam, and I am the only person assigned to creating the character assets. Along with options for reusing animation sequences, any general advice for reducing my workload toward meeting the development deadlines would be greatly appreciated. Also, how can I add two installations of Spriter on the same computer? Spriter 6.1's experimental FFD is invaluable for completing this project, but I would like access to the latest stable release without losing the FFD function. Thanks.
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