Hi,
When my character reaches a ladder, I blend the whatever animation was playing to the "climbing" animation with a 150ms.
On the ladder, if the player move up or down I resume the climbing animation, and if it stops I just pause the animation.
But if the player dont move while the climbing animation blending isn't over, the blending is paused resulting in a weird pose.
Is there a way to pause an animation only after its blending is over?
I see there is a blendratio condition but as it starts from 0 to 1, and returns 0 in the end, I'm not sure how to use it
Any help appreciated