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johnsmith last won the day on March 17 2020

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  1. Hi, When my character reaches a ladder, I blend the whatever animation was playing to the "climbing" animation with a 150ms. On the ladder, if the player move up or down I resume the climbing animation, and if it stops I just pause the animation. But if the player dont move while the climbing animation blending isn't over, the blending is paused resulting in a weird pose. Is there a way to pause an animation only after its blending is over? I see there is a blendratio condition but as it starts from 0 to 1, and returns 0 in the end, I'm not sure how to use it Any help appreciated
  2. Thank you for the update Mike That's mostly what am I doing atm (only I let Construct rename the newly imported character, will try to see what happen if I rename just the Spriter object before importing) and I can deal with it, i'm just afraid to do some mistakes in the long run I'm not using collision at the moment (I'm using a dummy (same for behaviors & variables)) but once the character is fully animated I might give it a try if it's not too demanding for the engine.
  3. Ok great to know, I'll be patiently waiting Sorry to hear about the hacking... glad you sorted it out though !
  4. Hello, First of all, thank you very much for making such a great animation tool ! As said in the title, how do you update already imported character animation in Construct 3 ? At the moment I just update the zip file (with the new scml & scon) and drag & drop it again in Construct. But I end up with a new character (named with a "2" at the end) so I need to replace and delete the old one. Was just wondering if there is a better way of doing it ? Thank you EDIT: Oh and also, is there any example/tutorial on how to use IK (override bones) in Construct 3 ?
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