Discobeard Posted November 4, 2012 Report Share Posted November 4, 2012 Hi :) I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below. https://github.com/Discobeard/spriter Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks. The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort. Implementation is quite basic at the moment Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader);spriter.playAnimation(animation number);spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer Would love to get some help, moral support, ideas or comments on how to move forward. EDIT: Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below. https://github.com/Trixt0r/spriter UElabeal, Quitleusere and IzbranniY 3 Quote Link to comment Share on other sites More sharing options...
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