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blurymind last won the day on September 9 2017

blurymind had the most liked content!

About blurymind

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  • Birthday 01/28/1985

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  1. blurymind

    Spriter 2 teaser and pre-order sale!

    spriter has such an elegant and intuitive GUI, I am very eager to see its evolution in 2
  2. blurymind

    update by Spriter 2

    Its almost december now :) are they going to do it on new years ever or christmas?
  3. blurymind

    Spriter 2 gifs and tidbits

    they say
  4. blurymind

    Sharing My Music and Sound FX - Over 1500 Tracks

    cool beans! Thank you for sharing
  5. blurymind

    Spriter 2 teaser and pre-order sale!

    I agree its admirable and will surely lead to having loyal customers
  6. blurymind

    Spriter 2 teaser and pre-order sale!

    What will be the first engines that support spriter 2 animations? My concern is that you will target Unity3d because its popular- but unity3d already has these features built in. Moving on to Unreal- very few people use it for 2d games.. Construct3's new license stops me from using it. Fusion 3 is nowhere near release- judging by clickteam's behavior. Game maker would make a lot of sense. If we want to look at open source - Gdevelop as well as Godot 3 would be fantastic!
  7. blurymind

    Spriter 2 release date

    2-3 years? We will wait and see
  8. blurymind

    Please post feature suggestions here.

  9. blurymind

    Spriter 2

    @Mike at BrashMonkey Well, since spriter 2 may not be coming this year, next year or god knows when, can you guys at least add to the current version of spriter freeform transform tool deformation? Something that would allow us to at least skew body parts. Even Optix sprite studio has it: http://www.webtech.co.jp/eng/spritestudio/ see here: eventhough optix has the same limitation as spriter- not being able to create meshes and bind a single sprite to multiple bones, it still has a more flexible sprite transformation that gives way more creative freedom. Would that be a lower hanging fruit achievable before 2?
  10. blurymind

    Spriter 2

    Well, by the timeyouguys release spriter 2, we will have runtimes for dragonbones on everything They are also adding skins soon. The competition is catching up
  11. blurymind

    Feature (please) request - export to spine3.3 format

    Spriter 1* will not do mesh deformation in general. The developer needs to rewrite a lot of the core functionality to get that - thus why we have been waiting for 2 for years now and no word of when 2 is coming out For now use Dragonbones, but please do note that if you export to spine2d and the runtime in the game engine you use was writter by esoteric soft - you wont be allowed to use it unless you have purchased their expensive 300$ license.
  12. blurymind

    Please post feature suggestions here.

    Show the current frame (image name) of a selected sprite in the object properties - right now it is hard to determine the frame number! copy>Paste only position of a sprite (but not its frame)
  13. blurymind

    Spriter R8 bug thread

    yes i did, by installing the 32bit vcredist manually - since steam wont do it automatically
  14. blurymind

    Update on Deformation?

    unfortunately the blender one does not have ANY runtimes. It can be imported into godot as a cutout animation (no deformations)
  15. blurymind

    Spriter R8 bug thread

    I found that this bug is due to steam not installing the 86x version of the vcredist file required by spriter. This is why the linux version has no issues