Dryynrins
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Dryynrins reacted to DurandalCorp in Do early adopters get steam keys?
I've been trying to find my confirmation email, but all I have is the email telling me that I am a Spriter Pro owner. It lists some resources to Run N' Gun Platformer Pack and the Essentials Pack. Right now I only have my Email and Pro Activation Code. So, if there is a way I would really like to know.
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Dryynrins reacted to DaveThornton in steam linux?
is there going to be a linux version on steam? or is there a way i can download the pro for linux(i already purchased it on steam)?
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Dryynrins reacted to Mike at BrashMonkey in Animated GIFs work in the forums now.
Hi Everyone,
I found the system setting to allow animated GIFs for avatars etc and have switched it on. If your avatar isn't animating as it should, just choose to change the image in your user control panel and then re-upload it and it should then be animating as expected.
cheers,
Mike at BrashMonkey
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Dryynrins reacted to GeorgeDziov in Can't Assign X,Y and Other Stuff to Object
When I'm trying to copy X, Y, angle, opacity and other stuff through panel on the left, timeline simply won't remember. Not sure if it's intended or not but seems strange a bit.
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Dryynrins reacted to Mike at BrashMonkey in Welcome to the new Spriter forums.
Hi Everyone,
As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here.
For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
cheers,
Mike at BrashMonkey
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Dryynrins reacted to Bioz in Any difference between spriter pro and the steam version?
I was just wondering if there was any difference between spriter pro available here and the steam version?
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Dryynrins reacted to Dredok in several doubts about SCML specification
I'm implementing a c++ importer for my engine, have had a modest success but found several issues.
For example, there are some animations from "AdveturePack" "Goblin_enemy.scml" which I can not play correctly and have weird things inside like "abs_x", "abs_y", "abs_pivot... etc.
Of course I can figure what they could mean, but I have no found any reference in documentation :
http://www.brashmonkeygames.com/spriter ... atspec.pdf
http://www.brashmonkeygames.com/spriter ... cation.pdf
http://www.brashmonkey.com/ScmlDocs/ScmlReference.html
I have also an issue with the curve_type="instant". Sometimes I have found this tag in Mainline... shouldn't they be in Timeline ? at least is what I did understand from reading the doc above.
help please :(
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Dryynrins reacted to lucid in Spriter r2 released! Steam Sale 50% until December 2nd
Hello everyone!
Welcome to the first post 1.0 release of Spriter. Aside from a couple of bug fixes, this release includes a new video help option that lets you watch our YouTube tutorials in a floating window (with links to open the playlists in your default browser). Video Help will show up immediately upon startup to give guidance for beginners, and the window has an option to disable this behavior. Spriter will now warn you if you try to save outside the project directory that it won't be able to find it's images, and will also provide an explanation and the expected file structure when you load a file with missing images.
An important note for Mac users. There is an optimization in this version that may correct the performance issues some users have been experiencing on the Mac. Please let me know if this fixes the issue for you, as it seemed to make a significant difference on our machines.
We will continue to fix bugs and provide minor feature updates, but my primary focus at the moment is completing the developer documentation.
Lastly, if you're reading this and you don't already own Spriter Pro, or you have a friend who doesn't, Steam is having their Autumn Sale now, and Spriter is 50% off until December 2nd. Spread the word!
Thanks everyone, and enjoy the new build!
download Spriter r2 here
Change-Log 11/28/2014Additions and Enhancements
Performance optimizations - possible fix for Mac slowdown issues Added Video Help on startup (with the option to never show again), and in the Help menu Added a link the Grey Guy example file in the Help menu Added a warning when attempting to save outside of the project directory(with the option to never show again) Added a warning/explanation that pops up when a project has missing images, and displays the expected file tree(with the option to never show again) Added a Help menu option to reset all 'show this message again' checkboxes Saving a resized project no longer allows you to save to your current project folder or any of it's subfolders to avoid confusion and overwriting or mixing up both projects' images Saving a resized project now confirms individual image overwrites as it creates resized copies of images Original image size data is now preserved in Missing Image placeholders Original image size data is now preserved when saving a project with missing images Bug Fixes
Fixed a crash that could occur with certain projects with missing folders and images Fixed a bug that would give autosaves the *.scon extension when working on a project last saved as *.scon, even though all autosave data is saved as scml Fixed a bug that would cause child bones created on very wide parent bones to have 0 width -
Dryynrins reacted to Sphax in 8 Directions animations for the animations already done
Hi,
I'm currently discovering Spriter and I quite like this tool. It reminds me a very old small tool I made when I was young (Space Animator) so I must love this new extremely useful tool. :)
I'm an artist myself but I hate animating and don't have much time for that. I would love to see an Animations Art Pack with 8 directions for all the already done animations in the Platformer Starter Pack.
Would it be feasible? I would buy directly. ;)
Cheers and keep up your good work.
-Sphax
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Dryynrins reacted to Lakaroth in OSX Version Download Error
Hello there, i'm trying to download the OsX trial from the website, the file size it must be around 65MB but, the download finish around 20MB and i cant install.
Who can help me?
Thanks.
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Dryynrins reacted to rainbox in Spriter design question in Construct2
Hello! Love Spriter. I have a quick design/C2 question.
Right now I have all my sprites/animations in one SCML file. That one file has my character, items, and backgrounds as different entities. If my sprite count gets very big though, does it matter if I'm still only using one SCML file for everything? Or is it better to create multiple SCML files and separate categories of sprites into them (like one for characters, one for items, etc.) and just create each when needed? I'm just wondering how it works from workflow/computer resources put of view.
Thanks :)
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Dryynrins reacted to Kiori in Spriter r2 bug thread
I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not.
Perhaps its related to the frameskipping problem mentioned above.
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Dryynrins reacted to lucid in Please post feature suggestions here.
it's a definite possibility for the long term.
good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse.
The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection.
yes, that's in there
yes, the next release will be native UI on Windows, Mac, and, Linux
yes, all of that is planned for the long term, and the groundwork is already layed for those features.
thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers.
the todolist is huge, but things are going very well on fronts.
working hard on the next version, and loving every minute of it.
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Dryynrins reacted to Chilly Willy in Welcome to Brash Monkey's Spriter forum
Just signed up two give two suggestions - it would be nice to have a 32 bit build for linux, and a very brief note on how you run it in linux would be nice. Looks like a great program... I'd love to not to have to use Windows to use it. ;)
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Dryynrins reacted to mattcusprime in Just wanted to say thanks
About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project. Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it. I added a little creditation on the site, hope you dig it.
Anyway, hopefully it will be a success and I know Spriter will be. Thanks!
Check it out if you can, I put it in the works in progress forum as well.
http://www.snesexplainseverything.com/
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Dryynrins reacted to James W in LOVE it! glad its done!
I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product.
I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well. lets just say I continued to wait.
Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job!
I will be recommending this to anyone looking for animation software.
and... im sure i will be asking for help using this amazing tool in the near future. please have mercy on me. lol
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Dryynrins reacted to toothero in Prevent Tweening
Here is my scenario. I want to use the X coordinate of a sprite to Flip it's horizontal rotation to simulate a head turn. The problem is that the "flip" is being tween'd ... how can I prevent the tween?
thanks
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Dryynrins reacted to joekinley in Linux 64 Gif export crash
I have Spriter B11 (latest files downloaded today) and when I want to export an animated Gif it just crashes.
This is the output:
QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
QPainter::begin: Paint device returned engine == 0, type: 3
Qt has caught an exception thrown from an event handler. Throwing
exceptions from an event handler is not supported in Qt. You must
reimplement QApplication::notify() and catch all exceptions there.
terminate called after throwing an instance of 'Magick::ErrorModule'
what(): Spriter: UnableToLoadModule `/home/joekinley/Downloads/SpriterB11(64)/png.la': file not found @ error/module.c/OpenModule/1282
Aborted (core dumped)
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Dryynrins reacted to Mikbio in Dmg not working with Yosemite
Hello, i've just bought Spriter pro license, and downloaded the latest version. Unfortunately when i open the dmg file it says Image not recognized. I've downloaded also the B9 edition, and it works fine for now.
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Dryynrins reacted to MPRart in "The Lady" Now on STEAM (Animated with Spriter)
My 2D Surreal Puzzle Horror is now available on STEAM: http://store.steampowered.com/app/341060
Pick the game up for %15 percent off right now, regular price is $3.99.
All of the animation was done in Spriter.
View images and videos in the Steam Community: http://steamcommunity.com/app/341060
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Dryynrins reacted to rSheep in Please post feature suggestions here.
Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter.
I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good.
It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
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Dryynrins reacted to bwwd in Great algorithm for rotating pixel art & sprites
Hey guys what if spriter would have rotating algorithm like this software?
http://info.sonicretro.org/RotSprite
Do you think it could be done? It preserves shapes perfectly, maybe if you would contact developer then he would share how he did it and it could be implemented in spriter so pixel art animating would be even better.
Just look at examples:
This is other program SolarStrings rotater which also rotates sprites preserving details and shapes + whats most important - source code is available for lookup and maybe create something similar
http://wayofthepixel.net/index.php?topic=13052.0
In my opinion having something like solarstrings rotater as option to rotate sprites would be great, even if its not used in realtime during opengl preview but only when exporting.
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Dryynrins reacted to joekinley in Linux Builds still old
If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?