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GeorgeDziov

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  1. Another suggestion - allow user to set whether viewport should reset to center or not when selecting a different entity/animation, maybe even allow to set custom viewport coordinates for each animation/entity.
  2. When I select an object, I type an x, y, scale or alpha in "Object Properties" tab and hit Enter(or not, doesn't matter), then I go to another frame. When I return back to frame where I typed x,y or other parameters, everything remains the same as like I haven't made any changes in that frame. I get a little bit chunky animations because of that. Windows 8.1 64 bit, Core i7 2,4 Ghz, 16GB ram
  3. Oh yeah, sorry, forgot to tell! Yeah, you're right, I was talking about C2 plugin! Basically I want to handle z-sorting manually in C2, I think you remember me asking about z-sorting for melee stuff in my game, like throwing an enemy through shoulder or placing upper body not over legs(which are components of lower body) but between legs, or animations where I need to switch depths for hands, legs or guns.
  4. When I'm trying to copy X, Y, angle, opacity and other stuff through panel on the left, timeline simply won't remember. Not sure if it's intended or not but seems strange a bit.
  5. 1) Create an option to enable/disable z-sorting in properties bar and actions and an event "if z-sorting enabled" 2) Create a "remove a sprite from associated sprites ilst" in event sheet 3) More advanced character maps - every body part/sprite is customizable
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