Hi,
* Would be nice to have a way of optionally locking pivot points so they will not be changed at any point by error. This would help in some engines where pivot points can not be changed (neither tweened easily) in runtime. When I say locking pivot points I could say locking anything, that would be nice too (ie. prohibit locking the rotation / translation of sprites if you want to ensure any movement is performed through bones)
* Would be nice to have a "compact scml / scon" option. There are redundant info, for example when a timeline do not change in all the animation, I think its pointless to keep repeating the same key over and over. I manually trim the exceed of keys, I could develop a tool for doing this but it would be nice if Spriter optionally could compact the output.