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toothero

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  1. I think I figured it out... I added Guides to my canvas and determined the animation that is the widest and tallest and used those dimensions to set the Custom Rect... Not ideal but it seems to work
  2. I am having problems creating multiple animations that will be chained together in game. The export capability makes every animation a different size. Yes, I realize you can manually control the size but is there a better way? The only success I have had is manually editing the export parameters via the Custom Rect option to ensure that each animation results in the same dimensions. It seems like there should be a "stage" concept or something that you can work within to ensure smooth transitions... Any advice on a better workflow would be greatly appreciated... Thanks!
  3. Here is my scenario. I want to use the X coordinate of a sprite to Flip it's horizontal rotation to simulate a head turn. The problem is that the "flip" is being tween'd ... how can I prevent the tween? thanks
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