bwwd Posted July 28, 2014 Report Posted July 28, 2014 Hey guys what if spriter would have rotating algorithm like this software? http://info.sonicretro.org/RotSprite Do you think it could be done? It preserves shapes perfectly, maybe if you would contact developer then he would share how he did it and it could be implemented in spriter so pixel art animating would be even better. Just look at examples: This is other program SolarStrings rotater which also rotates sprites preserving details and shapes + whats most important - source code is available for lookup and maybe create something similar http://wayofthepixel.net/index.php?topic=13052.0 In my opinion having something like solarstrings rotater as option to rotate sprites would be great, even if its not used in realtime during opengl preview but only when exporting. Dryynrins, ippbxKi, Traceycof and 7 others 10 Quote
lucid Posted July 31, 2014 Report Posted July 31, 2014 Thanks bwwd. We have a lot to do in the short term, but I will look into this after 1.0's release. Quote
lucid Posted October 4, 2014 Report Posted October 4, 2014 Since you rereferenced this I'll give you a small update. We have a long, long list of things to do before I can even consider getting to this, but I've done some research and seen his explanation of how it works, and we could eventually try adding something similar to Spriter. Quote
lucid Posted October 4, 2014 Report Posted October 4, 2014 Did a quick test in my off-time. Even without fully implementing everything, the results are definitely an improvement (though Spriter's aliased pixel art rotation doesn't look as bad as this ref): As I said above, there's still a lot to do before I can turn this into a full feature, but clearly it can work. The implementation method I'm using would work in real time, and when exporting to png. Quote
heavyplasma Posted October 4, 2014 Report Posted October 4, 2014 Thanks for taking your time to check it out, Lucid. :D The result is good, even in this early stage, I'm looking forward to see this implemented in the future. ;) Quote
Kiori Posted November 7, 2014 Report Posted November 7, 2014 Thanks for the links, I was thinking about this today. The spriter test was better than the other one. Looking forward to this too. :D Quote
bwwd Posted November 10, 2014 Author Report Posted November 10, 2014 hey that looks very good ! :D how it works is it in realtime during preview or is it activated only when exporting and can you turn it on/off or is it default algorithm ? Quote
bwwd Posted December 19, 2014 Author Report Posted December 19, 2014 I would like to ask when its going to be available in spriter, i made some animations with pixel art bodyparts and some came out ok , it doesnt look that bad when rendered with nearest neighbour but there were still some single pixels/jaggies here and there especially on the borders, im realy curious how these animations would look like when exported with new algorithm for rotating sprites. Im posting some rendered gifs and my spriter file if you guys would like to test it when working on this feature and maybe do comparison or something :). I made if from this single sprite : http://www.deviantart.com/art/Raphael-182598470 First three are nearest neighbour , last one is smooth sampling. Spriter file: https://drive.google.com/file/d/0B8RnYSep1u_YZlJBNF9kd3RUazA/view?usp=sharing Mike at BrashMonkey 1 Quote
DJLink Posted April 28, 2017 Report Posted April 28, 2017 Hi, was anyone able to download the source code of SolarStrings rotator? Link seems to be broken. Thank you Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.