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Mike at BrashMonkey

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  1. Like
    Mike at BrashMonkey got a reaction from GradusGL in v. 1.1.0 update Spriter 2D: Game Maker Studio extension   
    That's fantastic! Great job. I know a lot of people have been waiting for this!
    Cheers.
  2. Like
    Mike at BrashMonkey reacted to Johan Brodd in Snap to grid   
    It would really be useful if one could set up a simple grid, and snap stuff to it. Or a magnet of a sort to "dock" elements to each other. Thanks in advance for an awesome program!
  3. Like
    Mike at BrashMonkey got a reaction from ranosfera in Please post feature suggestions here.   
    You cant double  click a sprite (image) to make the skin mode features appear, you must drag the image on as a skin mode image to begin with for the double-click to bring up the options.
    Look at the bottom of the palette that shows you the image files you have available and you will see a setting "drag new object as:".. set this to skin.. THEN drag in your image and double click it.
     
     
  4. Like
    Mike at BrashMonkey reacted to Tony_mars in My animated sprites   
    First time we used Spriter in a work. It's very cool! 


  5. Like
    Mike at BrashMonkey reacted to CharlieMcShane in YouTuber Indie Game - Spriter animator(s) needed   
    Hi all,
    Working with a YouTuber in which will remain anonymous for now. We're looking for Spriter artists that are capable of taking a current existing character and create animations from them. The style we're going with is a side-on, 2D Punch Out type game. We need an artist or artists to produce high quality work within reasonable time-scales and work alongside the YouTuber. The game will also be pushed to Kickstarter, however you will be paid for any work before said stage. All artwork/animations will be paid in full. Happy to discuss rates.
    Thanks again, look forward to hearing from you. In case I don't get back to your message, please feel free to get in immediate contact with me at charlie.mcshane@yahoo.com
    Charlie
  6. Like
    Mike at BrashMonkey got a reaction from Francesco Iafulli in Please post feature suggestions here.   
    Mesh deforming will be a default feature in Spriter 2, which will be a free upgrade for all Spriter Pro owners. (Spriter 2 is in the earliest stages of development, so don;r hold off current projects for it. )

    You can use image sapping to swap out images with warped versions.. in combination with careful separation and jointing of images, along sith standard stretching and rotation go get a lot of liveliness in your animations. 
    Community member bwwd has also made excellent use of the non-official proof of concept feature called "skin mode" to add mesh deforming to his animations. Which is fine if you just want to bake out your animations to sprite sheets or sequential images, or if you are willing to export the deformed skin images as sequential images, then replace the skin sprites in your final animations with the image swapped versions (IF you need to actually support the Spriter version of your animations directly in your game project)
     


    cheers,
    -Mike at BrashMonkey
  7. Like
    Mike at BrashMonkey reacted to rauber-sama in Help with getting images   
    Thanks a lot i got all the answers i needed, i think i will buy the rpg heroes art pack them too.
  8. Like
    Mike at BrashMonkey got a reaction from santogiuseppe@gmail.com in Great new third Party Spriter Art Packs!   
    Hi Everyone,
    For anyone looking for some nice new Spriter animations to use or customize for your game projects, another skilled artist has joined the growing number of people creating third party Spriter Art Packs for sale.


    We welcome you to browse : http://www.gameart2d.com/ to check out the available game art for yourself.
    Be sure to keep in mind, their older Sprite Packs were not made with Spriter so do not include Spriter files.
    Here is a list of this Spriter Packs which do include Spriter projects:
    Angel vs Barbarian
    The Mercenary
    Spec Ops
    Modern Soldiers
    Advanced Soldiers
    Adventure Game Sprites
    The Guerrilla
    The Mech
    The Ninja
    Alien Onslaught
    Steampunk Game Sprites
    Dinosaur Park
    Werewolf Terror
    Future Soldiers
    Assassin & Viking
    The Witch
    As you'll see, they also offers environment art/tilesets as well, which you might find very useful.
    They plan on adding the Sprite packs which include the Spriter files to our own community marketplace in the future as well.
    Cheers,
    Mike at BrashMonkey
  9. Like
    Mike at BrashMonkey got a reaction from AlisaMesy in Spriter R9 Bug Thread   
    Hi sebby300,

    The first thing I'd do is download and install an older build of Spriter to find out which build introduced this problem. This way you can start working again instead of waiting for the bug fix.

    https://brashmonkey.com/forum/index.php?/topic/3146-download-past-spriter-builds-here/

    cheers.
  10. Like
    Mike at BrashMonkey got a reaction from hippyman in Gamemaker Studio Implementation Issues   
    Hi @hippyman
    I've sent you a private message with links to get more Spriter projects and here is another link to get Spriter projects which feature the more advanced features. 
  11. Like
    Mike at BrashMonkey got a reaction from JacPete in how to get a blog at brashmonkey.com   
    A thread dedicated to the game is the only option here. Once the game is finished I can add it to our website in he rotating "finished games using Spriter" section.  I think other forums related to games or game making specifically ,as opposed to an animation tool for games would generate more traffic/interest.
    cheers.
    -Mike at BrashMonkey
  12. Like
    Mike at BrashMonkey got a reaction from Jens Stjernkvist in Need help with sprite sheets   
    PS, the custom rectangle feature would also work if you're careful. The trick is the top left bottom and right settings refer to pixel coordinates based on the cross-hair zero-zero point of your animation.. If you had a centered animation and you wanted to export 32x32 pixel frames your settings would be:
    top= -16
    left=-16
    bottom=16
    right=16 
     
  13. Like
    Mike at BrashMonkey got a reaction from CheztSummer in Copy animation from different entity ?   
    This is a known bug which will hopefully be fixed in the next update build. Sorry for the inconvenience.
  14. Like
    Mike at BrashMonkey got a reaction from KanaX in Problem understanding bones.   
    You mean not related to feature requests, bug reports or requests for art packs? If that's the case, I guess either in "open topics" or via email to mail@brashmonkey.com
  15. Haha
    Mike at BrashMonkey got a reaction from Solomonmova in Spriter Awesome Boss Contest Submission Thread   
    Hi again everyone. Just a quick update. We've gotten the prize winner choices from 2 of the three judges and the final judge said he's going to try to look through all the submissions tonight. It shouldn't be much longer now. Thanks for your patience.
     
    cheers.
    -Mike at BrashMonkey
     
  16. Like
    Mike at BrashMonkey reacted to AmauryH in Golem-like sprite   
    Hi there,
    I'm new in animation and I've started using Spriter few days ago for a project.
    The player controls a Golem who can switch from Rock Golem to Fire Golem, Water Golem, etc...
    For now, I have worked on the Rock Golem and I've come up with an Idle animation that I find quite ok, but I'm eager to progress and if you have any advice, I'll listen to them gratefully.

  17. Like
    Mike at BrashMonkey got a reaction from madbim in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    The time has come! It's now August 31 and the original rules are now void! The sole contestant who has not replied regarding the new rules would not have won a prize based on the original rules so we are free to resurrect the contest using the new rules and our great 3 human judges.

    I'm re-opening the submission thread now.  Any new contestants or people who updated their animations, be sure to get your submission video added to the thread (
     ) and playlist BEFORE Midnight (just before it becomes September 1st)!

    Best of luck to everyone!
  18. Like
    Mike at BrashMonkey reacted to lucid in Spriter R9 Released!   
    Download here

    Spriter Release 9
    Released 8/30/2016
    Additions and Enhancements
    Windows version now has access to an additional gig of RAM. Solves black image issue for very large projects. Added the ability to set a bounding box for animations using an automatic bounding box calculation Crash detection now extends until the program is successfully closed (rather than just after successful program startup) You can now nudge a pivot point one approximate pixel at a time using the arrow keys in the pivot point widget Canvas now updates changes from the pivot point widget in real time when character maps are active Bug Fixes
    Fixed a bug that could cause certain projects to fail to save a spritesheeted version if the project used nested subdirectories Fixed a bug where changes made by editing a subentity's properties through the object widget would revert after unfocusing the object widget Fixed bug that resulted in scrubbing playing a split-second of the start of an audio clip when doing slow pixel by pixel audio scrubbing or scrubbing with snapping on Fixed a bug where exporting pngs/gifs would export any active onion skins Fixed a bug where it was possible for pixel art mode to sometimes save unrounded values. Now also attempts to repair unrounded values from previous version upon loading as well. Fixed a bug where children of IK locked parent bones would inherit properties even if that property's inheritance was disabled Fixed a bug where metadata (variables and tags) keys would disappear if moved while the metadata timelines were collapsed Fixed a bug where the resize (drag arrow) controls for changing animation bounding boxes would zoom along with the canvas Fixed a bug where resizing a project would round all image sizes down. Now rounds image sizes to the nearest integer. Fixed a bug where resizing a project would save the original image sizes in the 'file' section of the scml/scon file Fixed bug where holding shift to use proportional scaling while resizing objects in canvas would cause erratic behavior or crashes if the pivot points were too close to the edge of the bounding box being dragged Fixed a bug where object properties widget cut off text on Windows machines with high DPI display Fixed a bug where points which were children of parent bones with negative width or height would display their angles incorrectly
  19. Like
    Mike at BrashMonkey got a reaction from Kent2D in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    The deadline for the original contest is the morning of the 31st.. So long as Eternai is not winning a prize in the original contest, the new deadline will be before midnight on the 31st.. so a 12 hour window max.  get any new submission ready and on YouTube asap so you don't miss the new window.
  20. Like
    Mike at BrashMonkey reacted to c00per619 in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    agreed on all the new rules for the contest. btw there's great stuff in this thread, it's nice to see some fresh ideas on the ole' boss concept.
    good luck everyone.-
  21. Like
    Mike at BrashMonkey reacted to joemid in Dino for LD36   
    Probably heartbroken, this one... www.ludumdare.com

  22. Like
    Mike at BrashMonkey got a reaction from Kent2D in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    EDIT: EDIT: We are now down to one contestants left who's not agreed to the rule change.

    Hi Everyone,

    We're making every effort to contact and get replies from the remaining contestants regarding the desired rule change (email, private messages, and YouTube comment posting ).  However, we are now down to 2 contestants who've not yet resurfaced to weigh in on the judging rule change. @EternaL, if you're reading this, please respond or click "Like this" on Lucid's rules change proposal post here: https://brashmonkey.com/forum/index.php?/topic/4758-spriter-awesome-boss-contest-1000-grand-prize-official-rules/&page=3#comment-16283

    If, by the 31st there are still any contestants who have not agreed to the new rule change, and if those contestants were not eligible for any of the three original prizes, what we can then do is consider that contest void (because it now officially has no ill effect on those who did not agree to the change)  and then simply proceed with the new rules that the remaining contestants all agreed to (using our awesome actual human judges to judge based on merit).

    BTW, we noticed that one of the remaining people who had not agreed to the rule change actually removed their entry from the contest and the playlist without otherwise letting us know. If any of the remaining people wish to bow out of the contest regardless of which rules are chosen, please notify us or even better, click the like button in the new rules post linked to above (as that's the easiest way for us to track who has not yet agreed to the new rules).

    To those who are hoping to add their animations to the contest, while we can't promise anything, due to the current situation it's looking to us, more likely than not that we will be able to adopt the new rules.  You can certainly consider finishing your potential entries before the 31st so long as you understand there's no guarantee the rule change will happen. Obviously it's a decision that each person should make on their own based on their available time and keeping in mind, we might not hear back from the remaining contestants until either there's little or no time left (to finish your animation) after the rule change becomes official. (if it does)





     
  23. Like
    Mike at BrashMonkey reacted to 2D|PIXX in My Spriter Stuff ;)   
    So I have been spending my Saturday drawing some characters and creating rough animations with them. Spriter is really awesome and I am having a lot of fun with the software. 
    Time to show some results. Critique is always welcome. Enjoy your time!




  24. Like
    Mike at BrashMonkey got a reaction from Kent2D in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    We're still waiting to hear back from the rest of the original entrants. Stay tuned.

    cheers.
    -Mike at BrashMonkey
     
  25. Like
    Mike at BrashMonkey got a reaction from 2D|PIXX in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    Thanks for your patience, everyone. I'm about to unlock the thread.  Please make sure you've read Lucid's post (above) thoroughly before replying and though we will not censor, I'm asking and hoping we can avoid further accusations and arguments and hopefully bring this back to a friendly competition where only the quality of the art matters.

    thanks again.
    -Mike at BrashMonkey
     
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