lucid Posted April 27, 2014 Report Posted April 27, 2014 Please post any bugs you find in Spriter version B8 here.
sonder Posted April 27, 2014 Report Posted April 27, 2014 Custom curve dialog's titlebar is "Dialog" Selecting keyframes and trying to change all of their curve types at once still doesn't work as expected. Been waiting for this since B5.
finscn Posted April 27, 2014 Report Posted April 27, 2014 I delete some bones, but they still be saved in scml/scon under root/entity/obj_info
finscn Posted April 27, 2014 Report Posted April 27, 2014 the "meta data" label of last timeline is always display : Look the screenshot:
finscn Posted April 27, 2014 Report Posted April 27, 2014 Spriter uses screen coordinate system :     -y      |      | -x ----- 0 ----- +x      |      |     +y It's OK. But the angle is use counter-clockwise rule ( when counter-clockwise , angle from small to big) the coordinate system and angle system are contradictory. I think it's so bad.
finscn Posted April 27, 2014 Report Posted April 27, 2014 When I change the pivot point of a object(image) , will create 2 keyframes at one time-point at timeline in SCON file. see screenshot
finscn Posted April 28, 2014 Report Posted April 28, 2014 Sometimes, When I drag&drop a item in Hierarchy, the Hierarchy will lost some nodes, leaving only root node. See screenshot :
finscn Posted April 28, 2014 Report Posted April 28, 2014 This is also about "coordinate system" I found that , in Spriter editor , the edit area use screen coordinate system. see screenshot : the y is 15. but in scon file the y is -15. Why ? Is it a bug ? I hope they are the same. ============= I found that the edit area use screen coordinate system ; the scon file use the standard rectangular coordinate.
finscn Posted April 28, 2014 Report Posted April 28, 2014 About scon's format : In scon file , no "parent" property means the node doesn't have the parent node. no "pivot_x" / "pivot_y" property means the pivot_x/pivot_y is the default value. no "time" property means the time is 0. no "x"/"y" property means the x/y is 0. no "angle" property means the angle is 0. no "scale_x"/ "scale_y" property means the scale_x/scale_y is 1. no "looping" means the looping is true. ( the same state , but the different result ) the parent and pivot_x/pivot_y is ok, but time, x/y, angle and scale_x/scale_y is not good, I think. I suggest if a value is existing , always create the property in the scon , whatever the value is.
loudo Posted April 28, 2014 Report Posted April 28, 2014 Hi, on the Import Frames feature : - You can't set more than 999 ms for the end time. - When you drag and drop the image on the canvas after setting the end time, the duration is not updated. So the import is wrong (wrong duration). To have a correct duration, you have to click on the textfield first right now.
finscn Posted April 29, 2014 Report Posted April 29, 2014 I set Spriter be the default app for scon file. But when I double-click the scon file, that is just open Spriter , not open the scon file. Mac OS X 10.9
PixelPicoSean Posted May 5, 2014 Report Posted May 5, 2014 Textareas are too small running on my Retina MacBookPro (OSX 10.9.2). Also app window will move right each time I open project files.
byonder Posted May 6, 2014 Report Posted May 6, 2014 Mac OS 10.9.2: After I select 'only show selected' in the timeline Spriter will always crash as soon as I move a keyframe for the selected. Can we get the highlight back for the selected object on the timeline as it is now harder to keep track of objects on timeline when you have alot of objects
Kilobyte Posted May 7, 2014 Report Posted May 7, 2014 Sometimes reload image button doesn't fetch new files. Reloading the project fixes the issue.
Kilobyte Posted May 7, 2014 Report Posted May 7, 2014 Seems like second view panel should inherit background color set for work view.
finscn Posted May 7, 2014 Report Posted May 7, 2014 1) The node often disappeared in Hierarchy view when I move the node from one parent-node to another. 2) I Can't move multi-nodes in Hierarchy view from one parent-node to another.
finscn Posted May 7, 2014 Report Posted May 7, 2014 When I close "Object Properties View" , I can't open it again . In the window menu , no "display Object Properties View" option.
MelVin Posted May 10, 2014 Report Posted May 10, 2014 Textareas are too small running on my Retina MacBookPro (OSX 10.9.2).[attachment=0]Screen Shot 2014-05-05 at 19.49.15.png[/attachment] Also app window will move right each time I open project files. Also occurring on my win 8.1 desktop, seems to be random atm.
Tumira Posted May 10, 2014 Report Posted May 10, 2014 Prettify XML option disabled will causes the first or default animation missing.
lucid Posted May 11, 2014 Author Report Posted May 11, 2014 Anyone who has the app shifting to the right on open problem please tell me their exact screen resolutions. Thank you.
PixelPicoSean Posted May 12, 2014 Report Posted May 12, 2014 Anyone who has the app shifting to the right on open problem please tell me their exact screen resolutions. Thank you. RMBP 13 with 2560x1600
lucid Posted May 13, 2014 Author Report Posted May 13, 2014 Thanks for the continued bug reports anyone. If you have your copy set to automatically check for all updates (or you can manually check in Edit|Settings), there's a new beta(unstable) release: Spriter v8_1 (beta) Released 5/13/2014 Additions and Enhancements [*:1ea5qtab]Added an option in the save menu to force all names in obj_info tags to be unique to the entire file. [*:1ea5qtab]Second view and skin uv view now use the main canvas's current background color. Bug Fixes [*:1ea5qtab]Fixed a bug that would cause the first animation to be missing when loading an unprettified scml file. [*:1ea5qtab]Fixed a bug that made the status bar message permanently change to the update check successful message after an automatic update check. [*:1ea5qtab]Fixed a crash that occurred when moving keys with 'Only Show Selected' set in the timeline view [*:1ea5qtab]Fixed a bug that caused the incorrect key to be changed when a key was moved while the timeline view was filtered to only show certain object types. [*:1ea5qtab]Fixed a bug where projects saved with addition info for authoring tools was sometimes saving duplicate obj_info tags. [*:1ea5qtab]Added missing menu entry for showing/hiding Object Properties window in the Windows menu.
mdurocher Posted May 15, 2014 Report Posted May 15, 2014 Using Spriter v8_1 (beta), on Mac with Maverick (10.9.2), the Character Map window doesn't let me drag from right to left the different Character Maps I created. To by-pass this bug, I click on "Bake Active To Entity", then hit "Cancel", I'm now able to drag and activate my character maps. Thanks for an awesome software!
PSI Posted May 19, 2014 Report Posted May 19, 2014 @lucid - as of installing the latest C2 beta (release 129), all spawned attacks and effects are now offset. I had installed the latest scml (5/13/14) and everything was still in the right place until I installed the new C2.
Recommended Posts