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F_Kal

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Everything posted by F_Kal

  1. Here are a few more suggestions (working on B_2 version, OSX): * hierarchy view should retain expanded/collapsed state of its nodes when toggling show sprites on-off. * There should be a way to expand the names of the objects(sprites/bones) in the timeline view. Currently they are limited to the width of the playback/pause/forward etc buttons ribbon. * I think it would be useful to be able to add keyframes only of: Rotation, Position, Scale, or combination of the above. Maybe have 3 checkboxes? * when you wish to scale only towards one side, you can press Alt while rescaling. If you press the alt key before click-dragging, it creates a bone, so the only way to lock rescaling towards one side, is to press the Alt key after you have already started rescaling the item (by dragging one of the scale-handles). But this retains any scaling you did before pressing the Alt. This makes it impossible to scale in one direction without loosing the original centering! It's more meaningful if at the moment you press the alt key, the not-yet-committed rescaling gets reset (and not accumulated) and only the scaling towards the new direction is effected. (Pardon me if I didn't make clear the problem/solution - I'm not a native speaker - but still I think it's a very important point to convey so please ask me and I'll prepare a video that demonstrates both behaviors) * Would be useful to have a way to copy/paste between frames the hierarchy(parent) and Z-order of a sprite/bone, but not necessarily have it replicated to all frames in the animation
  2. I have assembled my own small list of Bugs (B.2 on OSX Mavericks): * When I launch spriter, a blank document window appears maximized(full-width&height) but only for an instant, but then this is replaced by a small blank document window that quickly animates into full-width&height. Doesn't affect functionality, but it's a bit odd behaviour so I thought of reporting it. * Often when using the X button to close the open document window on the mac, Spriter crashes. Other times it treats closing the window as closing the program itself (which is the expected behaviour) and just quits the program properly. I haven't managed to understand the conditions that cause the program to crash though. * If you add an image file to the folder of the project, it won't display it, even if you press the refresh button. The folder list is refresh only when you quit the program *Items(images, bones) often disappear from the hierarchy bar. The trick I use to make them reappear, is toggle the show sprites checkbox off and then on. * When you double-click on a picture at the file palette in order to change the pivot point, if the image is too large in dimensions(eg 2000x2000), it won't fit on the screen and there won't be a meaningful way to work with it Hope these help!
  3. Greetings! I'm testing out the mac version of Spriter Pro, and after having watched all the tutorials in a single day (too many dead braincells by now)... ...I still have a question: How can one build hierarchic animations? What I mean by that (I don't know how to call it actually) is saving basic animating blocks with their own mini-timelines and using them to build more complex/composite animations. If I remember correctly from Flash, it was named "symbols" (not sure about that though). In an example: It would be very very useful to be able to make a moon that is turning around an earth that is spinning around it's axis and is at the same time rotating around a sun. I can't imagine a way of achieving that without sweating! What am I thinking wrong?
  4. This brings us to a typical problem: wouldn't it be easier to report and maintain bug reports and feature suggestion if they were submitted via some bug/suggestions tracking system, instead of simply adding them to the forum? I've got a growing list of both bugs and features, and am pretty certain some of these may have already been reported on the forum under this or some previous version of the software!
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