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Mike at BrashMonkey

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  1. Thanks
    Mike at BrashMonkey got a reaction from Solomonmova in Construct 3 SCML Plugin : Need Updates.   
    Sorry for the delay. Edgar is currently tied up with work on Spriter 2 until we can release the next bit of update info for it. We'll be setting up a C3 subscription shortly for testing and development once Edgar's hands aren't so full. Hopefully it won't be too much longer.
    Thanks as always for your patience and support.
  2. Thanks
    Mike at BrashMonkey got a reaction from ChadoriXD in Construct 3 SCML Plugin : Need Updates.   
    I just checked and verified that at the moment collision rectangles are not supported in the C3 Spriter plug-in. It's a high priority to get that fixed, but we can't promise exactly how soon that will happen. 
    I'll report back here as soon as there's a fix or progress towards one.

    Sorry for the inconvenience.

    If you own C2 you might want to keep your project in c@ until we can updated the C3 plugin. That's what I'll be doing with my current couple of projects.
  3. Like
    Mike at BrashMonkey reacted to shadowslair in Scaling bones working unexpectedly   
    It`s because your attached sprite scale XY axes need to match the bone XY scale axes orientation in order for their scaling to work properly. Bone "length" is the bone ScaleX axis.
  4. Like
    Mike at BrashMonkey reacted to shadowslair in Scaling bones working unexpectedly   
    The problem is that your character is not setup correctly for use with bones. You can try to rotate your character body image +90 (or -90) degrees in your image editing program (so it looks like it is lying on its side), then go back to spriter, adjust the rotation and it should scale properly.
  5. Like
    Mike at BrashMonkey got a reaction from Karoofish in Will everyone who already owned Spriter Pro be able to join private test?   
    s. We'll make an announcement when the time comes and everyone who owns Spriter Pro now, or who purchases Sprtier Pro or pre-orders Spriter 2 before the end of the current pre-order sale (Aug 3rd) will be eligible to sign up to be a tester.
    Everyone who does will have to agree to an NDA (non-disclosure agreement) to do so.
  6. Like
    Mike at BrashMonkey reacted to ChadoriXD in Construct 3 SCML Plugin : Need Updates.   
    I just want to close this, as fixed. Thanks.
    Reference: https://www.construct.net/forum/construct-3/general-discussion-7/test-spriter-c3-addon-7-2-upda-130240/page-5?q=scml
  7. Like
    Mike at BrashMonkey reacted to ChadoriXD in Construct 3 Runtime Support for the Spriter Plugin.   
    I would also like to inform that the C3 SDK has some interesting features that you might like to use. Those include,
    Editor :: Preview. Draw and Preview plugins on the editor. Potentially can be useful for showing and previewing the initial animation/frame of the Spriter Plugin even while on the editor. Custom Importer :: Drag files to import into Construct 3 and make events, objects, instances, container and families automatically like on Construct 2. Drawing :: The C3 SDK already had drawing features available on the  initial release. So, by now, it is stable enough to be supported. And a few already made use of it. There are probably a lot more. But I recommend you guys checking it out yourselves.
     
    Thank you in advance.
    -Chadori_RebornXD
  8. Like
    Mike at BrashMonkey got a reaction from mpplantofficial in Will everyone who already owned Spriter Pro be able to join private test?   
    s. We'll make an announcement when the time comes and everyone who owns Spriter Pro now, or who purchases Sprtier Pro or pre-orders Spriter 2 before the end of the current pre-order sale (Aug 3rd) will be eligible to sign up to be a tester.
    Everyone who does will have to agree to an NDA (non-disclosure agreement) to do so.
  9. Like
    Mike at BrashMonkey got a reaction from Tanawat in Will everyone who already owned Spriter Pro be able to join private test?   
    s. We'll make an announcement when the time comes and everyone who owns Spriter Pro now, or who purchases Sprtier Pro or pre-orders Spriter 2 before the end of the current pre-order sale (Aug 3rd) will be eligible to sign up to be a tester.
    Everyone who does will have to agree to an NDA (non-disclosure agreement) to do so.
  10. Like
    Mike at BrashMonkey got a reaction from Nathanial in Spriter 2 teaser and pre-order sale!   
    We're pleased to announce that Spriter 2 is far enough along in development to release a teaser video and open it up for pre-orders.
    To celebrate this milestone, we're running a pre-order sale from now until August 3rd.

    Use coupon code : SPRITER2 in our store to get 35 percent off your entire purchase. The retail price for Spriter 2 is not yet decided so for the duration of the pre-order sale you can pick it up for the same price as Spriter Pro.

    Better still, anyone who pre-orders Spriter 2 during this sale will receive a Spriter Pro license as a free bonus.

    For those who already own Spriter Pro, don't worry, you will automatically be getting Spriter 2 as a free upgrade so you do not need to pre-order or make any additional purchases. 

    Both current Spriter Pro owners and those who pre-order Spriter 2 during this sale will be the first members of the community to be eligible to participate in the private beta some time in 2018. 

    Stay tuned at spriter2.com, these forums, or our social media for future teasers and updates as things progress.

    Please help spread the word by liking and sharing this video and our posts on social media.

     
  11. Like
    Mike at BrashMonkey got a reaction from saga55555 in Spriter 2 teaser and pre-order sale!   
    We're pleased to announce that Spriter 2 is far enough along in development to release a teaser video and open it up for pre-orders.
    To celebrate this milestone, we're running a pre-order sale from now until August 3rd.

    Use coupon code : SPRITER2 in our store to get 35 percent off your entire purchase. The retail price for Spriter 2 is not yet decided so for the duration of the pre-order sale you can pick it up for the same price as Spriter Pro.

    Better still, anyone who pre-orders Spriter 2 during this sale will receive a Spriter Pro license as a free bonus.

    For those who already own Spriter Pro, don't worry, you will automatically be getting Spriter 2 as a free upgrade so you do not need to pre-order or make any additional purchases. 

    Both current Spriter Pro owners and those who pre-order Spriter 2 during this sale will be the first members of the community to be eligible to participate in the private beta some time in 2018. 

    Stay tuned at spriter2.com, these forums, or our social media for future teasers and updates as things progress.

    Please help spread the word by liking and sharing this video and our posts on social media.

     
  12. Like
    Mike at BrashMonkey got a reaction from Angelofame in So it's been four months....   
    Don't worry at all. We're thrilled that you're excited about it and incredibly humbled by and appreciative of the incredible patience and support the Spriter community have shown us. We promise we're doing everything we possibly can to make Spriter 2 special ,and worth the very....very...long wait.
    There will be an update with more info soon.
     
  13. Like
    Mike at BrashMonkey got a reaction from hippyman in So it's been four months....   
    A new update coming very soon. Sorry for the very long delay and development cycle. We're building momentum now.
  14. Like
    Mike at BrashMonkey got a reaction from Robert Brooks in Spriter R11 Release   
    Edgar (Spriter's programmer) is currently focusing on Spriter 2 until it reaches its first major milestone and is ready for testing within the community. Once that happens we'll make several announcements with at least a general road-map. Spriter Pro is not abandoned and will not become obsolete because it offers specific features no other modular animation program does that make it the best choice for several types of projects, especially retro/pixel art or for projects where game performance on more humble devices is important.
    Even now Spriter and Spriter Pro continue to be supported through continued development of tertiary products like our Animated Art Packs, Environment Art Packs, and even entire game engines (the first of which will be made available for testing soon).
    Spriter and Spriter Pro won't be introducing any new big features in the foreseeable future, especial because Spriter 2 will be a free upgrade for everyone who currently owns Spriter Pro, and Spriter 2 is completely new, built from the ground up specifically to provide an entirely new set of features and workflow.
    Spriter 2, while now making excellent progress, is still too early for any concrete estimates, but you can subscribe here for updates : https://www.spriter2.com/
     
  15. Like
    Mike at BrashMonkey reacted to Rod_F in Using spriter animation in Construct 3   
    Hey guys, I found a possible solution to the weird graphics on multiple SCML objects on a project.
    I originally posted this here but noticed the problem was being discussed in this thread too.
    I was having the same problem with the Spriter plugin for C3.
    Problem:
    Having more than one SCML object can sometimes cause that one SCML  loads the wrong sprite-sheet. This can sometimes be seen as "weird parts" cropped from the SCML object that is looking OK. This problem is compounded the more SCML objects you add to the mix. Why it happens:
    Construct 3 automatically generates sprite-sheets of all its graphics for smoother runtime. However, this also includes the images imported for the base sprite-sheet parts of your SCMLs This in turn causes that, since the sprite parts are located on a bigger sprite-sheet created by C3, the position of the image parts are now different. The .scon looks for the image parts and crops them "correctly", however, the parts are now on a bigger and unpredictable sprite-sheet resulting in the issue. How to solve it (for now):
    Since the problem occurs because C3 finds "spare room" to make a bigger sprite-sheet, then all we have to do is export a bigger, albeit inefficient, sprite-sheet from Spriter. This is done by following the instructions to export the animation from @lucid's post on the C3 forums -here- BUT when generating the sprite-sheet set it to FIXED instead of MAX on the Dimensions section on the bottom left side. This will cheat C3 into considering each SCML sprite-sheet animation as a single sprite-sheet on its own to export. Thus, solving the problem... for now. But won't this cause a huge spike on the size of my game?
    Not really, if you notice, export both versions of the sprite-sheet (big with fixed 1024 and "max" 1024), and you'll notice they have the same size. The transparent useless space on your file does not add much to the final size of the .png, neither to the .scon file. Hope this helps you all!
    Did it work for you?

    Happy Spriting!
  16. Confused
    Mike at BrashMonkey got a reaction from Solomonmova in Unable to import Spriter animations to Unity   
    Right.. Spriter2Unity actually converts Spriter animations to Unity's own animation format during import, but the cost is it cant support/import complicated Spriter files.
     
    SpriterDotNet for Unity supports more Spriter features much better, but there is a steeper learning curve because it does not convert the animations, it keeps them as Spriter animations and lets you control them from within Unity.
  17. Like
    Mike at BrashMonkey reacted to Dorja in Unable to import Spriter animations to Unity   
    Hi, thank you for your response, you're right.  Instead of Spriter2UnityDX, I've imported SpriterDotNet plugin. I guess the problem was in collider I was using on sword in Spriter and the first plug-in wasn't supporting collider feature and that's why the strange error appeared.  

    Cheers!
  18. Thanks
    Mike at BrashMonkey got a reaction from ChadoriXD in Construct 3 SCML Plugin : Need Updates.   
    Thanks for reporting this. I let Edgar know. Right now h'es trying to finish an important milestone for Spriter 2 (in active development) but I'll make sure to remind him as soon as that milestone is finished.
     
  19. Like
    Mike at BrashMonkey reacted to Heiko in Interactive Scene App for kids aged 5 or less   
    Hi everyone!
    It started as a project for my daughter (she was at the age of about 2). She loved two apps I had on my old iPad - both were animated/interactive scenes.
    Just tap somewhere and see what happens. She loved it.
    On my way to find more apps like that, I had a hard time, so I decided to try to make one myself.
    So, this is it. I did some research, found Monogame, found Spriter, and the great SpriterDotNet implementation from loodakrawa. I love working with that.
    And although I am not a great artist, I tried my best.
    As my daughter liked the result much, I decided to actually publish the app now for Android and even iOS lately.
    I am really amazed by the ease a game can be ported nowadays.
    In case you want to have a look (all animations and sound-triggers were done using Spriter), here are the links to the screencast-movie and store-links (warning: it's a paid app now!):
    Youtube:
    https://www.youtube.com/watch?v=RraciSqa8gM
    Google PlayStore:
    https://play.google.com/store/apps/details?id=de.heicompany.nana.camping
    Amazon AppStore:
    http://www.amazon.de/gp/product/B0758F4HST/ref=mas_pm_camping
    Apple AppStore
    https://itunes.apple.com/us/app/crayon-camping-adventure/id1397051319?l=de&ls=1&mt=8

    Please consider: the game aims kids aged 4 or less. 
    So don't expect fancy achievements or other goals.
    I didn't even implement any menu, options, or text to read. Kids at that age usually can't read yet.
    Also, I didn't add any in-App-Purchases or advertising. I really dislike that myself and rather pay for an app.
    But also I was shocked, that other apps targeting kids claim to be free and are full of that stuff.
    So, no wonder that nobody really finds my app in the stores - everybody just scans the "for free"-stuff.
    But that's ok. It was fun making it anyway.
    In case you're interested, have a look.
    I'm pleased if I was able to make someone other than close friends happy with it.
    You all have a great day! And thanks for the great software and as well as the great community!
    Heiko
    PS: the mexican guitarrist at the lower left is the only animation done with bones. Whenever I make another game, I plan to use that a lot more. It worked really well!
    PPS: Happy to ready what you think.
     


  20. Like
    Mike at BrashMonkey got a reaction from bhindi1224 in Spriter Pro purchase   
    Yes, BUT this offer will eventually expire... We'll announce when we know that offer will end.
  21. Like
    Mike at BrashMonkey reacted to WoYo-Sensei in v. 1.1.0 update Spriter 2D: Game Maker Studio extension   
    Hi all,
    I know it's been a while since someone posted in this topic and last time @GradusGL been here about year ago, but I've found a problem with SpriterGM and GMS2 and spriter_is_trigger function. This issue has been mentioned already by @Kurtis Black:
    Same problem here. I have a trigger set somewhere in the middle of my animation and when the animation is played first time, the trigger check is ok, but after the first time the trigger seem to start up at the beginning of animation and when the trigger is set. Does any of you know how to solve that issue? Thank you in advance!
  22. Like
    Mike at BrashMonkey got a reaction from Geraldml in Construct 3 SCML Plugin : Need Updates.   
    Sorry for the delay. Edgar is currently tied up with work on Spriter 2 until we can release the next bit of update info for it. We'll be setting up a C3 subscription shortly for testing and development once Edgar's hands aren't so full. Hopefully it won't be too much longer.
    Thanks as always for your patience and support.
  23. Like
    Mike at BrashMonkey reacted to VectologyGames in Character pack dev blog   
    Sneak peek of my upcoming Mercenary character pack.  Stay tuned for more!
     


  24. Like
    Mike at BrashMonkey got a reaction from Solomonmova in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    Hi ShikaUsstan,

    Thanks for the kind words. We completely understand your reservations and don't blame you if you want to hold off for a future contest which will be apply a different system for judging. That said, of course no one should ever enter a contest which requires actual effort in creating something if the non-prize benefits themselves don't make it worth your time, as even judged contest are not remotely a guarantee that the person you think should win actually will.

    All entrants will be required to paste a specific message at the top of the video description in Youtube which will link directly to the full playlist and request that everyone watch all videos before judging and to judged based on artistic merit and not any personal feelings towards specific participants. Of course this is no guarantee, but we just wanted to offer as much info as possible pertinent to this topic so you can make decision more easily as to whether or not you'd like to participate.

    If you do participate, your stuff will be seen by many people... and the more popular any particular participant might be, the more people will see your art.  Of course there's also the fact that if you enter, there's some chance of winning... however if you don't enter, there's no chance.

    The last point I'll make is this is the biggest reason we made the theme for the contest so open, so hopefully most artists could submit animations the were already making for their personal projects etc.. so very little work would need to be done specifically for the contest..other than submitting the work.

    cheers.
    -Mike at BrashMonkey

    PS. If you have specific suggestions for future contests, in regards to both theme and how the judging should be handled, please don't hesitate to share them so we can consider as many ideas as possible.
  25. Confused
    Mike at BrashMonkey got a reaction from AlbertMen in MSVCR120.dll and MSVCP120.dll missing!   
    My best guess is your installs are failing because you already have a newer version of the VS runtimes installed. Please read the following: 
    Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
    The  32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
    IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed. 

    Please let me know if that works for you.
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