Hi, I've been facing a problem. So I have 2 spriter objects. Player and Enemy, and I have the spriter objects pinned to a PlayerMask and EnemyMask respectively. When the masks are spawned they will spawn the player or enemy. So I have values and platform behaviors tied to the masks, and when the health of the enemies reach zero they'll be killed and dissapear. The problem is with multiple enemies when the health reaches zero, they'll all play the death animation and dissapear. I've read online about the issue but most hadn't really worked. Is there a way to fix it?
Here is the event triggered when the enemy is killed
https://streamable.com/jti4i Is an example of what I'm talking about..