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Mike at BrashMonkey reacted to Difyl in Spriter Plug-in for construct 3
Alright, thanks so much for all the help! No more questions... for now xD
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Mike at BrashMonkey reacted to You Jumped Out The Box in TroubleShooting (look here if you are having an issue with Spriter!)
I appreciate you being forth coming and straight about the situation. The situation had me quite unhappy.
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Mike at BrashMonkey got a reaction from alienorbit in Spriter 2 teaser and pre-order sale!
Did you previously buy all the art packs, or are you referring to the Essentials versions? The Essentials versions are the ones you should be able to download for free if you purchased Spriter Pro.
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Mike at BrashMonkey got a reaction from alienorbit in Spriter 2 teaser and pre-order sale!
Yup. you're all set. You'll get it as a free upgrade and will have access to early beta if you'd like. No new purchases necessary for you. Same for people who purchased it from the scirra or clickteam store.
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Mike at BrashMonkey reacted to Destron in Spriter Won't Launch
I literally tried every thing I could find from existing issues and nothing worked. I finally came across another piece of software having the same issue and tried their solution and it worked.
I copied (don't move!) from C:\Windows\SysWOW64:
mscvp100.dll
msvcr100.dll
msvcr100_clr0400.dll
xinput1_3.dll
and from C:\Windows\System32
mfc100.dll
mfc100u.dll
^^ Again copy those don't move them or you will break other things!
to the base Spriter directory (C:\Program Files(x86)\Steam\steamapps\common\Spriter\) and it now works. I don't know if all 6 of those are needed (maybe Edgar can offer insight as to what DLLs are used by Spriter?) as I was copying a solution for different software that uses similar DLLs, but its less than a MB each and I am not going to tempt fate with a trail and error lol. The website suggested downloading them from here:
https://mega.nz/file/KN53zKBK#CVEEkEOTIFOO1-IoNnZCua5eq6Xzbb9i0cTWZA0WU3Q I did download that and it's a legit pack of DLLs both x86 and x64 version and they scanned clean, but I already had those so I chose to copy them from my Windows directory instead, just want to post as complete a solution as possible for anyone else that stumbles across this!
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Mike at BrashMonkey got a reaction from Tudor15 in How to place the character in the middle of the sprite rectangle?
OH, You're talking about exporting the full frames OUT of spriter, and then using the exported frames in a game!
The trick is the custom crop settings.
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Mike at BrashMonkey got a reaction from brainwavecreations in Tweening Two Images in Spriter
You're very welcome.
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Mike at BrashMonkey reacted to brainwavecreations in Tweening Two Images in Spriter
Awesome. Thanks for all the information, @Mike at BrashMonkey !
Yeah, I realize the Spriter applications are used for animating, and not for image design. For now I outsource all my art. Most games I go with pixel art(love that old school vibe), and lately I've been working with more vector art. So no worries there. I can use Pro Motion NG for pixel art, then find something for vector art, if needed(mostly just work with pixel art).
Just trying to figure out which applications to use for what, as I take on more of the artistic side of things over time. I sent an email out to Jan over at Cosmigo earlier today regarding the installs allowed under a single license. Just waiting to hear back regarding that, and then I'll go ahead and place an order with BrashMonkey.
Thanks for your help clearly answering my questions! I'm sure I can figure out pretty easy way to cut, copy animations to do what I need to do. I'm currently working in Construct 3. So I'll also look into plugins/APIs/whatever is needed to use the tweening features directly in the engine
Hope you are having a fantastic day!
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Mike at BrashMonkey reacted to Izeck in RPG Heroes pack expansion?
I see. I'm still hoping that it will happen in the future. I'm off to look for alternatives then.
Thank you for your honesty.
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Mike at BrashMonkey reacted to DarocMike in TroubleShooting (look here if you are having an issue with Spriter!)
@Mike at BrashMonkey thx!
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Mike at BrashMonkey got a reaction from DarocMike in TroubleShooting (look here if you are having an issue with Spriter!)
Every frame can have totally different objects and/or hierarchies of parent and children. If you ad an image to the first key frame it is not automatically added to everything. Please watch this video:
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Mike at BrashMonkey got a reaction from Sir Pemberton in How to shift/move mutliple objects and keep their properties?
Welcome Sir.
Unfortunately there's no way to do this to many objects at once. There is, however, a way to change ALL of the positions of all objects across all frames uniformly, which you do my holding the M key and left clicking and dragging on an empty spot of the canvas. This will move the zero/zero central coordinate relative to all objects across all keys, which is actually moving all objects uniformly.
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Mike at BrashMonkey reacted to brinsleylogic in pixi-spriter - A typescript pixi.js Spriter implementation
Hey guys,
I'm not sure how many people will actually get use out of this but I've been working on throwing an implementation together for use with a pixi.js project I'm working on. I've published it to npmjs and the repo on Github is public with (somewhat) documented code. It's feature-complete (yet) and still a work-in-progress but hopefully someone will find this useful
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Mike at BrashMonkey got a reaction from Gustavo Marcian0 in New Spriter 2 Alpha build - 0.5.5.0
Don't worry, the UI is still very much not complete. We'll make sure there's a convenient on screen way to access all required features. Thanks very much for the feedback.
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Mike at BrashMonkey got a reaction from mariusz947 in Lot's of Spriter 2 news in the works. Thanks for your patience.
We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some GIFs for a future add-on to Spriter 2 also made possible by these investments.
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Mike at BrashMonkey got a reaction from TwistdRabbit in I cannot open Spriter
No one else ever reported the program beginning to fail after installing either so fingers crossed that won't happen. if you've not used the Steam version for more than 2 hours you can refund it if you'd rather use the one from our store, just make sure to download and try the free one again to make sure it runs fine on your system now.
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Mike at BrashMonkey reacted to TwistdRabbit in I cannot open Spriter
I'm only using the windows 10 firewall and virus protection. There's literally nothing on my pc that could have caused the issue, one day its working the next its gone to hell.
I ended up just reformatting my pc with a new version of windows 10, Steam installed Spriter Pro with 2017 versions of the VS c++ redist, even with a new build the app wouldnt launch, I had to uninstall them and install the 2013 versions to get the software to finally work, now on to putting eveything else back onto the pc.
I don't know how difficult it is to create software, I'm a game development student so some day I might find out but this single program has given me more trouble than every other piece of software I've ever encountered, and I got cyberpunk 2077 at launch lol
The program is great when its actually working, but something needs to be done with this 2013 issue.
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Mike at BrashMonkey got a reaction from Izeck in RPG Heroes pack expansion?
Interesting, we'll look into this. Thanks for the successions and all the feedback.
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Mike at BrashMonkey reacted to Izeck in RPG Heroes pack expansion?
Sad, but understandable. Thank you for your consideration. Looking forward to news on this
PS:
Would it be possible to add steam workshop support? There are always a ton of talented people who would make addons for this.
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Mike at BrashMonkey got a reaction from Izeck in RPG Heroes pack expansion?
Thanks very much for the concise feedback and requests. I'll discuss it with my team-mates, but keep in mind, even if we decided to focus on making such an expansion immediately, making art packs like these takes the better part of a year, so if it happens, it won' be very soon unfortunately.
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Mike at BrashMonkey reacted to Izeck in RPG Heroes pack expansion?
Yes, that is exactly what I'm talking about. I would love to have a lot of options. The character creator is great, but it only has a handful of options when it comes to hairs and such. Dresses, civilian/villager closes would be nice too. In my opinion, you guys made a very powerful tool here and you should expand on it.
I'd like to be able to populate an entire game. Character game hub has something like this, but that is for RPG maker. On top of that, I really like that with this I can make larger resolution (128x128) characters and it has other animations, like idle and activate. I don't really care much about the portrait character though.
I would like to have other aimations as well, but I think that's pushing it lol. Attack, jump, take damage. All the needed things to make an action RPG. Those would be amazing and I would pay for that expansion gladly.
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Mike at BrashMonkey got a reaction from Pebrot in Not working
You are very welcome. I'm happy I was able to help and sorry again for the inconvenience.
Best of luck with all your endeavors and cheers.
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Mike at BrashMonkey reacted to Pebrot in Not working
yooo thanks alot , the 86x version worked for me!! i was kind of sad cause i seen one of your videos on youtube and thought it was really cool and i get a bit frustrated i couldnt event manage to open it lol, thx alot again!!!
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Mike at BrashMonkey got a reaction from Pebrot in TroubleShooting (look here if you are having an issue with Spriter!)
Hi Everyone, This will evolve into an official "troubleshooting list" which I'll update with the most frequently reported issues and their solutions. If you do not find the solution to a problem you're facing with Spriter in this list, please report it in this thread. Thanks.
1) Spriter refuses to open! (Windows)
The first thing you should try is downloading the following link, unzipping it, and running the resulting installers:
https://brashmonkey.com/forum/applications/core/interface/file/attachment.php?id=1838&key=435c1b06fcf5ea5ed3c29a4f1325d850
If that doesn't work, try the other options below, but first try restarting your system.
We've heard from many users that installing the trial or full version of Adobe creative suite./Photoshop resolves this issue! It must install the dll file that Spriter needs during it's install process. https://www.adobe.com/sea/creativecloud/start-with-free-creativecloud.html
If you don't want to or can't install the Adobe creative cloud, then please do the following:
Please install the Visual Studio 2013 C++ runtime. If you are on 32 bit Windows you only need the 32 bit version (x86). If you are on 64 bit Windows, you will need to install both the 32 bit (_x86) and 64 bit versions. http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x64.exe
The 32 bit version can be found here:http://download.microsoft.com/download/0/5/6/056dcda9-d667-4e27-8001-8a0c6971d6b1/vcredist_x86.exe
IMPORTANT: If you try to install Visual Studio 2013 and the installer says you already have a newer version, then you need to uninstall the newer version so that 2013 can successfully install. Windows update will later install the latest version, but you'll keep the DLL Files Spriter needed.
ATTENTION WINDOWS 11 USERS: For one user, Spriter still wouldn't work after trying all of the above fixes, but then found info about another program which also woudn't start on Windows 11 and the same solution for that program worked for his Spriter issue. Here's what he did:
"I copied (don't move!) from C:\Windows\SysWOW64:
mscvp100.dll
msvcr100.dll
msvcr100_clr0400.dll
xinput1_3.dll
and from C:\Windows\System32
mfc100.dll
mfc100u.dll
^^ Again copy those don't move them or you will break other things!
to the base Spriter directory (C:\Program Files(x86)\Steam\steamapps\common\Spriter\) and it now works."
2) When I re-open my Spriter project, some or all images are missing!
Don't forget, Spriter files are only text files that store coordinates, angles etc, and only make reference to the image files that are being used. This means if you move the image files to a new location (or delete or rename them) OR move the Spriter file to a new location separate from where the images were, the Spriter file will no longer be able to find the images that it needs. For this reason, when starting a new Spriter project, always create a folder just for that project, put all the images you'll be needing in that folder (organized in sub-folders as needed) and then create your Spriter project/file into that project folder you've just created.
3) When I start Spriter, there are graphical glitches or a black canvas area and I can't drag my images to the canvas.
There is a known graphic-driver compatibility issue that especially effects some Macs that causes these types of problems. Try choosing View/Disable Open GL from Spriter's menu and then restarting Spriter. This will hopefully resolve the problem. We'll continue to try to improve performance and compatibility issues with future free update builds.
4) When I try to export a finished animation as PNG images, GIF etc. Spriter hangs up or crashes.
This sort of problem can be caused by a couple of different reasons:
Spriter might be running out of memory during the export process.. This limit will depend greatly on your hardware's own specs, but trying to reduce the scale of your project, the desired FPS or changing the cropping of your animation to a smaller custom rectangle might resolve the issue. A French Spriter user recently discovered that having Spriter installed in a folder that uses non English characters such as "ç" or "è", or having your Spriter project folder of image sub folder names etc including such characters was the cause of crashes they were experiencing while trying to export his animations. -
Mike at BrashMonkey got a reaction from Pebrot in Not working
Sorry for the inconvenience. Have you tried the solutions for number one here yet?