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brinsleylogic

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brinsleylogic last won the day on May 26

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About brinsleylogic

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  1. Hey guys, I'm not sure how many people will actually get use out of this but I've been working on throwing an implementation together for use with a pixi.js project I'm working on. I've published it to npmjs and the repo on Github is public with (somewhat) documented code. It's feature-complete (yet) and still a work-in-progress but hopefully someone will find this useful
  2. Looks like I did need to handle the parent-transform stuff before I did the interpolation. Just wanted to drop an update before any wasted their time thinking about this
  3. I didn't know whether I should start a new topic, but I'm still battling with some key-framer interpolation logic. I've intermittently had an issue where it seems the sprites just seem to retrieve weird coordinates: I've managed to finally figure out what this is caused by: `parent` is different from one key-frame to the next, for example: Frame 0: Frame 1: Any suggestions on how to handle interpolation between these frames? At the moment I'm applying the parent transform to the child in my rendering layer, but I guess maybe I should do this at some
  4. I had a play around with the pivot, positional and scale values. Look like I needed to invert the `y` and `scale_y` values too but it's looking good! Animation doesn't look as smooth as I'd expect but that's something I'll definitely be able to debug and fix. Thanks for the help mate; I can't explain how many headaches this has caused me
  5. Well, that's solved part of my issue, thanks I feel so dumb that it was THAT obvious! Was kinda hoping one thing would solve all my problems but I still can't seem to figure out why the legs and arms appear to have their positions swapped. I'm wondering if they're just parented to the incorrect bones... somehow... or whether I'm applying transformations to bones that I shouldn't be?
  6. Hey guys, I've played around with Spriter on and off for a few years but never really done much with it, but recently I decided to try and throw something together to get an animation loaded and playing in pixi.js. After weeks of playing around and a bunch of googling, I have... something... but I'm not 100% sure what's wrong with my implementation here. Any pointers in the right direction would be great! Everything seems offset by 180 degrees, not entirely sure why though. Arms and legs appear to be positioned on the opposite sides. Hands and feet are attached t
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