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Spriter Plug-in for construct 3

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Make sure you have the latest version of the Construct 3 plug-in from here: https://www.construct.net/en/make-games/addons/192/spriter

Here is a video for installing the plug-in of you don't know how. 

You can then watch the video below to see how to export your project from Spriter and then import it into Construct 3.


You can repeat this process whenever you need to update your Spriter project in your game. Meaning, if you change or add animations, images, sounds etc. in your Spriter project, just repeat the import process while keeping the name of the Spriter files the same and it will update in C3.

Now that you know how to import your project to C3, you can watch these videos to learn how to control it with events.
 

 

 

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Hey there,

I was wondering with the construct 3 plugin if it was possible to use the skinning option within spriter? Also if there was a option to actually see the final spriter object in the layout like in construct 2?

All the best,

H.

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On 11/5/2019 at 1:56 AM, Falcon said:

Hey there,

I was wondering with the construct 3 plugin if it was possible to use the skinning option within spriter? Also if there was a option to actually see the final spriter object in the layout like in construct 2?

All the best,

H.

No, Spriter's skin mode was experimental/proof of concept and is not supported on any run-time. Spriter 2 will feature advanced mesh deforming and a Construct 3 plugin is planned.
Unfortunately there's no way to actually see the full object in construct 3 once imported. You could export a single frame of the default animation of your Spriter character as a PNG and then create a construct sprite with that image to use as a placeholder in any layout that will need that Spriter object, then at start of layout, have that place holder sprite spawn the Spriter object and then destroy itself.

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Hey, your website says, the c3 Plugin has not yet been ported to the c3 runtime. Now Scirra announced that the c2 runtime will be suspended this year. I know you guys are working hard on Spriter 2 but will the c3 plugin still work after the c2 runtime is suspended?

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23 hours ago, dayle85 said:

Hey, your website says, the c3 Plugin has not yet been ported to the c3 runtime. Now Scirra announced that the c2 runtime will be suspended this year. I know you guys are working hard on Spriter 2 but will the c3 plugin still work after the c2 runtime is suspended?

Sorry about the confusion.  We forgot to update that.  It has worked with the c3 runtime for quite some time now.

Here's a link.

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