lucid Posted May 2, 2021 Report Share Posted May 2, 2021 0.5.5.0 Change Log Additions Added check for save changes when exiting application through windows rather than the in application UI Added context menu for entity states (animations) - right-click on entity state name Added ability to duplicate entity states Added ability to delete entity states Added ability to drag multiple selected keys at once Changes Moved 'Create New Entity State' to the new entity state menu Bug Fixes Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project Fixed a bug where the most recently loaded file wasn't saved to settings Fixed a bug where clicking a file in the file browser wouldn't update the file to load Known Issues Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state Undo and Redo don't always function correctly with the new features Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. Quote Link to comment Share on other sites More sharing options...
Gustavo Marcian0 Posted May 3, 2021 Report Share Posted May 3, 2021 It is good to see that, that the project is still being updated and that a good part has already been implemented, but in terms of UI / UX is very bad, I tested the current alpha and I was frustrated with the number of times I used shortcut instead of buttons. The old Spriter UI was not bad, just old. Perhaps a more traditional UI approach would be more interesting. Jonybir 1 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 7, 2021 Report Share Posted May 7, 2021 On 5/3/2021 at 11:49 PM, Gustavo Marcian0 said: It is good to see that, that the project is still being updated and that a good part has already been implemented, but in terms of UI / UX is very bad, I tested the current alpha and I was frustrated with the number of times I used shortcut instead of buttons. The old Spriter UI was not bad, just old. Perhaps a more traditional UI approach would be more interesting. Don't worry, the UI is still very much not complete. We'll make sure there's a convenient on screen way to access all required features. Thanks very much for the feedback. Gustavo Marcian0 1 Quote Link to comment Share on other sites More sharing options...
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