Hey everyone, I have a problem I haven't been able to overcome. I have a parent bone called spine for the entire character so that I can freely rotate, transform, squash, and stretch the character. This bone was working perfectly fine but on my most recent opening of the project I found that when I stretched the spine bone it no longer deformed the sprites as it once did. Instead the spine bone is shrinking or stretching but the child bones and images are only transforming. I tried looking at the scml file in note but I couldn't tell if there was anything wrong. I also tried reversing to a previous version but that didn't work. I also tried checking software update as well as many other things before coming here.
Any help would be greatly appreciated!