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Chris Newton

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Chris Newton last won the day on June 6 2022

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  1. Hey everyone, I have a problem I haven't been able to overcome. I have a parent bone called spine for the entire character so that I can freely rotate, transform, squash, and stretch the character. This bone was working perfectly fine but on my most recent opening of the project I found that when I stretched the spine bone it no longer deformed the sprites as it once did. Instead the spine bone is shrinking or stretching but the child bones and images are only transforming. I tried looking at the scml file in note but I couldn't tell if there was anything wrong. I also tried reversing to a previous version but that didn't work. I also tried checking software update as well as many other things before coming here. Any help would be greatly appreciated!
  2. Layers within animations! This can be helpful for many reasons but being able to use them to animate only the legs for run cycles while being able to fire the attack animations separately would be SUPER useful. Currently UNITY's built-in animation editor is capable of doing this and I think an excellent premium software like Spriter Pro should add this to it's ever growing repertoire of features/tools. Thanks for your hard work and consideration gentlemen! - Chris
  3. All good! Just checking lol SUPER excited for Spriter 2 my dudes will it have a construct 3 plugin like Spriter Pro? I've been wanting to get started with it for my project because it has motion blur!
  4. No I'm not as I just began this project but I have an old project built before the new construct 3 update that I tried the same stuff with and it worked. I did re-watch your tutorial in case I missed something. Although, the latest release of Construct 3 had a notable feature called "Template Mode" which I used in this new project on the same character (seems to be when I started having issues) but I tried removing that and reimporting and that didn't change the outcome. I also tried adding the new feature to the character in the old version of the project and it had a the same effect there though less parts were missing. After that I went back to the old project to try to reimport and I got this for the 2nd time (fatal error). Might be the plugin having issues with communicating with the engine but I'm not sure. As for the duplicate sprites, it's been doing that since I got Spriter but I'm not sure how to fix it. It actually happens each time (incrementing each time I do it). Any advice on any of this? haha. I can email you my project if you are curious enough to take a look.
  5. Thanks for the tip! Also, it seems I've run into a bug of sorts. When I import my spriter object into Construct 3 it duplicates all of my character's sprites and adds a "2" at the end while creating another "on initialized" event but it does not make a new family. I just want to update the animations for this character using the non draw self method. Not but a few days ago I was able to do so using this same method, as per your youtube video, but after I got those odd results I just deleted the new duplicated sprites and initialize event and I was good to go. Now when I try that same solution it deletes the original sprites as well inside the family (even though they are still inside the project) and removes them from the container of the entity as well. I've tried adding the right sprites back manually but it won't let me. Is this a known issue and is there a fix? Just encountered this about an hour or so ago.
  6. I thought that solution may work as well and it worked perfectly fine in execution in spriter since I just used the hierarchy tab to select parts of the character and had to make sure I didn't delete the "spine" or base bone (used a button at the top left to delete the selected components throughout entire animation easily) of the character and all remained in tact. However, pinning in Construct the two parts didn't yield the desired results due to some interesting event issues. Not only that but the angling wasn't quite right either. I've been trying to find a solution to this since. You mentioned in another post that Spriter 2 would be able to handle what that person called Additive animations (which is what I believe I'm asking about). Is this already available in Spriter 2? as I have it and pro for Spriter I just can't use S2 very well due to some interface confusion and it chops less than fully opaque sprites. I've reported the bug as requested but it hasn't been fixed as of yet which is understandable. Thanks for letting me pick your brain a bit - it's a super valuable learning experience
  7. Hey @Mike at BrashMonkey how would you go about splitting an already animated character in half to be able to attack and run at the same time? Should I duplicate the project after creating a backup and try to pick apart the bones and such from the torso up to separate it from the legs and then import both projects into Construct 3 to pin them? Perhaps I should just start from scratch to do this or is there an easier way I'm not aware of? If I have to start over that's not horrible since this has been a fantastic learning experience for me having to redo the process quite a few times (all mistakes on my part of course) just would like to know if you have any tips or tricks for something like this or what your process would look like to achieve the kind of running and attack animation blending I'm going for. Thanks so much for your time! -Chris
  8. https://drive.google.com/file/d/13_Mj47vk_sLL-3GhmIBwgZbNCGOsEMCA/view?usp=sharing Here's a video of what is going on when I adjust the y scale. I also sent an email to the above address a few minutes ago with my project attached. I want it to scale from the bottom but it is occurring in the middle instead. Thanks for all your help in advance @Mike at BrashMonkey
  9. I'm trying to use the scale feature inside Spriter Pro to get some squash and stretch for idle/running/jumping/landing animations but I'm getting some strange results. I don't want the sprites to scale from their centers but I can't find a way to change that. I made sure the origin points were not the issue. Is there something I'm missing? @Mike at BrashMonkey https://postimg.cc/gallery/pXmMn6p
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