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Showing content with the highest reputation on 01/07/2015 in all areas

  1. Hi Everyone, Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video. Report here if it's not working for you. cheers. -Mike at BrashMonkey
    1 point
  2. siba2893

    Spriter with LibGDX?

    Hi people, I'm trying to make a 2D platformer with LibGDX, is it possible to integrate Spriter animations with this game engine? I'll be waiting your answers, Thanks. :D :D :D
    1 point
  3. bwwd

    My animated sprites

    Im just importing bodypart as skin and then draw bone over it and assign it to this bone, then i click twice on skin and i manually adjust all points to fit bodypart, its best to split bodypart on every joint than keep it as one picture, maybe tail is exception, i would like to assign multiple bones to skin so tail would deform easily, it ttakes a bit of time to animate points yourself but not that bad.Currently you can assign only 2 bones to one skin and even then your skin needs to lay perfectly flat horizontally, if its angled a bit then you wont be able to assign second bone properly so i just stick to one bone and deform everything myself later.Kinda like with regular sprites bodyparts. Im using nearest neighbour on raphael animation i posted in other topic.I used smooth sampling on mack the knife from captain commando.I think it doesnt look blurry that much but would be great to have new algorithm from that topic http://brashmonkey.com/forum/index.php?/topic/3394-great-algorithm-for-rotating-pixel-art-sprites/ Problems with tearing you mean ugly nearest neighbour artifacts, it happens when you rotate stuff, if you move it up/down /left/right then its fine.You can clean up animations removing pixels by hand later, dont expect output straight from spriter to be perfect and ready to use in game, you have to remove some pixels here and there when not using smooth sampling. I dont really need much more in spriter besides "enabling" us to control more stuff, most of the things i wanted is already there and deformation works great. I like it much more than spine deformation because its already subdivided. I posted in feature suggestions what bugged me the most when working on animations in spine.Its mostly simple functionality stuff that made the work longer like going back to keyframe after you play and stop animation.I think there should be play/stop and it should stop on keyframe you was working on before hitting pla button , there could also be play/pauyse and it would pause on currently played frame.Thats most intuitive way i can think, i know pressing 1/2 is not a big deal but there were times when i created keyframes in bad places and had to go back a lot and start over.Simply because hitting 4 didnt go back to keyframe i was working on.
    1 point
  4. RunnerPack

    My Spriter works

    I don't have an answer for your "tearing" problem (since I don't even know what that means), but I do have a comment on your beat-em-up character. Because his feet are moving, it sort of makes him look like he's floating, or maybe standing on a trampoline. You should lock the feet in one place, and move the rest of the body around them, to give him a sense of weight and stability. You did a great job on the art and movement, otherwise, though.
    1 point
  5. Hello everyone! Welcome to the first post 1.0 release of Spriter. Aside from a couple of bug fixes, this release includes a new video help option that lets you watch our YouTube tutorials in a floating window (with links to open the playlists in your default browser). Video Help will show up immediately upon startup to give guidance for beginners, and the window has an option to disable this behavior. Spriter will now warn you if you try to save outside the project directory that it won't be able to find it's images, and will also provide an explanation and the expected file structure when you load a file with missing images. An important note for Mac users. There is an optimization in this version that may correct the performance issues some users have been experiencing on the Mac. Please let me know if this fixes the issue for you, as it seemed to make a significant difference on our machines. We will continue to fix bugs and provide minor feature updates, but my primary focus at the moment is completing the developer documentation. Lastly, if you're reading this and you don't already own Spriter Pro, or you have a friend who doesn't, Steam is having their Autumn Sale now, and Spriter is 50% off until December 2nd. Spread the word! Thanks everyone, and enjoy the new build! download Spriter r2 here Change-Log 11/28/2014Additions and Enhancements Performance optimizations - possible fix for Mac slowdown issues Added Video Help on startup (with the option to never show again), and in the Help menu Added a link the Grey Guy example file in the Help menu Added a warning when attempting to save outside of the project directory(with the option to never show again) Added a warning/explanation that pops up when a project has missing images, and displays the expected file tree(with the option to never show again) Added a Help menu option to reset all 'show this message again' checkboxes Saving a resized project no longer allows you to save to your current project folder or any of it's subfolders to avoid confusion and overwriting or mixing up both projects' images Saving a resized project now confirms individual image overwrites as it creates resized copies of images Original image size data is now preserved in Missing Image placeholders Original image size data is now preserved when saving a project with missing images Bug Fixes Fixed a crash that could occur with certain projects with missing folders and images Fixed a bug that would give autosaves the *.scon extension when working on a project last saved as *.scon, even though all autosave data is saved as scml Fixed a bug that would cause child bones created on very wide parent bones to have 0 width
    1 point
  6. If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
    1 point
  7. langley-agm

    Couple of bugs.

    Toggle animation loop button doesn't seem to work. When I select an image from the images list on the right, then press the delete button near the View option, a progress bar appears but it doesn't delete anything.
    1 point
  8. jaunusa

    Generic Java Importer

    You wrote a few posts ago that the library now works also with GWT. I tested that and it works when compiling for dev: >gradlew html:superDev But when I compile for distribution, I get these error: >gradlew html:dist Compiling module com.mygdx.game.GdxDefinition Validating units: [ERROR] Errors in 'file:/C:/workspace/CharacterAnimation/core/libsrc/com/brashmonkey/spriter/Spriter.java' [ERROR] Line 75: The method getDeclaredConstructor(Class<?>[]) is undefined for the type Class [ERROR] Line 96: No source code is available for type java.io.FileInputStream; did you forget to inherit a required module? [ERROR] Line 113: The method getDeclaredConstructor(Class<?>[]) is undefined for the type Class [ERROR] Line 145: The method getDeclaredConstructor(Class) is undefined for the type Class [ERROR] Aborting compile due to errors in some input files :html:compileGwt FAILED Any ideas what is wrong?
    1 point
  9. After a few weeks I have a working Love2D/Lua implementation of Spriter loading and rendering. There were a few rough patches that ate a lot of time, so I figured I'd release my code and a video overview of my library to help other intrepid developers get over those humps. Youtube links and code download can be found here: http://www.hardcrawler.com/spriter-library/ Much thanks to this thread: viewtopic.php?f=3&t=15580 And this one: viewtopic.php?f=3&t=15575
    1 point
  10. Aniketos

    Generic Java Importer

    I was trying to implement interpolation but for some reason the position during interpolation is all screwed up, see image: I have the exact same bone structure in all animations and I have exactly the same sprite objects attached to those bones. I have tried to tweak a lot in spriter but i can't figure out what i'm doing wrong? Do you have any idea, if needed I can send over the spriter file.
    1 point
  11. Trixtor have you got any messager clients i can contact you on?
    1 point
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