Hi :)
I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below.
https://github.com/Discobeard/spriter
Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks.
The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort.
Implementation is quite basic at the moment
Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader); spriter.playAnimation(animation number); spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer
Would love to get some help, moral support, ideas or comments on how to move forward.
EDIT:
Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below.
https://github.com/Trixt0r/spriter