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Difyl

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Everything posted by Difyl

  1. Greetings. Over the past couple of months, multiple separate issues popped up while working on my project and I couldn't really come up with any solutions myself, so I come here again looking for some feedback. Thanks in advance! 1. Certain sprites get very glitchy when animation blending is on (example in first video) and it seems to happen only at certain points in the animation (in this case - when the character inhales and starts walking). No glitches occur when blending is off, and it doesn't happen with every sprite either even if they are structurally similar, which is very confusing. 2. Event triggers work weirdly. When it's triggered the first time - the event happens only once, but on the second trigger it happens twice. In my case, it shoots out one projectile on first button press, and two on second, which is not the intention. Did I mess something up on my part or is it some kind of bug? Not really sure. Second video shows an example of this. 3. Last question: is there a way to export a separate character map for different skins of the same character? It seems to always export all the skins into one map and that has me worried that I won't be able to add an unlimited amount of skins to the character since, eventually, the exported image would be just too big. I figured that a separate duplicate entity can be created to solve that issue, but I'm wondering if there's a more elegant built-in solution that I'm just not seeing.
  2. Alright, thanks so much for all the help! No more questions... for now xD
  3. Yeah, that helped, though it did take me a bit to fully figure out how Spriter collision works and put your advice to use. Thanks! I still have one more question: can collision boxes be assigned to a sprite/bone in Spriter? It's just that we'd like to add a box on each major area of the character and fine tune their size, would be nice to have a way to automate the movement of said boxes in some way instead of needing to animate it by hand in each instance. If it's not possible though then that's totally fine.
  4. Thanks very much! That solved the issue. Completely forgot about this feature haha.... Slightly unrelated, but we recently ran into another issue, this time with character's collision boxes. They just don't seem to work, like they don't even exist to the engine. It reacts only to the C3 box but not the one put on the model in Spriter. What did we do wrong here? Maybe the box wasn't set up correctly in Spriter, or there's something that needs to be tinkered with in the engine? I can't find any good documentation on how the collision rectangles work aside from the user manual entry, so more info on them would be very helpful. Thanks in advance!
  5. Hello everyone. Recently I ran into a bit of a problem while working with the plugin and I can't really figure out a solution atm. In short, an entity on the map doesn't render in and out of line of sight properly, the model appears and disappears too early and abruptly which looks pretty jarring. Any idea what can be done about this?
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