germanmolto Posted February 9, 2016 Report Share Posted February 9, 2016 3 hours ago, lucid said: @bwwd and @germanmolto The issue with children being automatically keyed is fixed for the next version, at least it appears to be. germanmolto, I believe the other issue may have been related to that, so please test when the next version comes out and let me know if you still have the issue. Indeed Lucid it is fixed. You are awesome. Thanks! Quote Link to comment Share on other sites More sharing options...
bwwd Posted February 10, 2016 Report Share Posted February 10, 2016 Do you have new version with this fix ? Its still not fixed in windows version from here https://brashmonkeygames.com/spriter/Spriter_free.zip Quote Link to comment Share on other sites More sharing options...
lucid Posted February 11, 2016 Author Report Share Posted February 11, 2016 On 2/9/2016 at 2:41 PM, bwwd said: when i have keyframes on time 300 for example and i remove all of them then main keyframe still stays there, its not removed.that creates messy timeline and confusion after awhile, it should detect that there are 0 keyframes at 300 anymore and should remove main top keyframe.main keyframes stays when you remove all keyframes from your bones/sprites or skins.I know that technically you should also remove main keyuframe yourself but it should disappear itself if theres 0 keyframes below it. The reason it doesn't automatically delete the mainline key is because the mainline key could still potentially have information for zorder and hierarchy changes. This will be handled more nicely in Spriter 2. On 2/9/2016 at 2:41 PM, bwwd said: My last concern is ability to select multiple keyframes and apply S curve to them. It's not exactly what you asked for, but the next version will have the ability to apply speed curves to multiple keys at a time, and also to copy speed curves and paste them to one or more keys. On 2/9/2016 at 6:09 PM, germanmolto said: Indeed Lucid it is fixed. You are awesome. Thanks! You're welcome, and thanks for saying I'm awesome, but the fix hasn't been released yet. On 2/10/2016 at 7:54 PM, bwwd said: Do you have new version with this fix ? See above. Quote Link to comment Share on other sites More sharing options...
bwwd Posted February 11, 2016 Report Share Posted February 11, 2016 Great news ! Applying curve to multiple selections will speed up work a lot ! Having S curve to select from that small menu would be great as well.there is only instant,linear and custom, would be nice with instant,linear,S and then custom, like here : Aaah i see now, main keyframe contains data about z order , and having linear keyframe of image swap between 2 keyframes with S curve doesnt mess up their rotation and its still smooth, thats nice.I didnt tested it like that.Keying z order keys only z order and keying image swap keys image swap only, thats why i was confused when moving parent bone keyed rotation of child bones as well. Quote Link to comment Share on other sites More sharing options...
Ransom Posted February 11, 2016 Report Share Posted February 11, 2016 As of this release, nudging objects via the arrow keys does not work for the down arrow; this changes keyframes now. Quote Link to comment Share on other sites More sharing options...
Christopher Artuan Posted February 12, 2016 Report Share Posted February 12, 2016 I find the "Copy selection to All Frames" (Ctrl+D) feature on the edit menu does not work anymore. Right now I can get by using "Paste to All Keys" but is it possible to bring back the feature in the next version? Quote Link to comment Share on other sites More sharing options...
hieronims Posted February 12, 2016 Report Share Posted February 12, 2016 Hello,I use the plugin to Sprinter with Construct 2. Everything works fine when I do previews, but when I export nw.js with the sprite of my character does not appear on screen. Finally one out of three times yes ...I did a lot of testing, Spriter object is present on the screen, to the right position on the right layer. It is visible in the properties and moves along the Spriter movement but does not appear on screen.I do not understand ... this rather mysterious.Thank you in advanceJerome Quote Link to comment Share on other sites More sharing options...
lucid Posted February 12, 2016 Author Report Share Posted February 12, 2016 21 hours ago, Ransom said: As of this release, nudging objects via the arrow keys does not work for the down arrow; this changes keyframes now. It's working for me. What platform are you on? And can you please check if turning on/off NumLock makes a difference. 11 hours ago, Christopher Artuan said: "Copy selection to All Frames" (Ctrl+D) feature on the edit menu does not work anymore. Thank you. This is fixed for the next version. 3 hours ago, hieronims said: Everything works fine when I do previews, but when I export nw.js with the sprite of my character does not appear on screen. Finally one out of three times yes This will be difficult to troubleshoot without the actual project to work with. If you don't mind, please send us the c2 project (and preferably a zip of the Spriter project as well) at mail@brashmonkey.com. Quote Link to comment Share on other sites More sharing options...
Ransom Posted February 12, 2016 Report Share Posted February 12, 2016 10 minutes ago, lucid said: 21 hours ago, Ransom said: As of this release, nudging objects via the arrow keys does not work for the down arrow; this changes keyframes now. It's working for me. What platform are you on? And can you please check if turning on/off NumLock makes a difference. I'm using OSX El Capitan, v 10.11.3. Num Lock isn't an issue (actually absent from keyboard.) Quote Link to comment Share on other sites More sharing options...
hieronims Posted February 13, 2016 Report Share Posted February 13, 2016 Quote This will be difficult to troubleshoot without the actual project to work with. If you don't mind, please send us the c2 project (and preferably a zip of the Spriter project as well) at mail@brashmonkey.com. It will be quite difficult because my project is pretty huge and mostly private . But I'll make it a little more and send you the link to the file capx . Have a good day Quote Link to comment Share on other sites More sharing options...
hieronims Posted February 15, 2016 Report Share Posted February 15, 2016 Solved!This was due to a misunderstanding on my part ^^A + Quote Link to comment Share on other sites More sharing options...
Ransom Posted February 25, 2016 Report Share Posted February 25, 2016 Getting frequent, but irregular crashes when attempting to open an .scon Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 27, 2016 Report Share Posted February 27, 2016 On 2/25/2016 at 8:55 PM, Ransom said: Getting frequent, but irregular crashes when attempting to open an .scon Hi Ransom, Sorry to hear you're experiencing crashes. Please answer the following: Is it one specific scon file or any scon file? Are the images quite large and are there many of them? Do the crashes occur if you save the file as scml format instead and reload it as scml? What OS and general system specs are you running Spriter on? Thanks. -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Ransom Posted March 3, 2016 Report Share Posted March 3, 2016 On 2/27/2016 at 4:24 PM, BrashAdmin said: Hi Ransom, Sorry to hear you're experiencing crashes. Please answer the following: Is it one specific scon file or any scon file? Are the images quite large and are there many of them? Do the crashes occur if you save the file as scml format instead and reload it as scml? What OS and general system specs are you running Spriter on? Thanks. -Mike at BrashMonkey 1) It seems to happen on any .scon 2) Art is generally 100px or less. However, many art pieces feature large areas of transparency reaching up to 400 px, though. 3) Crashes happen upon opening .scml and .scon files. We are commited to the .scon format for this project, though, so I'm not sure if these crashes happen at the same frequency. Running OSX El Capitan, v 10.11.3 MacBook Pro (Retina, 13-inch, Late 2013) Processor 2.4 GHz Intel Core i5 Memory 8GB 1600 MHz DDR3 Graphics Intel Iris 1536 MB Can provide crash report if you want. (It's long, figured I'd ask before posting.) Quote Link to comment Share on other sites More sharing options...
Ransom Posted March 3, 2016 Report Share Posted March 3, 2016 (Separate post for separate bug.) After placing sub-entities via the X and Y coordinate text boxes, the sub-entity snaps back to it's previous position after de-selecting the object. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 3, 2016 Report Share Posted March 3, 2016 Thanks very much for the info. Would you mind zipping up the entire Spriter project (images and scon file) and email it to lucid@brashmonkey.com ? This way Edgar can see if he can reproduce the crashes or find any issues in the scon file itself. Please copy your original post into the email with the file to remind Edgar of the issue. (of course we wont share the files with anyone and will delete them immediately after resolving the issue.) cheers. -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Archais Posted March 5, 2016 Report Share Posted March 5, 2016 I'm having an issue with copying animation between entities. Here is an explenation: Am i doing something wrong? It's a steam version of Spriter. Greetings from Poland BryantKr 1 Quote Link to comment Share on other sites More sharing options...
loudo Posted March 10, 2016 Report Share Posted March 10, 2016 @Archais I have the same problem I have copied a bone animation to an other entity. It totally break it. In the scml, it seems that it breaks the parent information of the bone (all reset to -1). Quote Link to comment Share on other sites More sharing options...
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