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Mike at BrashMonkey

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  1. Like
    Mike at BrashMonkey got a reaction from SkyWalker_lordLucas in Turn left/right   
    If by "turn" you mean create a mirrored version of the entire animation, then yes. At the top of the animation palette, directly to the right of the "Clone" button, is a button with an ellipsis (three dots: "..."). Click that button, and a dialogue will appear letting you choose what transforms to make while cloning the animation, such as scaling or rotating. Setting the X-scale to -1.00 will give you your desired results.

    Cheers.
  2. Like
    Mike at BrashMonkey got a reaction from Shaun in Swapping Sprite Sheet images   
    If you are seeing those options you are not right clicking on the image, you right clicking on an empty part of the canvas. Right click and hold on the image directly and the swapping popup should show up (a palette of all the images in the same sprite sheet).
     
    If this doesn't work for you can you please record the screen while attempting it so we can perhaps see if there's another issue at work?
     
     
    Thanks very much.
  3. Like
    Mike at BrashMonkey got a reaction from AlisaMesy in Welcome to Brash Monkey's Spriter forum   
    Hi everyone,
    Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
  4. Like
    Mike at BrashMonkey got a reaction from XRumerTest in Welcome to the new Spriter forums.   
    Hi Everyone,
     
    As you might have noticed, we've upgraded to a totally new forums system.  The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. 
     
    For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum.  If this is required I apologize for the inconvenience.
     
     
    cheers,
    Mike at BrashMonkey
  5. Like
    Mike at BrashMonkey got a reaction from Issam in Construct 2 Scml plugin with sub-pixel rendering   
    Yes, please carefully follow the instructions here: http://brashmonkey.com/forum/index.php?/topic/3327-using-spriter-animations-in-construct-2/
     
    cheers.
     
  6. Like
    Mike at BrashMonkey got a reaction from bwwd in Reference Implementation Status Update (10/18/2015)   
    Hi aiat_gamer,
     
    The categories and percentages represent what's required to cover full and flexible support for all of Spriter's current features, plus some additional improvements we can't go into detail about, ATM. They do not completely cover the deform feature – though they do cover the important foundation for it – however, as soon as the percentages are all near 100 and we're ready for full testing, Edgar will switch his focus to the deform feature. It will be our main focus and will have a similar thread (with frequent updates) dedicated to it. Our goal will be to get it ready for public testing and feedback as soon as possible after the reference implementation is out.

    More information about all this will be coming soon in another news update. Sorry for being more ambiguous than we'd like.
     
    Cheers.
  7. Like
    Mike at BrashMonkey got a reaction from TristanFat in Spriter R4 Bug Thread   
    Ah, there was the problem. I viewed the GIF in a browser that refused to play it.. I thought it was a single frame. I was not seeing the frame with the obvious IU popping up into it.
     
    Thanks,
    Mike at BrashMonkey
  8. Like
    Mike at BrashMonkey got a reaction from TristanFat in Welcome to Brash Monkey's Spriter forum   
    Hi everyone,
    Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
  9. Like
    Mike at BrashMonkey got a reaction from TristanFat in Spriter R4 Bug Thread   
    Hi themajichan,
     
    This looks like a known compatibility issue with certain mac's OpenGL support.
     
    Please choose view/disable OpenGL from Spriter's window and then restart Spriter.  Hopefully this is fix the issue for you.
     
    We're working on improving compatibility and performance with future free update builds.
     
    Thanks for your patience.
     
    Cheers.
    -Mike at BrashMonkey
     
  10. Like
    Mike at BrashMonkey got a reaction from Thedragongear in Mirror   
    Yes, you can create a mirrored clone of entire animations very easily. At the top of the "Animations" palette, after the "clone" button and before the "CharMaps" button you'll see a button with three dots "..."
     
    Click that button and a special dialogue will appear to create scaled or rotated clones..  To horizontally flip the animation, simply set the scale to -1.0 (negative one)
     
    cheers.
  11. Like
    Mike at BrashMonkey got a reaction from aiat_gamer in Constraint option in curve editor?   
    The trick is its only available when setting a custom curve for a key for a specific object, NOT for a main-line key.  Left click and drag the top of the timeline palette upward to reveal the timelines of each object,. If you set a custom curve for any of those keys (for specific objects) then you'll see the constraint check-box like in the video.
     
    Cheers.
  12. Like
    Mike at BrashMonkey got a reaction from hippyman in Export to specific sized frames   
    You'd need to make sure your animations never exceed that clipping size if you don't want them clipped. The reason people use same-
    size frame sprite-sheets is due to a lack of support for an atlas (some form of text file that describes all frames, their positions, rotation etc)...so you can;t just have a program like Spriter move the position of each frame to best try to squeeze it into a 64x64 pixel limit, because then each frame of your animation would jiggle all over the pace compared to the previous and later frames. (due to not having data for how to re-position each frame as it displays it.)
     
    When I need to animate within a specific cropping size, I add a rectangular image at that size as a guide and then lock it.. Once all the animations are done, I delete that guide image. This will help make sure your animations are never so big they get cropped.




    The next thing you need to do is learn how to set the export to use "custom rect(angle)" for the animation trimming. The numbers are based on the intersection of the horizontal and vertical guides in the canvas of Spriter... (the hot-"spot")

    If your sprite is centered in the canvas (relative to that intersection of those guide lines) and you want it cropped to 64x64 pixels per frame, you'd choose: 
    top=-32
    left=-32
    right=32
    bottom=32
     
    cheers.
  13. Like
    Mike at BrashMonkey got a reaction from JohnnyType in Spriter R4 Bug Thread   
    Hi themajichan,
     
    This looks like a known compatibility issue with certain mac's OpenGL support.
     
    Please choose view/disable OpenGL from Spriter's window and then restart Spriter.  Hopefully this is fix the issue for you.
     
    We're working on improving compatibility and performance with future free update builds.
     
    Thanks for your patience.
     
    Cheers.
    -Mike at BrashMonkey
     
  14. Like
    Mike at BrashMonkey got a reaction from SkyWalker_lordLucas in Spriter for Game Maker: Studio   



     
    cheers.
  15. Like
    Mike at BrashMonkey got a reaction from aceradryd in Can I use an Image from the Art Pack as an App-Icon?   
    So long as you own a legal Spriter Pro license, absolutely you can. :)
     
    cheers.
    -Mike at BrashMonkey
  16. Like
    Mike at BrashMonkey got a reaction from GabZero in Help with the Character Maps window   
    Did you double click the character map you created to actually assign the images that are to be replaced or hidden?
     
    A screen shot of that might help figure out the problem.
     
    Thanks.
  17. Like
    Mike at BrashMonkey got a reaction from GabZero in Help with the Character Maps window   
    AH! So I think I understand now, the issue is that when you drag the character map over to active, it does not stay in active..This must be a UI bug.. but I can't reproduce this.
     
    Could you possibly record the screen and show your attempt to activate the character map?
     
    sorry for the inconvenience.
  18. Like
    Mike at BrashMonkey got a reaction from GabZero in Help with the Character Maps window   
    I'm not sure yet, because  I can't reproduce this bug.  Late today I'll have access to a mac and will see if I can figure out what the problem is. Can you email your Spriter project (zip up the folder with all the images and the scml file) to mike@brashmonkey.com so I can make sure the issue is not in the scml file?
     
    Thanks.
  19. Like
    Mike at BrashMonkey got a reaction from GabZero in Help with the Character Maps window   
    "Luckily" I was just able to test on my mac and found the same bug. Moe importantly, I found a solution that will work until we can fix the problem in a Spriter update.

    You can left click and drag the entire character maps palette(window). Click and drag it all the way to the right to dock it with (make it connect into) the other palettes on the right of Spriter's interface.

    Once the Character maps palette is docked it will suddenly work when you drag the character map into the "active" side.

    Cheers
     
  20. Like
    Mike at BrashMonkey got a reaction from Ddyrinsyk in Spriter R4 Bug Thread   
    Ah, there was the problem. I viewed the GIF in a browser that refused to play it.. I thought it was a single frame. I was not seeing the frame with the obvious IU popping up into it.
     
    Thanks,
    Mike at BrashMonkey
  21. Like
    Mike at BrashMonkey got a reaction from JohnnyType in Please post feature suggestions here.   
    Ah.That explains it (mostly).  There are known compatibility issues with Spriter and some Wacom tablets/mice. We'll be trying to fix those issues in an upcoming free update build of Spriter.  Sorry for the inconvenience.
     
    Cheers.
     
  22. Like
    Mike at BrashMonkey got a reaction from Toobe in Applying same easing curve to all keyframes   
    Unfortunately, this is not possible yet.  Another user already requested this and its on our list of additions for a future update build.
     
    cheers.
  23. Like
    Mike at BrashMonkey got a reaction from olkina in My game doesn't run on Samsung, what can be the problem?   
    Welcome olkina,
     
    I'm not sure what the problem is. Are you sure its related to Spriter? Maybe your game is just using too much ram or graphics memory on those specific devices?
     
    I suggest you try building your game without the Spriter object in it, and perhaps with a Spriter object made with images that are half the size and see if it runs then.
     
    Hopefully this will help figure out the problem.
     
    Cheers,
    Mike at BrashMonkey
  24. Like
    Mike at BrashMonkey got a reaction from turosteel in Another game using Spriter and art packs!   
    Yeah, sorry about the never ending battle with spam-bots... We're still getting the hang of this new forum system and still learning the best methods of keeping the spam at bay.
     
    allthough in this case, I cant tell if its a spambot or a confused person who's native tongue is not English...
     
    cheers,
    Mike at BrashMonkey
  25. Like
    Mike at BrashMonkey got a reaction from turosteel in LOVE it! glad its done!   
    Thanks very much for the kind words and support James W.
     
    We've got quite a bit of new features and awesomeness planned for this year, which will all be free updates for Spriter Pro owners.
     
    Cheers,
    Mike at BrashMonkey
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