TheZioba Posted April 30, 2024 Report Posted April 30, 2024 Hi all, my name is Giovanni. I hope this message finds you well. I am writing this post because I need help with Spriter Pro, which I acquired trough Steam. My question is: how can I scale a bone of the skeleton of my character, without affecting the child bones? For example I would like to extend the lower arm (scale on x axis), but I don't want the hands of my character to be bigger/smaller than default dimensions. The reason of the bones hierarchy is to move the hands when I rotate the lower arm. In two words I want the hands to be attached to the lower arm, but not scaled if I have to extend my character lower arm. Thank you so much for your attention, Best regards Giovanni Battilana Quote
Mike at BrashMonkey Posted May 1, 2024 Report Posted May 1, 2024 Try holding the right mouse button while your mouse is over the parent bone, and then hovering over the inheritance icons and release the mouse button. This should toggle the child bones from inheriting things like scale. TheZioba 1 Quote
TheZioba Posted May 1, 2024 Author Report Posted May 1, 2024 Thank you for the timely reply. Unfortunately holding the right mouse button over the parent bone did not prevent the child bone to be scaled with it. I had to manually reset the scaling properties of the child bone in order to obtain a longer (scaled) parent bone and a non-scaled child bone. Quote
Mike at BrashMonkey Posted May 1, 2024 Report Posted May 1, 2024 ok, I'm glad you found a solution. I think what I was talking about only applies to IK constraints. TheZioba 1 Quote
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