Hi all,
my name is Giovanni. I hope this message finds you well.
I am writing this post because I need help with Spriter Pro, which I acquired trough Steam.
My question is: how can I scale a bone of the skeleton of my character, without affecting the child bones? For example I would like to extend the lower arm (scale on x axis), but I don't want the hands of my character to be bigger/smaller than default dimensions.
The reason of the bones hierarchy is to move the hands when I rotate the lower arm. In two words I want the hands to be attached to the lower arm, but not scaled if I have to extend my character lower arm.
Thank you so much for your attention,
Best regards
Giovanni Battilana