Asukirik Posted February 24 Report Share Posted February 24 When i try with a transparent image withs skin(OpenGL), after saving it looks like this, is there a solution? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 25 Report Share Posted February 25 looks like what? did you try to attach an image? Skin mode was a proof of concept unfinished features and has several known bugs, but I'm not sure if what you experienced is one of those known bugs so don't know how to work around it. I have a feeling there's some small step you're not doing after creating the skin objects but before saving to finalize their state as a skin object and that's causing whatever the issue is when you reload the project, but that's just a guess. Quote Link to comment Share on other sites More sharing options...
Asukirik Posted February 26 Author Report Share Posted February 26 wait, i've upload the picture Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 26 Report Share Posted February 26 @Asukirik This really looks to me like the renderer of skin mode objects did not anticipate alpha masks.. I'm assuming your image is a gradient into more and more translucent colors. Have you tried using a solid PNG (only either completely opaque pixls or completely transparent pixels in the image, like for a body part) to see of that looks right? Asukirik 1 Quote Link to comment Share on other sites More sharing options...
Asukirik Posted February 27 Author Report Share Posted February 27 ahhhh i see, but what i really need is a png image that has a gradient, if that doesn't work i will find another way or a suitable png image Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted February 27 Report Share Posted February 27 @Asukirik Did you experiment first to see if the alpha channels are the cause of the issue? What about if you use the same image but do NOT make it skin mode? Quote Link to comment Share on other sites More sharing options...
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