Asukirik Posted February 24, 2023 Report Posted February 24, 2023 When i try with a transparent image withs skin(OpenGL), after saving it looks like this, is there a solution? Quote
Mike at BrashMonkey Posted February 25, 2023 Report Posted February 25, 2023 looks like what? did you try to attach an image? Skin mode was a proof of concept unfinished features and has several known bugs, but I'm not sure if what you experienced is one of those known bugs so don't know how to work around it. I have a feeling there's some small step you're not doing after creating the skin objects but before saving to finalize their state as a skin object and that's causing whatever the issue is when you reload the project, but that's just a guess. Quote
Asukirik Posted February 26, 2023 Author Report Posted February 26, 2023 wait, i've upload the picture Quote
Mike at BrashMonkey Posted February 26, 2023 Report Posted February 26, 2023 @Asukirik This really looks to me like the renderer of skin mode objects did not anticipate alpha masks.. I'm assuming your image is a gradient into more and more translucent colors. Have you tried using a solid PNG (only either completely opaque pixls or completely transparent pixels in the image, like for a body part) to see of that looks right? Asukirik 1 Quote
Asukirik Posted February 27, 2023 Author Report Posted February 27, 2023 ahhhh i see, but what i really need is a png image that has a gradient, if that doesn't work i will find another way or a suitable png image Quote
Mike at BrashMonkey Posted February 27, 2023 Report Posted February 27, 2023 @Asukirik Did you experiment first to see if the alpha channels are the cause of the issue? What about if you use the same image but do NOT make it skin mode? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.