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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. Yes on this, please. I'm going through the same struggle Look in the menu and you will find "edit/copy z-order to all frames" cheers, Mike at BrashMonkey
  2. Sorry for the huge delay... we'll get an update post letting you know whats going on as soon as we can. Mike at BrashMonkey
  3. looking coolo. best of luck with it. Mike at BrashMonkey
  4. Hi DanTsukasa, It is a bug, in that that entire feature is still experimental and very much un-finished. cheers, Mike at BrashMonkey
  5. Hi mediadi, Thanks for supporting our efforts with your purchases and kind words! Great suggestions. I't's likely going to be quite a while before I have the time to add new animations though (possibly a couple of months :( )...but when I do, those will be the first two I'll add. Cheers, Mike at BrashMonkey
  6. If your export to PNG is having this issue, then choose view/disable OpenGL from Spriters menu and restart Spriter. That sohlud fix it. For the issues with Spriter2Unity you should post the problem in Malhavok's thread for Spriter2Unity. (which I see you've already done.) I'm not sure what the problem is, unless you changed the art-pack to use one of Spriter's latest features...as Spriter2Unity does not yet support all Spriter version b6 features. best of luck, Mike at BrashMonkey
  7. It's a known compatibility issue with some graphics drivers etc. Please try turning off OpenGL in Spriter by choosing View/Disable OpenGL from the menu and then restarting Spriter.. This it should work. cheers, Mike at BrashMonkey
  8. Hi MelVin, I'm glad you got the issue resolved, and sorry I couldn't have been more help. On the plus side, this issue will eventually be fixed in the C2 plug-in (and obviously any bugs found in Spriter) and then things will go much more smoothly for everyone and issues like this won't slow us down anymore. cheers, Mike at BrashMonkey
  9. Hi mattcusprime, That is almost certianly the problem, as that feature is very new and the C2 plug has not been updated to support that feature yet. I think your two options are wait for the c2 plug to be updated or redo the animations which use the feature. Sorry for the inconvenience...obviously we're aiming to make the c2 plug fully support all Spriter features ASAP, but until Spriter 1.0 is feature complete, it won't be possible. Luckily, that should not be too long of a wait now. cheers, Mike at BrashMonkey
  10. Looking really cool and unique, MPRart. Good luck with the funding. And thanks for the kind words. We promise to keep making Spriter faster, easier, and more flexible to use. cheers, Mike at BrashMonkey
  11. Hi mattcusprime, Does this bug pop up right away and constantly, or only while a specific animation is played? Are you using any animations that use features only abailible in build b6 of Spriter which might not be supported yet? What has changes since before this bug was happening? If all else fails, feel free to email me the capx and spriter project and I'll try to see if I can figure it out. Mike@brashmonkey.com cheers, Mike at BrashMonkey
  12. cool stuff bwwd! cheers, Mike at BrashMonkey
  13. Spriter2Unity currently supports the featureset from B5 as far as I'm aware...if you can't wait for it to be updated to support the newer features you could export sequential png-images from Spriter, find a program to turn them into a Srrite-sheet etc..but of course that would eliminate most of th egreat benefits from using Spriter files directly in a game engine. (like smoothly tweened animations which take far less memory and texture space..) cheers, Mike at BrashMonkey
  14. Thanks for the kind words and support, DanTsukasa. For answers specificially about Spriter2Unity I highly recommend contacting Malhavok either on his thread on these forums, or even better by directly contacting him through his project page. Malhavok's thread here: viewtopic.php?f=3&t=14704 Malhavok's Project page: https://github.com/Malhavok/Spriter2Unity cheers, Mike at BrashMonkey
  15. Very Cool! Congrats! Mike at BrashMonkey
  16. Welcome, ZeroRay. We plan a pixel art friendly mode that will cover the filtering and pixel perfect placement requirements you need, and will eventually also alow a mode to switch the timeline to a specific FPS...but unfortunately we can't promise exactly how soon any of these features will appear... There will be some features likely to appear before the intial release of version 1.0 which will make some of these things easier, but some of these features might not appear until some time after the initial release of Spriter 1.0. Sorry I can't give you any kind of specific timeline, but at least I can assure you all of these features are planned and we'll get to them as soon as we can after all critical 1.0 features are finished. cheers, Mike at BrashMonkey
  17. Until features are fully implumented they are subject to change (in the data format) so I don't think it would be a good idea to aim you in the wrong direction. I'll make sure Edgar sees this post in case he's more sure of the data format for that..but if you don't get a reply here from Edgar its because he agrees that its too soon to say. thanks, Mike at BrashMonkey
  18. Looking cool! cheers, Mike at BrashMonkey
  19. Used to designate where to shoot bullets from and at what angle...or to anchor other sprites or objects in the game engine..things of that sort...mostly for where to spawn other sprites like projectiles from and at what angle. cheers, Mike at BrashMonkey
  20. Hi Matthew Willox Sorry for the very delayed reply. I confirm that opacity (alpha) is NOT yet supported in the C2 Spriter plug-in yet.. Edgar has been told and it will be when he has the chance....but I can't guarantee exactly how soon that will be. cheers, Mike at BrashMonkey
  21. Hi Squidget, It does not work that way...if its already in the frame it coppies just the x,y, size, and alpha data...so because you're pasting into the frame you coppied from, theres no visible change...it does NOT create "clones" of all the parts... What you need to do is select all you want a copy of in the same frame...like an extra limb, and then hold the control key and clock and drag them...this will clone everything and should keep all relative bones, parenting hierarchy etc. THEN, you can select that new limb, copy it and choose "paste to all frames" and becuase THAT (new) arm is not yet in the other frames, it will paste the new arm to all those other frames...so that it will be in the entire animation. Does that make sense? Cheers, Mike
  22. No problem at all MelVin, I did a bunch of experimenting and it seems the problem is that you have the images in the main folder... this should not cause any issues...so technically its a bug.. I'll report it to Edgar. For now, the solution seems to be to make sure you never use images i nthe main folder, and only in sub-folders. I'll report back here when the issue is fixed in C2, but it will likely not be very soon as Edgar is very busy with Spriter itself. cheers, Mike at BrashMonkey
  23. Hi again Clayton, I'm afraid I'm a little confused now...becuase Character Maps has nothing directly to do with "entities"..although I think you can create a new identity by "baking" current char-maps to an entity... I can say the current version of the C2 Spriter plug-in does NOT support Character maps yet... but it does support multiple entities as far as I've seen and used it... but maybe there's a bug. I'd really need to see your actual Spriter fiels and Capx to be able to figure out what the issue is. Obviously there is an NDA implied...I'd never share or show what you're working on to anyone.. I'd be happy to sign an actual NDA first if that would make you feel better about it.. I just want to help resolve your issue. cheers, Mike at BrashMonkey
  24. Hi Domenic, I'm glad you made it through. Sadly an unavoidible condition of software development is doccumentation is always the last to be finished and perfected. (because you can't write about something that is not yet fully designed or working and because debugging, performance improvements and finishing the intitial feature list by necessity take higher priority) I certianly hope that if you had asked us any questions when you ran into issues or when our doccumentation was inadequate that we responded quickly and with good information. Was this not the case? cheers, Mike at BrashMonkey
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