So I have two entities, A and B, in two separate files. They each have individual sets of animations for their basic movements. For my game, I'd like to be able to do animations involving both characters. For example, one character should be able to grab the other, hug them, perform a team attack, ect.
Is there a good way of approaching this in Spriter? I could do a completely separate spriter file, but Ideally I don't want to have to rebuild both characters/skeletons. Since there will be a fair number of combinations, I'd ideally like it if I could make changes that propogate, instead of having to edit a dozen spriter files every time I change something about a character.
Is this possible currently?