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  1. Confused
    Solomonmova reacted to Mike at BrashMonkey in How to use Point, Box, Variable and Tags in Spriter and then how to use them in Construct 3 ?   
    This is it so far, I'll make more videos when I can. Collision rectangles are normal construct sprites once imported into Construct 2 or 3... look for them in the family folder of the Spriter project you imported... you can do overlap or collision checks for them just like any other standard Construct sprites.
  2. Haha
    Solomonmova reacted to corndawg in Spritesheet export not saving   
    I'm having a real hard time with spriter, I setup my animations for export as spritesheets as below,

    it performs the export operation, but does not save the file. Some export, some do not on repeat and no error or notice of this is given. I've restarted the program, changed the frame rate, the export size everything and I don't know WHY it isn't exporting. Please help.
  3. Thanks
    Solomonmova reacted to FailedStarfish in Spritesheet export not saving   
    Hi, I have been having problems today exporting sprite sheets as well. It has always worked in the past but now when I save them, there is nothing there, no file at all. The png files I have been using are 96x128 pixels so I don't think there is a size issue. It doesn't even save each frame as separate png files. I've even used an old animation that I've used to make sprite sheets with in the past and that does not work.
    I'm taking part in this weekends Ludum Dare, hopefully I can figure out a solution in time.
  4. Haha
    Solomonmova reacted to corndawg in Spritesheet export not saving   
    Hi Mike, can I ask if it's the sizing which is the issue, why several of the animations export fine, and not the specific ones I was having the issue with, given it's the same entity involved? I've resorted to sprite sheets because I'm exporting to unity, and the current exporter provided on the forums here doesn't handle different curves, so any keyframes which are one frame apart kind of blow out.
  5. Like
    Solomonmova reacted to Mike at BrashMonkey in Spritesheet export not saving   
    Yes, my guess is even though the character is the same size, due to the number of resulting frames (duration of animation) AND the overall size of each frame (due to position of character, such as arms extended, tail extended etc ) combine to demand a bigger total spritesheet image than Spriter is capable of. 
    I'm glad to hear you're using Unity! This should solve all your problems! http://brashmonkey.com/forum/index.php?/topic/4477-spriterdotnetunity/

    If it has any issues importing or playing back your Spriter files, please report them on that thread.
  6. Thanks
    Solomonmova reacted to Mike at BrashMonkey in Construct 3 SCML Plugin : Need Updates.   
    Sorry for the delay. Edgar is currently tied up with work on Spriter 2 until we can release the next bit of update info for it. We'll be setting up a C3 subscription shortly for testing and development once Edgar's hands aren't so full. Hopefully it won't be too much longer.
    Thanks as always for your patience and support.
  7. Like
    Solomonmova reacted to Berty in Construct 3 SCML Plugin : Need Updates.   
    Hi every one, do i understand right if i say that the plugin works now only for what I could call "global animation" and there is no way to make it work with intependant sprite in C3?. In other word if you refer to the brashmonkey video "Importing Spriter animations into Construct 2", method 2... it does not work?
    Well, I could not make it work anyway. And I find it essential when building games where the collision box position have to be identified on the animation.
    Is there anything into the pipe for that? (i may have missed some subject into forum, maybe there are answers somewhere)
    Thank you for help and answer eventually. have a good day.
  8. Sad
    Solomonmova reacted to Will Monteiro in Bones appearing on Sprites   
    Hi, I'm afraid I just found a little bug, while exporting an animation, my mouse was on a bone and accidentally it appeared in some frames of my animation.

  9. Confused
    Solomonmova reacted to EternaL in Spriter R11 Bug Thread   
  10. Confused
    Solomonmova reacted to overcrafted in Spriter R11 Bug Thread   
    There is a bug with a keyframe that simply can't be deleted. I encountered this problem so many times that it is frustrating
    if it helps I can send my spriter project file and tell where exactly the problem is. 
    The bug is that I've a sprite attached to a bone. This image when I delete it appears in the next keyframe. Although there is no keyframe set for this particular sprite. So what I do next is I go through all my keyframes ( so time consuming..) and delete this one sprite and hope it is deleted but ! Surprise after I could delete it in the first keyframe it can not be deleted anymore. 
    I can give my spriter project but please fix this annoying bug ;D
  11. Thanks
    Solomonmova reacted to EternaL in Spriter R11 Bug Thread   
    For some reason, PNG export isn't working in my project. I did it many times before. Now I click 'Save' and the images never get made.
  12. Sad
    Solomonmova reacted to 4241 in Spriter Requests   
    As long as we're making request and giving suggestions

    Will you consider implementing a virtual camera?
    for use with cartoon animations and cutscenes in gaming?
    Sorry i should elaborate.
    Lets say you have a background, your character in the scene and you want to slowly zoom in on that character while it's performing it's animations. From what i understand with Spriter you would have to enlarge both the character and scene every frame to get that effect and have it export as intended. As we know, enlarging in this way can cause some issues with consistency and brings a lot more tedious realigning into play per frame. Exports may also may not be on point for a smooth effect. 
    What i meant by a virtual camera is.  Putting an adjustable frame / box around your scene. Which can zoom in or zoom out. Move left, right, up down on your target scene. Then have it export your frames as defined within the frame  / box information. While maintaining the animations you put in place.
  13. Haha
    Solomonmova reacted to John Te in Spriter Pro Questions   
    Hi, I just bought spriter pro. I'm planning to use it to make cartoon animation. Could anyone provide tips and tricks especially on complicated scenes that would usually require frame by frame animation?
  14. Confused
    Solomonmova reacted to Mike at BrashMonkey in Unable to import Spriter animations to Unity   
    Hi Dorja,
    I think there are specific Spriter features that Spriter2Unity does not support/ cant import and convert properly.
    This is a wild guess, but if you are using any skin mode, sub-entities it likely won't successfully import.
    There may also be limits like each image needs to be assigned to a bone and only one image is allowed to be a child of each bone. (This part is a guess)
    I suggest you post this issue, especially with a screen recording of your import attempt process and the resulting error in the thread dedicated to Spriter2Unity DX. This is much more likely to get the attention of either the plug-in developer or someone with much more experience using than I have.  
    Mike at BrashMonkey
  15. Confused
    Solomonmova reacted to Mike at BrashMonkey in Unable to import Spriter animations to Unity   
    Right.. Spriter2Unity actually converts Spriter animations to Unity's own animation format during import, but the cost is it cant support/import complicated Spriter files.
    SpriterDotNet for Unity supports more Spriter features much better, but there is a steeper learning curve because it does not convert the animations, it keeps them as Spriter animations and lets you control them from within Unity.
  16. Like
    Solomonmova reacted to Mike at BrashMonkey in What OS are supported on Spriter PRO?   
    2 will have totally different compatibility. Pro version is the same as the free version of Spriter Pro. The missing DLL issue is pretty easily resolved for the vast majority of users who have that problem.
  17. Confused
    Solomonmova reacted to Dorja in Unable to import Spriter animations to Unity   
    Hi, thank you for your response, you're right.  Instead of Spriter2UnityDX, I've imported SpriterDotNet plugin. I guess the problem was in collider I was using on sword in Spriter and the first plug-in wasn't supporting collider feature and that's why the strange error appeared.  

  18. Thanks
    Solomonmova reacted to Robert Thurman in Looking for tutorial for drawing character for Spriter Pro   
    Hi I just purchased Spriter Pro, It looks cool!, however I am not good at drawing character perspectives(side showing both feet for cutting and editing for use in Spriter) for games, and I know nothing about where to start on sketching a character for use in spriter, I was wondering if anyone knew of any tutorials or books that could help me on my journey?,
    Thanks for your time.
  19. Haha
    Solomonmova reacted to Robert Thurman in Looking for tutorial for drawing character for Spriter Pro   
    Sorry about the slow reply, thanks for your help, I really appreciate it!.
    Is it okay if keep you updated on my progress of my first character in case I need some more guidance on the matter?
    Thanks again
  20. Thanks
    Solomonmova reacted to KENYONB in Construct 3 failed to open Construct 2 project   
    I imported the scml file foe each animation in the game. so the separate sprites are saved as families. opening and closing/saving does not change the outcome.
    I am going to replace the scml files with new sprites and do it the old school way of using separate sprites files for animations.
  21. Sad
    Solomonmova reacted to KENYONB in Construct 3 failed to open Construct 2 project   
    @lucid thanks for the tip. I hadn't seen this post yet. Just so I'm clear, I should do this right in C3, and not in my C2 project and then try to import in C3, correct?
    I've already replaced the SCML files with sprites and animated using C2's default behavior. It now imports fine into C3.
  22. Sad
    Solomonmova reacted to Mike at BrashMonkey in Import from Krita with same x,y coordinates   
    Quite some time ago we had commissioned an official Krita developer to add Sprite export directly to Krita but unfortunately, until we can re-address it with them, it was left buggy and unfinished. I'll bring it back up with them after I wrap up several pressing matters.
    Until then unfortunately, you might have to do it manually. Sorry for the inconvenience.
  23. Sad
    Solomonmova reacted to Mike at BrashMonkey in Construct 3 failed to open Construct 2 project   
    There's a new updte for the C3 Spriter plug-in. Please see if this helps:
  24. Thanks
    Solomonmova reacted to Mike at BrashMonkey in Construct 3 failed to open Construct 2 project   
    Here is the reply from Edgar in another thread that I gleaned this information from earlier:

    " As Mike said I'm still working on Spriter 2 stuff at the moment, but I was able to take a look at this issue, finally.
    I filed a bug as per Ashley 's suggestion, and it should be simple to update the plugin once the SDK supports animations.
    I made an attempt to circumvent the issue using images instead of animations under the hood, and it doesn't seem like there'll be an easy way to do it without breaking projects and redoing a lot of work on the plugin.
    Thanks for your patience again everyone. "

    Here is the thread it came from: https://brashmonkey.com/forum/index.php?/topic/5086-using-spriter-animation-in-construct-3/&tab=comments#comment-25185
  25. Sad
    Solomonmova reacted to KENYONB in scon vs scml ???   
    Sure thing. Will send it right now. Thanks for the help.
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