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overcrafted last won the day on September 4 2017
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About overcrafted
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@Mike at BrashMonkey I know you guys are busy with Spriter 2 so no problem at all. This was just a side request Here is a video of the upload issue https://youtu.be/5hyX_WLEbqM It's mainly because my Internet is slow. I have similar issue on other marketplaces. But in other marketplaces this is only happening after file uploads that are larger than 150MB. in The video I tried upload a file that was 3MB large. That said I tried after the record 6-7 times more and the upload worked. But I doubt it will work for larger Assets.
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Hi I'm trying to upload game assets that were animated in spriter to "Paid Spriter Animatons" section in the marketplace. However the upload constantly keeps failing with a dialog that says -200 My internet is not the fastest but I have an upload speed of 1mb. Is there a workaround for this? Like importing the files from dropbox? The asset I'm talking about is 34mb large. I have an asset that is 300mb large. I can drastically reduce the size of the packages by removing the PNG image sequence exports of the animation and only provide what's necessary for the spriter file
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Solomonmova reacted to a post in a topic: Spriter R11 Bug Thread
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mpplantofficial reacted to a post in a topic: Skeleton Army Game Assets
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SpriterDotNet - An implementation for all C# frameworks
overcrafted replied to loodakrawa's topic in Spriter Implementations
Hello loodakrawa, first thank you very much for this amazing plugin. It's making my life a lot easier ! I've got a small bug? I am even not sure. So.. i want to upload character assets with spriter animations on the unity assets store. For this I'm including a small demo scene with the character and your plugin. Everything works well. Now for me to upload to the unity asset store I need to package the entire assets folder into an .unitypackage Unfortunately when I create a new unity project and unzip the newly created unitypackage the sprites of the character are no -
overcrafted reacted to a post in a topic: SpriterDotNet - An implementation for all C# frameworks
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Mike at BrashMonkey reacted to a post in a topic: tiny script to sort spriter batch animations exports
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First I'm not much of a programmer. So any feedback is welcome. Special corner cases not tested. Download AnimationSorter Prerequisites Animations must be batch export or all animations must have a prefix Animation names must be in following format prefix + animation + number + file extension So for example you have 3 animations: Attack, Idle, Run. When you export in spriter you are asked for a base file name. When you type "character" as base file name spriter spits out 3 animations like this character_attack_000.png char
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Bone transform can't be changed the bone im trying to move is the magazine for a sci-fi like soldier.. I had a different rig first. The weapon was 1 sprite. Later I decided to have the magazine separated in order to animate the reloading of the weapon. So animation keyframes where existing already and now a new bone (the magazine) came as a new bone to each keyframe. When I then switched to other animation and back the above bug occured. I can Drag the bone but after drop it returns immediately to its original position.
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DesixStudios reacted to a post in a topic: 2D Indie Game Art & Animation (pixel, vector, painted)
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Mike at BrashMonkey reacted to a post in a topic: Female Dark Thief Character Sprites
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Crash When Changing Foldername While Char Map Window is Opened. I wanted make a char map and simply swap the heads. So I opened char map menu, opened both directories where the sprites are placed then noticed one folder wasn't called the way it should be. So from explorer I navigated to that directory changed folder name and got back to spriter. In the char map window the directory name was updated correctly. But the moment I clicked the head sprite on the char map window Spriter crashed.
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I had the crash above in other place again and I think I can break it down to what's causing it I had an effect sprites I wanted to apply. When the effect finished playing it should scale down until 0. So I set x scale to 0 and ....... crash. Seems like it's causing spriter to crash. Because scaling down to 0 was exactly what i did in the above post too
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crash 1. I selected 2 images 2. I scaled their x down to 0 on the object properties panel 3. Wrongly clicked another sprite and moved it 4. pressed ctrl+z to undo this action 5. crash reproduceable: always
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when you press repeatedly ctrl+z in skin mode spriter crashes No worries, I know it's "experimental" just reported so the devs know about it ;D
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I've a bone hierarchy like this When i move an image which is under the hips into the "b_torso" bone then this bone disappears from the hierarchy panel like so the bone is not somewhere down. Only when I move the timeline cursor the "b_torso" bone appears in the hierarchy panel again
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Crash Crash after I wrongly selected the parent bone and dragged it down side it's children in the hierarchy panel. Note that I didn't release mouse button, i kept it dragging and spriter crashed. All the bones had images attached.
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There is a bug with a keyframe that simply can't be deleted. I encountered this problem so many times that it is frustrating if it helps I can send my spriter project file and tell where exactly the problem is. The bug is that I've a sprite attached to a bone. This image when I delete it appears in the next keyframe. Although there is no keyframe set for this particular sprite. So what I do next is I go through all my keyframes ( so time consuming..) and delete this one sprite and hope it is deleted but ! Surprise after I could delete it in the first keyframe it can not be de
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KENYONB reacted to a post in a topic: Ball Walker
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well done .. the elephant animation is done with spriter?
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2D Indie Game Art & Animation (pixel, vector, painted)
overcrafted replied to DesixStudios's topic in Portfolios
great artwork desix ! keep it up- 31 replies