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lucid

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    lucid got a reaction from ChadoriXD in Spriter 2 Alpha build 0.0.0.18 features and the current state of the roadmap   
    Hello again everyone! The latest build went up Wednesday afternoon. You can find additional info in the video and changelog below. We've decided to delay bones one more build to get them working better with the other new features introduced in this build. Bones should be working nicely with the new deformation features when the next build is ready in roughly two weeks.

    We're pretty excited about what's up ahead and the state of the roadmap to 1.0. Once the bone build is released, one or two builds later we will reintroduce strokes, now using and interacting with all the new systems and features. The flexibility of all these features working together should allow for some really cool possibilities. After the stroke build, there are just three main 'phases' left until a feature complete beta and 1.0. Well, really more like two and a half.
    The first phase will consist of a bunch of small essential features that will flesh out the program and make it feel complete. These will be all the basic functions like multi-selection, animation management, copy/paste, delete, image/video export, etc. Also, during this phase we will be polishing the user experience, streamlining the workflow, and of course eliminating all the bugs we can find. Each build during this phase should feel like a substantial step toward 1.0.
    The second phase will be implementing the last major 1.0 feature, which will be image swapping. We want image-swapping to feel easy and natural to work with as part of the larger set of deforming features, so it's not as straightforward to implement as it might seem at first. The systems that power the image-swapping will also be a big part of what powers a lot of the post 1.0 features, so this will most likely take more than one build to fully flesh out. When image swapping is ready we will be in feature complete beta. This means the program should have all the functionality of 1.0, though it may still contain bugs or minor usability issues.
    Finally, the last half-phase will be any refactoring maintenance under the hood that still needs to be done. I will also take this opportunity to separate the editor portion and the runtime portion of the save format if that hasn't already been done yet. And of course, again we will squash any major known bugs before we call it 1.0. Upon 1.0 release, we will release the Mac and Linux versions as well. Thanks again everyone for your patience during this long journey. We're nearing the home stretch.


    New 0.0.0.18 features:
     
    Bone features delayed until 0.0.0.19:
     
    0.0.0.18
    Change Log
    Additions
    Added a new pop-up menu item when right-clicking a mesh to choose a deformer for that mesh (pin deformation has been moved here) Added quad patch deformation Added bezier patch deformation Added the ability to add additional child meshes to any deformer (see help for additional information)  
    Changes and Enhancements
    Pin deformation no longer automatically applied to a mesh. It can now be accessed by right clicking a mesh, and accessing the deformer menu Help now supports multiple pages of information  
    Known Issues
    Undo and Redo don't always function correctly with the new features Visual bug when dragging out new images. Sometimes image disappears momentarily Visual bug when first applying a deformer to a new child.  Image sometimes shifts momentarily Double entries for images in z-order Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. Dragging out more than one of the same images doesn't function correctly. Changelog appears every time you open the software, instead of just the first time you open the new version  
     
     
     
     
  2. Like
    lucid got a reaction from bwwd in New Spriter 2 Alpha build and Release Schedule information   
    Thanks everyone for your continued patience during what proved to be a very long and often delayed Spriter 2 development process so far. Now that the research part of Spriter 2's R & D is complete, we're finally able to switch to a consistent development cycle. We've released a new alpha today and there should be a new build released roughly every 2 weeks from here on out. The current build is very bare-bones with several known issues (see changelog), but each subsequent build will introduce new features, bug fixes, and/or other improvements at a regular pace until Spriter 2 reaches a stable and feature complete release.
     
    This build introduces a new workflow with separate modes for rigging and animation. We've temporarily removed strokes for this build as we shifted over to this more final workflow paradigm. Strokes will be reintroduced in an upcoming build and able to take full advantage of the new rigging system, which will give much more control over how your image is mapped to your strokes. In the meantime, we have a bare-bones version of the new pin system, which will also be expanded in subsequent builds. 


    Additional Release info:
    Spriter Pro owners can access the Spriter 2 forums for more information (or here if you own Spriter Pro on Steam).
  3. Like
    lucid reacted to l34765sgh in Spriter 2: Alchemist Kickstarter is live!   
    Anyone remember Jade Cocoon for PS1?
    It is the only monster breeder that would calculate values such as arm length, jaw length, eye size and other traits when mixing two monster together. As opposed to reskinning which you would see in the monster rancher franchise... and every other monster breeder.

    at 2:37 in the kick starter video, you see code just like this at work!
    Sure, it can be used for human x human. Also,  beast x human. Beast x beast. Object x human.
    Creative freedom... Could spends weeks just sitting there playing around with that tool to see what you can create.

    I just wanted to give some positive feedback and let you know that is a really cool feature!
  4. Like
    lucid reacted to 8DashP in Spriter 2: Alchemist Kickstarter is live!   
    Thanks Mike.
    It’s been a long road since I first purchased in 2013. You may or may not remember I built a plugin for Shiva3D way back when, but then they screwed over their developers and basically died, and it left such a bad taste, that I quit the game development industry. Life has moved on, and I’m now starting again in Unity and maybe Godot. I can see an opportunity to develop a Godot plugin, but I’d definitely need to get a better handle on what features and functionality are coming, to decide whether to commit, so any updates would be greatly appreciated.
    Hope you get the support you need and can push forward to plan.
    Russell.
  5. Haha
    lucid got a reaction from zxin in Spriter 2 FAQ   
    It's live everyone! Everyone come look! Please share! Please back us!
     
  6. Like
    lucid got a reaction from Jonybir in Spriter 2 FAQ   
    It's live everyone! Everyone come look! Please share! Please back us!
     
  7. Like
    lucid got a reaction from joemid in Spriter 2 FAQ   
    It's live everyone! Everyone come look! Please share! Please back us!
     
  8. Like
    lucid got a reaction from l34765sgh in Spriter 2 FAQ   
    It's live everyone! Everyone come look! Please share! Please back us!
     
  9. Like
    lucid got a reaction from Cherezyuk in Spriter 2 FAQ   
    It's live everyone! Everyone come look! Please share! Please back us!
     
  10. Like
    lucid got a reaction from joemid in Spriter 2 FAQ   
    Still working on it, everyone!   We're shooting to have the Kickstarter launched by midnight California time.  There's a lot of stuff to cover!
  11. Like
    lucid got a reaction from joemid in Spriter 2 FAQ   
    Sorry, everyone! We got some early feedback and decided we can more clearly explain some of Alchemist's unique features.  We'll launch the Kickstarter tomorrow evening with an improved video.   Here's another teaser to hold you over.
     
  12. Like
    lucid reacted to Cherezyuk in Spriter 2 FAQ   
    Жду с нетерпением. Люди в моей группе тоже интересуются. Spriter 2 VK численность группы пока не большая, но после запуска будет расти.
  13. Like
    lucid got a reaction from Cherezyuk in Spriter 2 FAQ   
    Happy New Year! The public beta for Spriter 2 is scheduled for July 2020. We've also been working on a powerful procedural animation and content creation add-on suite for Spriter 2 called Alchemist.  We're launching a Kickstarter for it on Friday!
    Many of the videos we've been posting lately have teased some of the features that Alchemist will offer. On Friday, you will be able to learn a lot more through our Kickstarter campaign.  We're really excited to finally be able to show all this stuff off!
    As a result of the infrastructure to support Alchemist, Spriter 2 itself will also be more powerful than originally planned (and is still free for all current Spriter Pro owners).  Alchemist will let you expand Spriter 2 far beyond just 2D animation creation.  Learn more Friday!
     
     
  14. Like
    lucid got a reaction from joemid in Spriter 2 FAQ   
    Happy New Year! The public beta for Spriter 2 is scheduled for July 2020. We've also been working on a powerful procedural animation and content creation add-on suite for Spriter 2 called Alchemist.  We're launching a Kickstarter for it on Friday!
    Many of the videos we've been posting lately have teased some of the features that Alchemist will offer. On Friday, you will be able to learn a lot more through our Kickstarter campaign.  We're really excited to finally be able to show all this stuff off!
    As a result of the infrastructure to support Alchemist, Spriter 2 itself will also be more powerful than originally planned (and is still free for all current Spriter Pro owners).  Alchemist will let you expand Spriter 2 far beyond just 2D animation creation.  Learn more Friday!
     
     
  15. Like
    lucid got a reaction from joemid in Spriter 2 FAQ   
    Flexible hierarchies - Stay tuned later today for our big announcement!
     
  16. Like
    lucid reacted to l34765sgh in Spriter 2 FAQ   
    The anticipation has been building, looks like it was well worth the wait. Excited to try out the beta

     
  17. Like
    lucid reacted to Jonybir in Spriter 2 FAQ   
    Please release the Godot support as soon as possible.It is the best 2D engine ATM for 2D games. There are more users of Godot for 2D games than unity at this time.

    GODOT vs Unity for 2D

  18. Like
    lucid got a reaction from joemid in Spriter 2 FAQ   
    Hello everyone! Happy holidays! Here's another add-on feature teaser. We'll be revealing more upcoming add-on features and more in our big announcement before the new year.
     
  19. Like
    lucid reacted to RaduC in Spriter 2 FAQ   
    Yeah, I also need a Godot plugin for Spriter2!
  20. Thanks
    lucid got a reaction from joemid in Spriter 2 FAQ   
    new video on psd support:
     
  21. Like
    lucid reacted to Johndose in Spriter 2 FAQ   
    I hope there will plan to have godot plugin as soon as possible.
    Godot is fast growing open source engine which really need some decent 2d animation software. Especially there almost no any other official support godot of skeleton animation software in the market at the moment. If you can make it quick, at least you will get the chance that godot community more likely to choose your product, with the new product launch to the market that maybe a great move, I think.
  22. Like
    lucid reacted to bwwd in Spriter 2 FAQ   
    Great, i wish you guys would do another kickstarter to get this going with much more exposure , first spriter is amazing , very fast and intuitive workflow, compared to other software that might be more advanced into detailed meshes but most of the time theres no need and just in special cases.
    It would be nice to have more than 3x3 grid for single segment , with more blue and white dots that could be turned to light blue dots which would have more weight painted in and would affect mesh more than blue ones and less than white ones which are the strongest ones or something like that to control the mesh better or something along those lines.
  23. Like
    lucid got a reaction from Cherezyuk in Spriter 2 FAQ   
    @bwwd Stay tuned for a lot more info later this month.  But we intend these controls to be tools for you to use however you wish.

    @Cherezyuk - Thank you very much!
  24. Like
    lucid reacted to bwwd in Spriter 2 FAQ   
    This looks great so, so we will be able to decide how many images there will be to rotate from front view to profile view ? I would be happy with about 4 .
    I wish there would be something to change bodyparts depending on light placement setting ( it would not be actual light but a variable that lets spriter know when to swap bodypart thats lit from top/bottom/left or right) so characters are shaded properly and dont look 3d /artificial , it would of course require to create more bodyparts preshaded from different angles but that could bring more natural and pixel arty feel to the sprite.
    Most sprite lighting techniques look artificial and too 3d , maybe thats user error and could be done so it looks more like actual pixel art shadows im not sure.
    When you have hand straightened and then bend elbow , graphics would automatically change elbow images to the ones with shadow that looks correct for bent elbow when lit from top during entire animation, but that would require light variable or something. so spriter knows where the "light" is and is swapping premade and preshaded bodyparts automatically when you bend/ move  bodyparts and entire character around.Im not 100% sure it would work in all cases but it would be great to see, from what i see on current spriter2 examples with "rotating views" while maintaining bodyparts position
    IT would be something completely new and never seen before.Im excited for spriter 2!
  25. Like
    lucid reacted to Cherezyuk in Spriter 2 FAQ   
    Красавцы, желаю успехов. Слежу за разработкой с самого начала и веду небольшую группу в российской соц сети по ней.
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