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Spriter 2 version 0.7.1 release and the current state of Spriter 2


lucid

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Hello everyone,

We hope you're having a wonderful holiday season! We just wanted to update you on the current state of Spriter 2 and what you can expect moving forward.

First, we released a new version last week, which included a large number of new features, enhancements, and bug fixes. Today's release mainly focuses on usability updates, including a new tooltip system to make it much easier to understand the ui and how to use all the features.

We're sorry for the delays in Spriter 2's development. We know it's been frustrating and we apologize for the wait. The latest big delay was due to a severe underestimation of the work required for a specific change to the way Spriter 2 handles bone deformation, and in order to prevent it from taking any longer, we rolled back the last several months of code, and continued from there. Those months weren't wasted. We learned a lot, and we'll reintroduce many of those changes gradually after you have a fully functional 1.0 in your hands.  

We've also identified the reasons for our history of inconsistent communication and releases.  We fell into a trap of wanting to make up for delayed releases by making sure each new release would be big enough to justify the wait, which inevitably compounded the delays and our wanting to make up for them, ad infinitum. This isn't an acceptable excuse, but we wanted to be transparent, and we've adjusted our internal practices to keep this from happening again in the future.

We're back on track and working towards the feature complete beta in the near future, and we're committed to regular releases and open communication going forward, regardless of the state of any particular build at release.

Thank you for your patience. We can't wait for you to see what we have in store.

Best regards,
lucid
 

0.7.1

Change Log

Additions

  • Added tooltip window to help guide new users. Click the (!) icon at the top of the screen to toggle tooltip visibility
  • Added ability to double-click a keyframe to jump to that time

Changes and Enhancements

  • Made the help icon more visible
  • Changed the wording on certain options to make them more clear

Bug Fixes

  • Fixed a bug where available armed tools wouldn't be current for the Alt-Shift-MouseWheel shortcut until the tool dropdown was manually clicked after switching modes
  • Fixed a bug where the tool selection ui was visible on the title screen

 

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