Spriter Pro User’s Manual version 1.4

1. What is Spriter 2. Quickstart 3. Starting a Project 4. Setting Default Pivot Points for Images 5. Placing a Sprite (Image) on the Canvas (Frame) 6. Adjusting the Z-order of Sprites 7. Creating and Assigning Bones to Sprites 8. Animating Sprites and Bones 9. Copying Individual Attributes of an Object to All Frames 10. Swapping the Image of a Sprite in Your Animation 11. Editing the Timing of a Key-frame or an Entire Animation 12. Advanced Timeline Editing 13. Duplicating Entire Keyframes 14. Adding Additional Sprites to Finished Animations 15. Key All Versus Key Selected 16. Adding Sound Effects to Your Animation 17. Papagayo Lip Sync 18. Adding Collision Rectangles to Frames 19. Adding “Action Points” to Frames 20. What are Character Maps 21. Creating a Character Map 22. Activating Character Maps and Stacking Them. 23. Saving Character Map “Stacks” as Character Files 24. TexturePacker Support 25. Creating a Texture Atlas using clone of your project which uses 26. Creating custom cropping settings for each Animation 27. Using Color Customization features with Indexed color images 28. Exporting Finished Animations as Sequential Images or GIFs 29. Adding Variables to an Animation 30. Adding Tags to an Animation 31. Adding Event Triggers to an Animation 32. Creating a Scaled Clone of Your Spriter Project (source images and all) 33. Creating a Color Customized Clone of your Project (including source images) 34. Batch Exporting Animations from character files. 35. Importing One Spriter Project Into Another (Merging Spriter Projects) 36. Mouse Controls and Shortcut Keys. 37. Acknowledgements
Important: Typically the on-line version of the Spriter manual will be more up-to-date than Spriter’s built in manual. You can view the online version at http://www.brashmonkey.com/spriter_manual/ You can also download a PDF version of the manual from https://brashmonkey.com/spriter_manual/Spriter_Manual.pdf
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